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How Ambitious Are You? A Sealed PTQ
Posted On: 11/25/2007 15:48:42

I think I played about 100 sanctioned Constructed matches before I played my first Limited tournament. My hesitation was the same that all new players have: Limited is completely random, it all depends what you open. I avoided Limited tournaments until my first draft.

It was magical.

I got blown out by the best player at the table. He won the draft. Same thing at the next draft I did.

Two years later, I'm flying to Daytona Beach after going 5-0-1 at the Madison PTQ, only to lose in the last two rounds. I played well, built my deck well, but lost one round to a better player and another to a poor draw. You know, the way Magic is supposed to be. I've committed to the season full throttle, the first time I've ever gone to more than two PTQs during a Limited season. I'm going all out: five PTQs and a Grand Prix.

I crack my deck for the Grand Prix, and find complete garbage. I scrape together a mediocre UB deck that tops the curve with a pair of Inkfathom Divers. Well, more than just tops the curve; they're the best creatures. The rest of the curve is full of Deeptread Merrow, Ringskipper, Moonglove Winnower and Paperfin Rascal, with the only tribal synergy being two Streambed Aquitects. I have some of the guys with three byes take a look at the pool; Adam recommends I go UW for better creatures, but I lose the removal. PV built the deck within two cards of what I had, and then just shook his head.

I go 0-2 drop. I couldn't beat a four-year old with that deck.

I figure that sometimes you just get bad luck, you know? I book a room for the Indy PTQ and brave the highways. A cadre of four of my Chicago guys make it down in the ol' Volvo. After opening this pool, I really began to question just how much luck goes into Sealed.

 

White - 15 (3)
Neck Snap
Kinsbaile Balloonist
2 Goldmeadow Harrier
2 Dawnfluke
2 Springjack Knight
2 Kithkin Healer
2 Shields of Velis Vel
Entangling Trap
Harpoon Sniper
Sentry Oak

Blue - 12
Guile
Silvergill Adept
Faerie Harbinger
Merrow Harbinger
Sentinels of Glen Elendra
2 Broken Ambitions
2 Mulldrifter
Glimmerdust Nap
Forced Fruition
Aquitect's Will

Black - 13 (3)
Eyeblight's Ending
Weed Strangle
Boggart Harbinger
Warren Pilferers
Makeshift Mannequin
2 Exiled Boggart
2 Nath's Buffoon
Moonglove Winnower
2 Mournwhelk
Lys Alana Scarblade

Red - 13 (2)
Smokebraider
2 Mudbutton Torchrunner
Flamekin Bladewhirl
Blades of Velis Vel
Inner-Flame Acolyte
2 Faultgrinder
Soulbright Flamekin
Hostility
Thundercloud Shaman
2 Needle Drop

Green - 14 (4)
Nath's Elite
Woodland Changeling
Seedguide Ash
Woodland Guidance
Kithkin Daggerdare
2 Oakgnarl Warrior
Briarhorn
2 Rootgrapple
Bog-Strider Ash
Elvish Handservant
Gilt-Leaf Ambush
Guardian of Cloverdell

Gold - 1
Doran, Siege Tower

Artifact - 5
3 Springleaf Drum
Runed Stalactite
Herbal Poultice

Land - 2
Ancient Amphitheatre
Foil Plains


Interesting, huh? I don't know how to even begin. I laid the deck out after I was 3-1 with the build, and everyone had a different take. So I'm curious: post what you would do in the Comments. I'll post my build after I get some responses.



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Viewing 1 - 5 out of 5 Comments

11/26/2007 10:59:05

From what I can see, no matter what you do, you are going to be playing heavy 3 colors and have a horrible mana-base in order to get enough playables to make a viable deck. Here are my two basic ideas (I'm sure these builds may be a couple cards off, but without the cards in front of me, it's a bit harder):

UBR Elementals and stuff

Bladewhirl

Smokebraider

Soulbright Flamekin

2x Mudbutton

Faerie Harbinger

Sentinals of GA

Moonglove Winnower

2 Mulldrifter

Warren Pilferers

Guile

Hostility

2 Mournwhelk

2 Broken Ambitions

Glimmerdust Nap

Eyeblight's Ending

Mannequin

Weed Strangle

Springleaf Drum

6, 6, 6 Mountain, Island, Swamp

 

Yeah, I know it's really ugly, but it's the most powerful deck and Smokebraider is amazing here. You basically play some red dudes and broken ambitions early so you don't die and then play the card advantage game with evoke dudes and mannequin and pilferers. With this deck you must (and can) mulligan very aggressively. You have enough card advantage that a strong 5 card hand will beat most decent sealed pools. It's unconventional (and not what you built for sure) but I think with the right mindset, it could do decently well.

 

Option 2: GBw Creature goodness

2 G. Harrier

Handservent

Woodland Changeling

Daggerdare

Gilt-Leaf Ambush

Doran, the Seige Tower

Lys Alana Scarblade

Briarhorn

K. Balloonist

Moonglove Winnower

Nath's Elite

Seedguide Ash

Warren Pilferers

2 Oakgnarl Warrior

Eyeblight's

Mannequin

Weed Strangle

Neck Snap

Rootgrapple 

Springleaf Drum 

 4 Plains

6 Swamp

8 Forest

 

As much as the first deck intrigues me, I think this one is just better. Your best creature base is clearly in green. You have some elf synergy with the Scarblade. There's less interesting to say about this deck. It's dudes, some removal and that's about it, but that's usually what you need in this format.

 

Later,
Chad



11/26/2007 10:39:53

I think you have to play with Doran and splash for the Mulldrifters.     You have 2 Black Cards (Makeshift and Warren Pilferers that get you back anything you lost).      I can't see going all in with Guile unless you tried to stall them with White


There would appear to be some synergies with Doran, Oakgnarl Warrior and Springjack Knight


I couldn't justify Weed Strangle...but wasn't sure if that was better than Mournwhelk of if both should go


I got it down to 26...seems I need to make 3 more cuts.    Think you need the 2 Springleaf in there, plus some small drops to get moving.   Maybe just 1 Springjack,  send the Rootgrapple to the sideboard

Gold - 1
Doran, Siege Tower
Green - 9
Nath's Elite
Woodland Changeling
Seedguide Ash
Kithkin Daggerdare
2 Oakgnarl Warrior
Briarhorn
Bog-Strider Ash
Gilt-Leaf Ambush


Black - 4
Eyeblight's Ending
Warren Pilferers
Makeshift Mannequin
1 Mournwhelk
White - 6
Neck Snap
Kinsbaile Balloonist
2 Goldmeadow Harrier
1 Springjack Knight
1 Kithkin Healer
Blue – 2
2 Mulldrifter
Artifact - 2
2 Springleaf Drum


 



11/26/2007 10:38:46
I think with 3 Drums you could play the best of everything as a base Green/White/Black. Using drums for Mulldrifters and you'd be fine.


11/26/2007 09:35:26

I don't see anyway in which blue isn't your main color. Blacks got three good but not great cards and a couple of more ok cards. I'm not sure what's supposed to be the reason to play red either. The thundercloud shaman is without friends either giant or changeling. Hostility is good to be sure, but not really different than guile in a deck without direct damage. The smokebraider is almost the most compelling red card, as it allows for more flexibility in splashing if you so choose. I think I'd end up going UWb but not confidently.

 

The more I look at Lorwyn sealed the more it seems there are a lot of just miss pools. The importance of tribal in this set means that a lot of packs just swing and miss.  

 



11/26/2007 09:04:23

That's a hellish build. I'm just not sure how to go with it....


I wouldn't run either green or white and I think you have to run black as a main colour. Blue looks deceptively good with Guile and 2 Mulldrifters... but... my gut says run RBu splashing for the two 'Drifters. Guile is appealing but you have no decent countermagic.


Tough build.




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