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Ressa for the new Meta
Posted On: 06/12/2008 08:38:24

For myself, and most of the Indianapolis wowtcg community, we're on casual mode until the Illidan pre-release tournament, June 21st. We have a good amount of local players, so we'll draft or just play tournaments with fun decks... Totemic Focus & Aurastone Hammers aside though, a large part of the player community is getting ready for DMF Seattle.

 

Lyon introduced a lot of tweaks to the metagame, and I was more than happy to see traitor Ressa come out and get 2 of the top 8 positions. I want to analyze the changes made in the decks which made top 8, but first I’ll introduce some of my own changes which I’ve made after getting more experience from Realms and further playing.

 

4 Orders from Lady Vashj

3 Dr. Boom!

3 One Draenei's Junk

2 Corki's Ransom

 

3 Vindicator Kaldel

4 Apprentice Merry

3 Jeleane Nightbreeze

4 Zandar Shadesprocket

4 Myriam Starcaller

3 Marksman Glous

4 Lowdown Luppo Shadefizzle

 

3 Gut Shot

4 Purloin

3 Pick Pocket

3 Jacknife

3 Prey on the Weak

 

4 Perdition's Blade

3 Whispering Blade of Slaying

 

SB: 3 Chipper Ironbane

SB: 3 Dismantle

SB: 4 Gouge

 

You spoke, I listened… Luppo is amazing in the deck. Chipper moved to the side, there were a few times he came in handy main, but I think his utilization isn’t as great against the faster meta. Chips McGee (as he’s referred to around here) comes in vs. pally, warlock, and boomkin. You could argue that he comes in vs. form of the serpent decks, but I’ve found gouge and dismantle are enough to keep them at bay while you try and myriam/rush/swing/burn them to death. Overall, this is not much different than the build I took to RCs, and while I’ll talk about the changes brought forth in Europe, I think this is the way I’d play it.

 

Remi Lacorre is a Frenchman, and a newcomer in the spotlight as far as wowtcg is concerned. He was 1 of 2 to pilot our Leper friend to top 8. The changes he introduced were to include 4 gouge maindeck, 1 leeroy & 3 kick, at the sacrifice of -1 chipper, -1 kaldel, and NO pickpockets. I can agree with 4 gouge, as Desecrator and Mythen are both houses that you need to control, and could show up in quite the abundance. Leeroy isn’t a bad card, though I am not a fan of 1 ofs without a tutor (search) ability. I don’t feel kick should go main, even in a Deafening shout heavy environment, because by turn 7 if you’re not so close that any finisher you top deck gets the win, you’re probably in bad shape anyway. Sure I would side it in against a warrior control deck, possibly, but not main. Also – pickpocket can be INSANE!! I have had way too many games won by turn 2 when I purloin & pickpocketed my way through 3 or 4 cards to ever think that this card is not maindeck material. Worst case, you get to see their hand… and in a defined meta, you can almost surely tell what someone is playing by just glancing the hero.

 

Remi’s sideboard seemed a little out there, to me. I understand a lot of it, but I don’t jive with 2 felstriker (late game ally control), 2 narthadus (late game form of the serpent control?), and 1 Eviscerate (when did this come in, and with 1 it just seems filler). Evasion is one that seems a little hit and miss, what with all the ongoing ability hate in the field, but it could be a game winner.

 

Jan Palys is a German, and has had some high places in previous large tournies. He stuck to the “established” build more, with a sideboard that I feel fit the deck and complemented it’s weaker matchups. I still think that Gouge in the side would’ve helped out, but burn away might shear up the form of the serpent matchup just as well.

 

Jan ran Andiss, and I think that’s a bold move because it cures one of the most annoying things with having the weapons. In the end, the daggers are secondary to your primary kill (Myriam/Kaldel) and your finisher (gutshot) so I’m not sold on Andiss. I haven’t tested it, just analyzing results… maybe Andiss is the 1 card that pushes this over the top.

 

So that being said – I think Ressa is a great deck for DMF Seattle. Purloin & Pickpocket are amazing forces of discard, Myriam/Kaldel has been proven, and the usual slew of untargettable/elusive guys backed up by gut shot really pack some heat. Jackknife & prey on the weak help sure up the protector walls, and the deck is just blazing. If I were to go to Seattle, I would be playing the version detailed above.



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Viewing 1 - 4 out of 4 Comments

06/13/2008 02:41:54

The only thing I don't want to see hit the table was dread infernal really :)

Maybe Greench too, but well, you have to kill before that anyway!

Myriam T5 was backed up with gouge, so the Pick Pocket Ras'fari wasn't really needed.

I think Pick Pocket's opinions are biased because when it hits it's great, but most of the time it won't, it's also a bad card to top deck (which this deck does alot) when you need something that will really help you.

I think Pick Pocket is better suited in a Dralor control deck.

Anyway, I hope HfI will have Ressa still be a playable deck, I love it :)



06/12/2008 13:23:16

Hey man, thanks for the feedback!  It certainly clears up the reasoning behind some of the choices, and I can see why you chose to run what you did.

I've had some excellent players tell me pickpocket was so-so, and I have missed with it a handfull of times as well.  Aside from the purloin & pickpocket combo, I've used it a number of times to call out the greatest threat I think my opponent has before I complete the rest of my turn... call out fizzle before you gut shot for 7 (either way, you get a fizzle), call out rasfari before you play myriam on 5... I mean I could go on for days with examples, but I still stand by it as a really strong card. 

Kick main vs. runetusk got knocked out of my hand way to often to make any sense vs. runetusk - and runetusk was one of the easier matchups for this deck anyway, so I wasn't too worried about stopping Gheals.

 Thanks for the input though!  Always nice to get feedback on why choices I don't understand are put in the deck. 



06/12/2008 11:15:02

Damn signs doesn't work, I meant at the end that kick is better than pick pocket.

 



06/12/2008 11:12:45

Hey,


Remi was playing my deck, except the eviscerate I didn't play.

About pick pocket in the side deck and Kick main :

I tested pick pocket at RC and I didn't like it, I'm bad at reading opponents so I always missed, sure it's nice combo with Purloin, but it more often doesn't happen than it does, it was in the sideboard as a turn 4 "Dread Infernal"  vs jérémie tiano's deck.

Kick is better because it gets rid of Greater Heal and Invoke the Nether, how often will Runetusk put Greater on top via Info Gathering, making pick pocket useless? VERY OFTEN.

Chipper was in main deck because I didn't wanna lose 1st round vs a newb playing survival hunter :)

It was also a good reason to run 2 finkle. I don't think I chipper'd anything in my 5 rounds anyway (I went 4-1 cause I gave away game2)

 The 1 leeroy is for fun, as a 5th gut shot, and if you draw it you're happy, if you don't you can do without; a great one-of.

 

About the side board, Evasion is a killer versus druid, he'll use his natural orders on your daggers, and you have purloin before you play evasion to secure it, on the turn after Evasion is played, you untap and can now kick.

Nathardus / Burn away, couldn't make up my mind, and I went for Nathardus as it was better versus warriors and druids have a hard time killing him (Elusive). 

The 2 felstriker were there for Jérémie Tiano's deck again, and it's not bad having 10 weapons in some match ups.

To sum it up I'd say I really love my version, maybe the 2 chippers and 2 Nathardus aren't good ideas, but sometimes chipper is a good T5 versus serpent form :)

Jan's the fastest version for sure, but I wanted to control a bit more.

I put threats for a nice 5 dmg / turn and just control the game, killing protectors, kicking Heals/Invoke etc...

 

In our environment : Kick Pick Pocket =)

 

Hope those information on my choices helped! 




*** MyTCGplayer ***