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Going Infinite 22
Posted On: 12/22/2007 14:51:27

I was certainly prophetic when I surmised that my day job would eat up my MOL hours, let alone writing about it.  Outside my one Lorwyn league (with a deck that didn't get playable till week 3, when it got ridiculous), I haven't really played online much.  Hence no infinite goings.


Today's article won't be about said infinite goings, instead I want to talk more about the UR Snow list I posted in the last blog, what I've done with it IRL, and why I think it belongs in the standard pantheon.  It's hard not to crow about a list you've gone 10-1-2 (two intentional draws) with in constructed tourneys.  I should add another friend went 4-1 and his friend went 5-0 with the list when they tried it out.


First, the list:


UR Snow


12 Snow-Covered Island
6 Snow-Covered Mountain
3 Scrying Sheets
3 Shivan Reef


4 Incinerate
2 Aeon Chronicler
4 Ancestral Vision
2 Chandra Nalaar
4 Coldsteel Heart
4 Cryptic Command
2 Jace Beleren
4 Phyrexian Ironfoot
4 Skred
2 Sower of Temptation
2 Teferi, Mage of Zhalfir
2 Venser, Shaper Savant


Sideboard
3 Persuasion
1 Aeon Chronicler
3 Faerie Trickery
4 Flashfreeze
1 Teferi, Mage of Zhalfir
3 Pyroclasm


If you saw the last list, or paid any attention, you'll notice a few differences.  Trickbind is gone from the board, since D-storm was sort of a flash in the pan in our area, whereas Goblins and Faeries get played.  Online, probably switch the two.


Now, the deck looks like an odd collection of 4s and 2s, and, in a way, it is.  But as much as I've tried to fiddle with the numbers, I keep coming back to the 4s and 2s.  Let's break it down.


4 Skred


The best removal in Standard, bar none.  Tarmogoyf?  Whatever.  Ironfoot? Please. Hellkite? Well, sucks that I took 5, but it ends there.  One red, one question asked (how much snow do you have?)


4 Incinerate


Skred Red only touched on the control capabilities of this card.  The biggest drawbacks to blue decks is they have problems with small guys that blow through Desert or aren't always creatures (like Treetop Villiage).  Not anymore!  Planeswalker slip through? Incinerate can often handle it.  Oona's Prowler? Gone.  Small Goyf? Dead.  Often goes to the head for the last few points.


4 Ancestral Vision
4 Cryptic Command
2 Venser Shaper Savant


The best reasons to play Blue right now.  These, along with the two red cards above, are non negotiable.  As is...


4 Coldsteel Heart


I tried 3, but hitting RR for Chandra and UUU for Cryptic is difficult without them.  Plus, turn 3 Venser or turn 4 Teferi/Chronic/Chandra are all gangbusters.


2 Teferi
2 Sower of Temptation
2 Jace Beleren


The iffy spots.  They all do so much game one, but Teferi, Sower and Jace, in that order, are almost always the first cards to come out for game two.  It's likely these numbers should be different, but I don't want more Sowers (too fragile) more Jaces (too legendary, too fragile, don't impact the board) or more Teferi (too legendary, too UUU).  But fewere?  I'm loathe to drop any of them to zero, and one is just dumb.


2 Aeon Chronicler


Expensive for a deck with no chargelands and only 28 sources, but i still want to fit in a 3rd somehow, probably from the above list.


2 Chandra


So, so good.  Basically, this deck took all the best parts of Snow Red (Sheets, Skred, Chandra) and added blue, because blue rocks.  Chandra I could see at 3 at some point, but it would probably be replacing Teferi for cost considerations.


4 Phyrexian Ironfoot


Possibly the best card in the deck, if not the best creature in standard.  Eyeblight's ending and Skred kill it...and nothing else.  It stops BG kold, minus Goyf.  He's the reason this deck works.  Never go to 3 here.


Matchups


I'm on the christmas clock, so I'll do this quickly now and elaborate later.


Mannequinn - 90% ish...this is a joke.  Their cards don't impact you in any way.  Shriekmaw is uselss.  Their best chance is a big Profane Command.  That's it.  Litterally.


SB: -2 Teferi, -2 Sower (The Shriekmaw targets) + 1 Chronic + 3 Tricker (for their Shriekmaws and Commands)


BG - 50% ish...I'm still undecided how close this is, but it's quite draw dependent.  Do they have Eyeblight's Ending?  Does Skred find a Goyf? I'm seriously contemplating adding Steel Golem to the board as Ironfoot 5-6, because Ironfoot is that key in this match.


SB: Still figuring that out...


Dragonstorm - 70% ish...this was higher with Trickbind in the board (read: unlosable), but because of Venser, Teferi, and Cryptic, it's really, really hard for them to win.  I've never dropped a game, though I'm sure better players could have changed that.


SB: -4 Ironfoot, -4 Incinerate -2 Sower +1 Teferi, +4 Flashfreeze, +3 Faerie Trickery, +2 Persuasion


Faeries - 65% ish...sometimes they just out-tempo you, but then they're still attacking with 1/1s and 2/1s.  Scion is easy to kill, and Pyroclasm after board makes things academic.  If you ever land a Chandra, they really can't win.  Sowers are actually really good here, especially when stealing Scion of Oona.


SB: -3 Ironfoot, +3 Pyroclasm


Guile/Pickles/anything with Rune Snages - 20% ish...here's where the trade-off is.  While it gets difficult for them to keep a win condition on the table, it's even harder for you.  Thankfully, these aren't particularly popular decks at the moment.


(As I'm re-visiting this article I just beat a mono-blue deck round one of an 8-man, and then lost to another in the 2nd round)


SB: Still working on that...



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Viewing 1 - 4 out of 4 Comments

12/26/2007 10:47:29

Umm, I'm pretty sure Psi-blast kills ironfeet, and it's a burn card that you could most likely benefit from. Also, why no mouth of ronom, at least in the SB as an option against other blue decks running teferi's and possible ironfeet...

 

Very neat deck though. Looks like a mix between snow red and UR counter burn. 



12/24/2007 17:31:32

I agree about Molten Disasters. They are your win condition vs Guile if you can get an Ironfoot on the board and squeak through 3 damage, you sit and then cast a split seconded molten disaster ftw.



12/24/2007 15:40:59

I had the Rune Snag for Teferi/Jace thought as well, except that I really, really hate Rune Snag right now.  Without Snag, Eyes of the Wisent has never been an issue for me.  There's not enough Mono Blue in my area for me to keep Disaster in the board, let alone in the main.  And if you're having problems with BG, it's because you have only 3 Ironfoot...They're one of my "uncuttables" in this deck...it just does so much, ESPECIALLY against BG, where it stands favorably against both their creatures and their removal.


Urza's Factory is a card I go back and forth with in this deck.  It's mana intensive, and this deck doesn't hit TONS of mana, and often wants to do other things with it (sheets, untap Ironfoot, etc).  It's another card you keep if Mono U is a worry, and ditch if you don't.


Totally agree on Chronic.  I've got 3 in my online version right now.  I may try out Rune Snag some, just to get a feel for it.


Guess we'll just keep eachother updated.



12/24/2007 10:56:24

I would never cut the Molten Disasters. Maybe it's just my area, but the ability to give it split second has been invaluable. It is also a nice kill mechanism against certain decks when sometimes all you need to get in is one or two swings with an ironfoot/chronicler. I would like to hear more about your experiences with Jace, as I have not had the best ones with him. To me it seems like the few extra cards he provides isn't worth havin him in the deck. Here is what my maindeck list looks like:


4 Cryptic Command
4 Rune Snag
4 Ancestral Vision
4 Skred
4 Incinerate


2 Chandra
3 Molten Disaster
3 Coldsteel Heart


3 Phyrexian Ironfoot
2 Venser
2 Aeon Chronicler


4 Shivan Reef
3 Scrying Sheets
2 Urza's Factory (Considered cutting myself, actually.  Probably for two more islands)
10 Snow-Covered Island
6 Snow-Covered Mountain


Board:
3 Trickbind
3 Sower
2 Red Akroma
3 Trickery
4 Flashfreeze


It has been performing pretty much up to my expectations.  The only deck so far that I have had trouble with is BG, and thats when they get a VERY good draw.  Eyes of the Wisent can be a major bitch in that match after board, so basically I have learned that you need to mulligan into a t2 rune snag/flashfreeze on they off chance they get one without a thoughtsieze.  As for changes I made, I noted in your previous blog that Teferi has not been good enough for me.  He is a spectacular creature, but I guess perhaps its my area but I have always found myself siding him out.  So, I replaced both him and Jace with Rune Snags; which have been stellar.  I also cut down the Coldsteel Hearts and Ironfoots by one because I couldn't find them (lol), but it has been doing well as-is.  Dragonstorm is prevalent (3 at a FNM!) so trickbinds will stay in the board, but I have yet to run into a matchup where I side in Akroma; so she will probably be replaced.  Aeon Chroniclers are just a complete house, especially when you can key them up to resolve the turn a visons does.  I have found myself wishing I had more bounce spells, so I may try upping the Venser count at some point, or trying to find a suitable alternative.  As I said, I like how the deck performs, and I will contine to give you updates on changes I make (even though I am getting pushed into testing extended more and more lately :) ).




*** MyTCGplayer ***