Hey peeps,
Time your faithful Scotsman tried some actual strategy. Here are my draft orders for 10th. Commons only, obv. Let me know what you guys think.
Blue
1. Sift
2. Merfolk Looter
3. Snapping Drake
4. Counsel of the Soritami
5. Unsummon
Yes, Aven Windreader is very good but in a format where the ground is going to get clogged up very quickly, card advantage and, therefore, overlap is king. And Unsummon is vastly underrated. It only costs U and can swing a close combat situation into a winning one or save one of your guys once damage is on the stack. All for one measly U.
Black
1. Terror
2. Gravedigger
3. Phyrexian Rager
4. Assassinate
5. Mind Rot
Recover should maybe be on there instead of Mind Rot - it's close. Turn 3 Mind Rot on the play is so so huge.
Red
1. Incinerate
2. Shock
3. Splitting Earth
4. Prodigal Pyromancer
5. Demolish
Maybe Tim should be over Splitting Earth. Depends on how 'red' your deck is. I love Demolish. There are some artifacts that will just destroy you if you can't find a way to deal with them - Platinum Angel and Warhammer spring to mind. Whilst I never advocate maindecking artifact removal by itself, Demolish doubles up as a way to mana-screw your opponent making it a winner for me.
Green
1. Civic Wayfinder
2. Craw Wurm
3. Spined Wurm
4. Aggressive Urge
5. Kavu Climber
As I have said in other places, another key thing in 10th is fat - there aren't that many ways to deal with big creatures so value the fat highly. Not much else to say here.
White
1. Pacifism
2. Loxodon Mystic
3. Skyhunter Prowler
4. Skyhunter Patrol
5. Angelic Wall
Benalish Knight is very nice as well. I just like flyers in this set which colours my judgment. And Angelic Wall is also a big fav card of mine. Dropping it turn 2 shuts off so many creatures in this set.
So basically, remember the three key things in this set - card advantage, fat and evasion. I know this is nothing new but these things are at a premium in this set so make sure you value them highly.
Cheers guys,
Dave