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The Greatest Game Ever Played
Posted On 09/12/2007 15:53:52

Everybody who plays Magic is interested in becoming a better player and today I have a few tips and a story to help you along on your quest to become the best planeswalker in history (corny yes, I know). I recently attended PTQ Columbus, but before you moan and click the "back" button this article isn't exactly about the PTQ or block constructed for that matter. It's about what we can learn from an intresting match in the top 8 of the PTQ. Personnally, I went 3-3 drop in the Swiss, but decided to stick around and watch the last round of the swiss and the first round of the top 8. This is Tip 1: If you scrub out in a tournament, stay and watch the feature matches because you can learn alot just by watching people who are better than you. In fact, they can be a good source of tips and information, so if you can, make an aquaintance at your local store with one of the best players there. It will go a long way for you on your journey to become a better card-slinger. The two people that I learn the most from are Justin George and Cedric Phillips, both of whom are very good players and both qualified for nationals this year (where Cedric did quite well). Every time I get a chance, I watch their matches and I learn alot about how good players, play the game.


The top 8 started, and I obviously decided to watch Cedric's match against GRW Predator, which, I believe, made up exactly one half of the top 8. He was playing Mono-Blue Pickles with Urborg and Damnation coming out of the sideboard. His opponent seemed nice enough but Cedric was having none of it. He barely said two words to the guy and just focused on the game. Early in game 2 when the predator player went to cast Edge of Autumn he tapped mana for it and went to put it into his graveyard when he realized that he had five lands. Akward. He tries to take it back (I mean after all, he hasn't put the card down in his graveyard yet), but again Ced was having none of it; he quickly said "it resolves" and then asks to read the card just to make sure. The predator player goofs up again later in the match when Cedric has Teferi in play and forgets he can't play spells as instants and tries to cast Stonecloaker to save one of his creatures. Cedric points to teferi and says "you have three mana floating". The predator player takes the Stonecloaker back, and appeals to the judge about the floating mana issue. The judge lets him untap his mana saying that tapping lands is an action that can be undone. The reason for the predator players mistakes could be attributed to three reasons 1.) There was almost twenty people watching the game which could have made him nervous, 2.)He was playing for a plane ticket to Spain and an invite to the PT which could have made him nervous, 3.) He could have been nervous because of Cedric's unfriendly attitude. This brings us to tips number two and three. Tip 2: You can't be nervous you have to remain calm no matter what the stakes are. If you need a minute to calm yourself down, take it (if you're in the swiss make it more like 30 seconds). If you are nervous and jittery, you are going to make mistakes believe me, I know. Tip 3: In high profile matches were you are playing for high stakes, take no prisoners. Don't wuss out and let your opponent take back his Edge when he casts it with five lands in play. Don't be a jerk about it, but don't let him take it back (some people would say you can't do that without being a jerk, but I beg to differ; you can do it by politely but forcefully saying "I'm sorry but you already cast it and I am going to let it resolve"). You don't have room to be a "nice guy" when you are playing for a plane ticket that regularly costs somewhere around the quadruple digits (not to mention the PT).


This brings us to our fateful game 3, which could easily be one of the best games ever played. Cedric keeps a hand of Damnation two islands, two Dreadship Reefs, and two morphs. This hand is a keeper every time. Cedric decides to talk his opponent up and see if he can get him to overload the board. The predator player starts out not too forcefully, but lays a few threats and starts beating with them. Cedric however, fails to draw another land for the first 9 turns or some high number like that even though his deck has a whopping 27 lands! When he fails to draw lands for the first three turns, Cedric realizes that the only way he is going to win is to convince his opponent that his hand is the worst so he will overload the board, so he starts to push his agenda by talking his opponent up even more. He is hoping for anything at or above a 3 for 1 with his Damnation. It is actually quite comical the way he is getting inside his opponent's head. As sorry as I feel for the predator player (because Cedric's evil scheme is working) I have to laugh multiple times at what Cedric is saying. "Have fun at the PT man" he says as he continues to miss land drops. He shouts "charge 'em ups!" at the end of every one of his opponents turns as he puts more and more counters on his Dreadship Reefs. Then finnally, he casts Damnation clearing the board when he topdecks another one. Another land shows up in the form of Urborg, Tomb of Yawgmoth. He continues to complain about his hand being bad trying to convince his opponnent to overload the board again but his opponnent still only plays a few creatures and is content to bash with them. Vesuvan Shapeshifter morphs up to trade with Serra Avenger a turn after Ced casts Damnation number two. Predator plays his namesake and a Riftsweeper. Cedric, still stuck on only a few lands draws Venser, Shaper Savant, and then casts it during his opponnents upkeep yelling "Ambush!!!!". He then asks his opponent "See how I ambushed your guy?". After predator replays his 'guy', Cedric casts Damnation number three. Predator player then plays Serra Avenger with Ced sitting at three life. Uh-oh! At this point Cedric has no outs, save one....HIMSELF!!! He morphs down two Brine Elementals and sits back looking smug and confident that he is not going to die this turn. IT WORKED!! The predator player plays Fiery Justice to clear his morphs which buys Cedric some time. Lets analyze this decision to see if his play was the correct one to make.


Possible good outcomes from the play: 1.) He guesses the right morph to put three damage on (hopefully the Shapeshifter gets three damage and the other one is just a different morph).


Possible bad outcomes: 1.) He guesses the wrong morph and only puts two damage on the Shapeshifter and Cedric morphs it up copying the Serra Avenger 2.) Both morphs are just bluffs and you buy Cedric some time to find outs. 3.) Both morphs are shapeshifters.


Let's examine the probabilities. The possibilites are:


1. One of the morphs is a shapeshifter (16%= good outcome 16%=bad outcomes)


2. Both of the morphs are a bluff (33% of a semi-bad outcome)


3. Both of the morphs are shapeshifters (33% of a bad outcome)


So the ending results are: Bad outcomes: 50%, Semi-bad: 33%, Good Outcome: 16%. Even if you see the semi-bad as a good outcome (which I dont see how you could), we can still see that this is the wrong play. This brings up tips four and five. Tip 4: When bluffing act your part, but don't overact, Cedric played his part perfectly by pretending that he wanted his opponent to play into the trade with his shapeshifter. Tip 5: In match-breaking decisions (like this one), make sure you weigh the pros and cons before you make you make your decision. Don't make your decision quickly just because the match has already been long and grueling. We see that if the predator player had weighed the pros and cons he would have made the right play.


Now lets examine the possibilties if he simply attacks without casting Fiery Justice:


1. One of the morphs is a shapeshifter and he trades (33% of even outcome)


2. Both of the morphs are bluffs (33% of a great outcome)


3. Both of the morphs are shapeshifters (33% of even outcome)


So here we see a 66% percent chance of him having an even outcome. I consider this to be an even outcome because he trades with the Shapeshifter, saves his Fiery Justice, and does not give Cedric even more life to fight back with. The chances of taking the match right there were 33%. Attacking with the avenger is obviously the right play as there really is not an extremely bad outcome.


After the predator player makes his mistake of playing the fiery justice, he attacks with the Avenger and passes the turn. The next turn he asks how many Damnation do you have in your graveyard? Cedric replies that he has three, and the predator player confidently casts Tarmagoyf. Cedric untaps and says "This would be Wrath-m-a God number four". They both draw lands for a while, but the predator player finds and plays another Serra Avenger. Cedric's luck continues as he topdecks Triskelavus and says "I will play your good friend and mine...Triskelavus!". Unfortunately the Predator player then continued to draw lands while Cedric drew (I believe in this order) Academy Ruins, Vesuvan Shapesifter and Rifwing Cloudskate. He hardcasts the shapeshifter copying the Triskelavus getting him even more flying, pinging tokens. At this point Cedric would have to make a concerted effort to lose the game. The predator player scoops it up which brings to a close the best game of Magic I have ever witnessed. Just for reference here are the tips again:


Tip 1: If you scrub out in a tournament, stay and watch the feature matches because you can learn alot just by watching people who are better than you. In fact they can be a good source of tips and information, if you can just make an aquaintance at your local store with the best player there, it will go a long way for you on your journey to become a better card-slinger.


Tip 2: You can't be nervous you have to remain calm no matter what the stakes are. If you need a minute to calm yourself down, take it. If you are nervous and jittery you are going to make mistakes believe me, I know.


Tip 3: In high profile matches were you are playing for high stakes, take no prisoners. Don't wuss out and let your opponent take back his Edge when he casts it with five lands in play. Don't be a jerk about it but don't let him take it back (some people would say you can't do that without being a jerk, but I beg to differ; you can do it by politely but forcefully saying "I'm sorry but you already cast it and I am going to let it resolve"). You don't have room to be a "nice guy" when you are playing for a plane ticket that regularly costs somewhere in the quadruple digits (not to mention the PT).


Tip 4: When bluffing act your part, but don't overact, Cedric played his part perfectly by pretending that he wanted his opponent to play into the trade with his shapeshifter.


Tip 5: In match-breaking decisions, make sure you weigh the pros and cons before you make you make your decision. Don't make your decision quickly just because the match has already been long and grueling. We see that if the predator player had weighed the pros and cons he would have made the right play.


Signing off,


Tom Klenotic


PTQ Cleveland
Posted On 08/08/2007 09:02:54
Recently I wrote an article titled "Pop, Lock and Blink it." The article was a little short and had some wrong information in it. This left me feeling kind of embarrassed, so I am here to make amends and to try my hand once again at this whole writing thing. For those of you who did not read my article, here is the list I played at the PTQ that this article is about.
 
4 Vesuvan Shapeshifter
4 Riftwing Cloudskate
4 Momentary Blink 
4 Careful Consideration
3 Epochrasite
3 Brine Elemental
3 Venser, Shaper Savant
3 Temporal Isolation
3 Prismatic Lens
2 Willbender
2 Seht's Tiger
1 Pact of Negation
1 Draining Whelk
10 Island
6 Plains
4 Nimbus Maze
2 Calciform Pools
1 Urza's Factory
 
Sideboard:
3 Amrou Scout
3 Bound in Silence
3 Take Possession
4 Riptide Pilferer
2 Pull from Eternity
1 Temporal Isolation
 
The goal of the deck is to get the Pickles lock quickly by Blinking Brine Elemental while it is face down and then copying it like normal with Vesuvan Shapeshifter. If you don't have all the pieces you need for the combo then you go the permission or mana-denial route by Blinking all of your bounce creatures. I added an extra copy of the Pickles lock from my original decklist so I would hit the lock more consistently. I also had to run Draining Whelk (yes it is a win more card) instead of another Pact of Negation like I wanted to because I did not have the second one (okay I did but it is signed by Tim Aten and I did not feel like causing problems because my card has a bunch of writing on it). I expected a lot of UB Teachings and some GW 'Goyf. I added the Rebel package to the board to deal with the 'Goyf decks and Take Possession and Riptide Pilferers for Teachings. Teachings showed up taking a bunch of positions; I just never played it. GW 'Goyf has fallen out of vogue and UG 'Goyf seems to have taken its place. This was evident as there was alot of UG while I only saw maybe four GW. Poisonous Slivers and Wild Pair Slivers were represented about equally, probably four of each. The mono-blue pickles deck did not even show up! Still, the thing that suprised me was the Abundance of UW Blink decks. Most of them were different than mine, they mostly chose to not run the pickles lock and run Malestrom Djinn as their main win condition instead. I obviously think the pickles version is better but you can decide for yourself as to what is the superior blink deck. 
 
I played my deck in a PTQ in Cleveland where there were 60 players in attendence.
 
Round 1: UWB Reanimator
Game 1
 
He got an early Looter which I could not really stop. I bounced it when my Cloudskate came into play but he just added some more discard enablers to the board. He dumped things like Bridge from Below and Bogardan Hellkite into the 'yard. He then Dread Returned the Hellkite taking out two of my morphs while he added a morph of his own to the party. I bounced his Hellkite and then attempted to bounce his morph but he Momentary Blinked it. He flipped it over to reveal Red Akroma. For a while it looked like I was going to be able to race him to the finish, but he found another discard guy and was able to sacrifice him and two zombie tokens to get white Akroma and swing for the win.
 
Game 2
He had some major land issues, not being able to find more than three or anything other than black and colorless. I steamrolled him.
 
Game 3
He had some mana issues again but not as bad. He didn't really have any plays before turn 5 and I started to apply pressure. He reanimated a white Akroma but I Isolated her. He found Bonded Fetch so he could block my lethal attack. Unfortunately for him, I had Take Possession and swung FTW.
 
Round 2: UG 'Goyf
I later learned that this guy has played in multiple Pro Tours and that he is pretty good.
 
Game 1
He got an early looter and then a pair of 'Goyfs. I held them in check with bounce and Isolation. Careful Consideration found me the rest of the pickles lock. I Blinked Briney and copied him with Shapeshifter while my opponent was tapped out.
 
Game 2
This game demonstrated the full beauty of this deck. I missed a land drop on turn four, topdecked a land and completed the Pickles lock on turn five.
 
Round 3: UGw 'Goyf
This deck is basically UG splash white for Momentary Blink/ Venser/ Cloudskate synergy.
 
Game 1
He got an early Looter (who doesn't run this guy?) and then started to apply some pressure with some 'Goyfs. I Isolated a 'Goyf and a Looter, and then bounced the other 'Goyf which had a Llanowar Reborn counter on it. I found the Pickles lock and flashbacked Blink for the lock. He looked smug as he cast Psionic Blast with his only untapped mana and aimed it at my Brine Elemental. I was okay with that, however, as I simply morphed another Vesuvan Shapeshifter and copied my other Shapeshifter that was doing its best Brine Elemental imitation. With no untapped mana he could not mount a comeback.
 
Game 2 
He got some early game pressure on, and I was backpedaling. I found the pickles lock and went to morph down Brine Elemental. Unfortunately he Delayed and then Riftsweepered it. I was about to pull back in the lead when I made a bad play mistake. I forgot Venser was Legendary and hardcast Vesuvan Shapeshifter copying him. Man! I just 2-for-0'ed myself, That Sucks! It cost me the game.
 
Game 3
He got some early action, but I stabilized. That seems to be the consistent action of this deck against a lot of matchups, so if you find yourself taking some early damage with this deck don't start freaking out. Looter, however, had sculpted his hand enough to leave him with double Psionic Blast to kill me the turn before I would have beaten him.
 
Round 4: RDW
This opponnent was a real outgoing guy, and we did a good amount of friendly smack-talking before the game.
 
Game1
He started out with a turn two Keldon Marauders while I got stuck on three mana. He morphed out a pair of Gathan Raiders while I made my best attempt to stay alive on 3 measly mana. I eventually found a fourth and cast Careful Considerations. He was able to get me to one and burn me out.
 
Game 2
While shuffling up for this game I jokingly told him "Alright, you got me game 1, but I got games 2 and 3. You can scoop now or we can play it out". He chose to play it out. I curved out really well by suspending Cloudskate on turn 2 and playing Prismatic Lens and Epochrasite on turn 3. He hiccupped on mana and I made him pay for it by continually bouncing his lands. Willbender made him eat his own Fiery Temper and he was never in the game. I had Seht's Tiger with blink in hand which just put the icing on the cake.
 
Game 3
He came out strong with a turn two Keldon Marauders again, I Isolationed it because I knew I had him beat if I could buy one or two turns. He Browbeat me, and I chose to take five. I waited until I had enough mana to morph and turn up Willbender in the same turn. He missed a land drop and played Avalanche Riders with the four mana he did have. He gave a grin and pointed at one of my lands. I grinned back, morphed up Willbender and pointed at his Keldon Megaliths. He looked dumbfounded, and the best part was that he no longer had enough mana to pay the echo. With no blockers on the table I charged past FTW. I was sure glad I kept my word.
 
Round 5: Blink Riders
Game 1
I mulliganed to six and kept a two-lander on the draw. I failed to find another land until turn six and lost. 
 
Game 2
I mulliganed again and kept another two-lander. I failed to find lands again! This sucked. He was supposed to be the one getting mana-screwed, not me! He was the three-color deck! Oh well.
 
Round 6: Poisonous Slivers
 
Game 1
I took some early poison counters as I suspended Cloudskate on turn two. I eventually stopped the pesky Virulent Slivers by playing out some Epochrasites. When my Cloudskate came into play, I had triple Blink in my hand which sealed the game for me.
 
Game 2
We both had slowish starts as he stumbled a little bit on mana. I went for the Pickles lock hoping he did not have Dead/Gone, but of course he did. He started to do some crazy things with Dormant Sliver and eventually found a Screeching Sliver and two Two-Headed Slivers. When he could not get by my army of Epochrasites (I had all 3) and morphs he started to deck me. Meanwhile he was taking four a turn courtesy of my dual Riftwing Cloudskates. When it was getting down to the wire, I had six mana untapped and three Momentary Blinks in my 'yard. He asked me to fan out my graveyard and count the Momentary Blinks. He contemplated out loud whether or not I had one in my hand. When I hit the third one I kept leafing through my graveyard looking like the fourth one might have been in there. Thanks to my acting he decided I did not have the fourth one and went all in. I cast the blink in my hand and then flashed it back, bouncing his two, Two-Headed Slivers and wrecked his board by blocking his 1/1's with my Epochrasites and morphs.
 
Ending Record: 4-2
I wound up in twelth place and recieved 1/2 a box of Time Spiral boosters for my troubles. As I was telling everyone that Future Sight is much better than Time Spiral as far as money rares and boosters go, I began to open my first pack. I leafed through to the back and found a Teferi, Call the Herd and a foil Stuffy Doll. I was pleased. 
 
Anyway here are my thoughts on the matchups I played and what you should sideboard in.
 
Round 1: UWB Reanimator
Looter is one of their keys to victory, you need to Isolation this guy ASAP. Watch out for Bonded Fetch because he can't be dealt with by Isolation or bounce. Unless they are stumbling on their mana, hold your bounce until they Reanimate something. Venser against a flashbacked Dread Return is just some amazing card and board advantage, so do that whenever possible. Bring in the Take Possessions from the board for their Hellkites and white Akromas.
 
Round 2: UG 'Goyf
Watch out for Looter, once again. It's hard to Isolate a 1/1 when they have 'goyfs coming soon, but you need to do it. Llanowar Reborn is often just a waste of time for them in this matchup because you are normally able to bounce anything that gets a counter. Your deck is also very good against Call the Herd. Be careful that they are tapped low enough to where they can't cast Psionic Blast when you go for the Pickles lock. Watch out for main deck Riftsweepers too, so don't get greedy and suspend Cloudskate on turn 4. I would bring in the Rebel package and the last Isolation.
 
Round 3: UGw 'Goyf
Like I said before, this is UG 'Goyf splashing white for Momentary Blink. Make sure to watch out for Blink on Mystic Snake, obv. The version I played had some Delay/Riftsweeper synergy maindeck so be careful about that too. If you have the lock in hand try to bait their counters and Psionic Blasts out with other stuff before you go for it. The Rebel package and Isolation come in game 2 for you.
 
Round 4: RDW
I honestly thought that this deck was dead, and it kinda is. I just happened to play the only guy running it in the whole tournament. Seht's Tiger is platinum in this matchup. If you have that and Blink, you should not lose. If you can buy yourself a turn or two and keep yourself out of burn range by Isolationing a Keldon Marauders, do it. It may seem bad, but if you can get out of the early game with 10+ life points you will win alot of the time.
 
Round 5: Blink Riders
I honestly don't know how this matchup goes. I never had enough mana in either game to do anything and I have not playtested the matchup. I know the list, though, and bringing in Pull from Eternity and Riptide Pilferer from the board seems right.
 
Round 6: Poisonous Slivers
This deck does not seem to be able to deal with fliers so this will be the route to victory. Epochrasite in this matchup is very good. It's kind of hard to stop them from doing crazy things with Dormant Sliver, so watch out for Firewake Sliver coming off the top FTW. I might bring in the Rebel package, but I would definetly bring the last Isolation in.
 
Now that the matchup discussion is done, I will tell you what I will do differently in the future. I will probably wind up taking the Rebel package out of the sideboard in favor of a set of Serrated Arrows. The reason for this being that this deck can't beat an un-Isolationed looter. Serrated Arrows is good against a lot of other stuff too, including morphs, Shadowmage Infiltrator, Virulent Sliver and Infiltrator il-Kor. I am also going to take a look at the UGW 'Goyf/Blink deck as it seems fun and really good. 
 
All in all I had a blast and got better as a player, what more could you ask for? 
 
 
Signing off,
Tom Klenotic




*** MyTCGplayer ***