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Card Advantage
Posted On: 04/08/2008 13:57:43

I recently read an old thread from February on this site in which an active member of the blogging community made questionable claims regarding the definition of card advantage, and that prompted me to write this piece. I hope it's helpful and informative to those who feel they don't fully grasp some of the game's more intricate concepts.

For as long as I can remember, I've been a huge fan of control decks. It's pretty funny and strange for me, as I never really got into casual magic, and as the very first archetypes I played were Affinity and Tooth and Nail, it took me awhile to figure out where my blue mage roots came from. Then it hit me.

Drawing cards is awesome!

Everyone knows this, and everyone pretty much agrees that if the price is right, drawing cards is probably the most impactful thing you can do in magic besides putting your opponent from 1 to 0 (die in a fire, Platinum Angel). Control decks are often designed to gain an incremental advantage over the course of the slow game by doing things such as, you guessed it, drawing cards.

Drawing cards is very commonly labeled 'Card Advantage' which, to be aptly put, means that the player with more cards probably has the advantage. Therefore, cards that draw cards are awesome and have a deeper impact on the game than card that reads "destroy target creature".

However, it seems that people don't fully grasp the concept of card advantage, because drawing cards is only one aspect of the full array of advantage you can gain. Bear with me, as I'm just going make up labels as I go:

The major types of card advantage are Card Draw, Discard, X for Y Sweeps, and Virtual. I hope to explain each type individually so that players might better understand the roles of cards that produce advantage, and give examplets of each type.

Card Draw

Card Draw is basically what we have been talking about. Cards that trade themselves for more cards are producing card advantage. Tidings is a great example of a simple card that produces card advantage. Controlish archetypes often rely on card drawing spells to help them gain advantage. Most control decks play spot removal, which is one of your spells used to take out one of their creatures; no advantage is gained. The card draw keeps those removal spells coming, and eventually yeild a late game threat that the opponent cannot overcome. Also, cards like Dismiss are considered card drawing advantage because you are trading with the opponent's spell then calculating the draw you get as an addition, putting you up one card.

Discard


Discard is more often than not proactive disrupting card selection, ie trading one of your cards for one of theirs. However, some discard spells are incredibly powerful forms of card advantage, namely Persecute, which used to be UR Magnivore's worst nightmare several years ago. A persecute against a monocolored deck can yeild drastic card advantage. Jon Finkel made his opponent, Chris Benafel, discard 6 cards from his hand in the finals of Nationals 2000, which essentially put Benafel much too far behind to win at that point. Jon played one spell, and Benafel was forced to bin 6 cards. That trade allowed Jon to easily win the match, and put him on his way to being the only magic player in history to win the National Championship, Team World Championship, and individual World Championship trophies in the same year.

X for Y Sweeps/Trade


Sweeps, more commonly referred to as WoG Effects, are basically onboard trades you can make in which you trade one card for multiples of the opponents cards. Obvious, basic cards include the namesake Wrath of God and Damnation, Pyroclasm, Hurricane, etc. However, when applying this definition, there are instances where cards like Seige Gang Commander have the same effect. If my opponent were to have three Pestermites on the board, I could sack my goblins to kill each faerie. Those cards are real, while my goblins are just tokens. In this situation, I'm still generating card advantage. Another example still is where the player can generate advantage through trading advantageously in combat.

Virtual

Virtual card advantage is somewhat harder to grasp as a concept, because no actual trades are being made in the literal sense. Virtual Card Advantage is any scenario in which you can blank multiples of your opponents cards. An awesome example of this comes from an FNM I participated in back in February. My opponent has 5 red creatures on his side of the board and one card in hand. Facing eminent doom, I untap and rip Teferi's Moat off the top of my deck. I cast it naming Red, and now all of a sudden, I've just gained card advantage because his creatures are no longer able to function properly (aka bash my face in). Sometimes, Virtual card advantage does have to even involve you making a play. If I'm playing a monoblack aggro deck, and my opponent has four terror and four dark banashing, I've blanked a total of eight cards in his deck before the game began without actually doing anything.

Card Selection

Before we go, there's one more thing I'd like to discuss, regarding Card Selection. In Magic, there are many cards that tell you to draw cards, but don't actually generate card advantage. For example, if I cast Careful Consideration in my main phase, I will draw four, then discard two. The card advantage count right there is x-y-z=n, where x equals the draw, y equals the card you played, and z equals the discard. Therefore, n, your total generated advantage, is +1. However, if you cast the consideration at instant speed, it no longer generates advantage because you have to discard an additional card, which makes n equal 0. This is called card selection.

Basically, card selection is when a card you cast replaces itself with another card, but does not actually generate card advantage. Examples of Card Selection include Telling Time, Impulse, Brainstorm, and Ponder. The Scry keyword from the Mirroding Block is a classic example of card selection. The thing about card selection is that people sometimes see things like 'Careful Study: draw 2 cards, discard 2' and immediately think card advantage! Careful study is actually card disadvantage, as it puts you at n = -1. However, it is still card selection.



I hope this analysis of card advantage has been helpful. If I get un-lazy, I may pick up the pen again soon.



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Viewing 1 - 10 out of 16 Comments


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04/11/2008 10:06:25
I love it when someone tries to agrue with Overy about magic.  It's like watching a person try to teach a hamster to play violin.


04/10/2008 13:48:32

Charles,

http://www.wizards.com/default.asp?x=mtgcom/academy/11

I urge you to read that article to the end. It's basically what mine amounts to, only Ted is better at weilding the words.  Don't interepret his definition as cards in hand only; when player A has more cards than player B, that is card advantage. It's not confined to the cards in hand or on the board seperately, but together.



04/10/2008 13:43:59
Card advantage is not the only advantage. It is just a specific example of the more general idea that you always want to come out with more from a play than you had to put into it. How large this difference is is entirely situational.


04/10/2008 13:40:14

"So if your opponent missed a land drop that he needed it doesn't matter
huh, because he has more cards in hand than you so essentially he has
card advantage, right?

WRONG!"

I think you just really don't understand this concept at all. If I keep a hand with two lands and my opponent does too, and I get stuck on those two lands while my opponent is able to cast his spells, we still have the same number of cards which means there is no card advantage. Furthurmore, card advantage is not limited to the cards in a players hand. It's every card they have access too, which includes the board, the graveyard (sometimes) and the hand.

Let's say the gamestate is the following:

turn 5 - them

Opponent during his main phase (who was on the play)
8 Cards in hand
two lands in play: Nimbus Maze, Island
0 Castable spells in hand
1 spells discarded during each cleanup (he will be forced to discard again if he didn't draw a land)


Me
3 cards in hand
4 Island in play
4 Creatures in play: 2 Merrow Reejerey, 2 Stonybrook Banneret,

 

In this situation, my opponent has more cards in their hand than I do, and I'm the one with card advantage, despite drawing 0 cards. I have the ability to continue playing my spells so that they can fullfill their function, which is the point of the game. Cards in hand are only a small part of measuring overall what the advantage is during a game. In an evenly set match, the player who is ahead is usually deterimined by the amount of spells he has access to and can play. That still holds true here, as I have a massive edge over my opponent and will more than likely have no trouble killing him before he potentially makes it to WoG mana.


In your example at the top you also delve into a completely different (though related) concept in Magic: tempo. From wiki:

"Tempo is a term used in Magic: The Gathering
to indicate the advantage gained when a player is able to play more or
stronger cards in a shorter period of time due to efficient resource
allocation."

Put simply, tempo is the measure of the development of the game. If a player is mana screwed, they have no tempo. To be fair, you could also classify mana screw as virtual card disadvantage because all of the cards in the opponents hand are blanks as long as they can't cast them. Resource advantage is big issue. Back in the Dralnu Du Louvre days, mirror matches were often decided by who had more charge lands/more storage counters. The fact that draw go dictated a lot of these games made card advantage valued less than the ability to cast several spells in the same turn to protect a development spell or game winning threat.



04/10/2008 12:08:38
So if your opponent missed a land drop that he needed it doesn't matter huh, because he has more cards in hand than you so essentially he has card advantage, right?

WRONG!


04/10/2008 12:06:39

If having more cards in hand than your opponent has then explain the advantage playing lands? You donb't play anything but you have more cards in hand so it doesn't matter because you have card advantage. So what's the point? I believe the definition needs to be rewritten and corrected...obviously.



04/10/2008 12:02:51
Okay. So what you're saying is that card advantage doesn't have anything to do with card selaction?

In the madness issue you can not use that formula because you are gaining a card in hand and one on the board for free with no cost, therefore you have lost nothing. However, I understand your arguement of the cards have to be in hand and more than your opponents hand to make it card advantage. Like Ospy said a while back, "playing cards that can net you an advantage either by drawing or manipulating the cards in hand and in your deck is the best card advantage in the game." So careful studying and the madness ability doesn't do that? Your total net is still one even though you discarded card. Did you draw two cards on that turn? How many more cards did you drarw that turn over your opponent? One correct? Therefore in a broader since of things your total net of cards over your opponent is still +1.

I agree with Ospy that card advantage isn't just having more cards in hand than your opponent has. This to me seems to be narrowed minded about the game in ganeral.

Just my opinion, but I believe we still arguing the same point.


04/09/2008 17:46:19
We seem to have posted at the exact same time; What I wanted to say is that you need to be gaining more cards than you are losing, or trading less cards than the opponent loses. Either way, you need a plus count for it to be card advantage.


04/09/2008 17:41:12

Charles,

Read JJackson's post. Those madness guys you get are not going to the graveyard: they're being put into play, and therefore add to your card advantage. Applying my simple formula, we get a-b-c+d=n, where 'a' equals the two we draw, 'b' equals the two we discard, 'c' equals the careful study itself, and 'd' equals the potential cards we get to madness into play. If I madness two basking rootwallas off the Careful Study, I've turned my card selection into card advantage because they are able to fullfill their function as creatures in play, whereas in the graveyard cards do nothing. That's also why flashback cards can be considered card advantage: they can be used multiple times at different points in the game, effectively representing two cards on one piece of cardboard.

As for card selection in general, I do believe it is advantage, but more or less an advantage of access, and not physical card advantage per se, because the accepted definition of card advantage is 'having more cards than the opponent'. Card Selection does not do that, and therefore cannot be card advantage.

That is not to say that card advantage is always better than card selection. Brainstorm, in my opinion, is the best blue draw spell in the game barring Ancestral Recall, and it doesn't even give you an additional card. The fact that you are given the highest amount of selection possible from turn one is what makes it so good.

If you continue to disagree with me, that is fine. I am thoroughly enjoying this discussion and hope that you will further contribute. Comments like this, however, are not fine:

"Sorry third_place but maybe you should try harder."

If you disagree with me, give me solid evidence that refutes my definitions of the above instead of telling me I should try harder and giving incorrect examples of card selection being part of card advantage.*



*To be fair, this example comes really close in this debate, but I think the way the definition of card advantage is worded makes it impossible for the two to ever be the same thing.



04/09/2008 17:37:37
Careful draws the card and discard a madnessed creature on turn one ie: Basking rootwalla and the Basking Rootwalla goes into play instead of the discard. You are not loosing the card to the graveyard and are instead a +1 effect for it coming into play. The cost is free and therefore you gain the advantage not a disadvantage. That is niether card selection or card disadvantage but card advantage. We seem to be arguing the same point just in different languages.

We can argue about this all day when in aspect of the game it essentially the same arguement.




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