Welcome Guest Login or Signup
The Collectible Game Player Community
MY ACCOUNT -:- BLOGS -:- USERS -:- GALLERY -:- FORUM -:- GROUPS -:- POLLS -:- QUIZZES
aceben3
PROFILE   GALLERY   BLOGS   GUESTBOOK   FRIENDS   FAVORITES  
 


RSS
U/W Non-Combo Reveillark
Posted On: 08/22/2008 11:31:31

Usually, once a player breaks into the ranks of the Pro Tour, they stop playing local tournaments.  Although I won a PTQ about a month ago, I just love battling too much to not play Friday Night Magic.  I play on Magic Workstation as well, but FNM is just a great way to get cards in your hands and get comfortable with lots of different cards.  As such, I tend to bounce between different decks a lot but mostly play control decks, or decks featuring new cards.  Here's what I've been playing lately:
4 Kitchen Finks
4 Sower of Temptation
4 Reveillark
4 Mulldrifter
2 Venser, Shaper Savant
4 Mind Stone
2 Coldsteel Heart
3 Pact of Negation
2 Momentary Blink
2 Careful Consideration
4 Ponder
2 Runed Halo
7 Snow-Covered Island
4 Snow-Covered Plains
4 Adarkar Wastes
4 Mystic Gate
4 Mutavault

Sideboard:

1 Runed Halo
4 Remove Soul
3 Condemn
3 Wrath of God
4 Wispmare

It's basically the same as the "Life" deck made by Yuuya Watanabe, which won a Standard tournament in Japan.  I cut the 3rd Venser and Blink from the maindeck, and one Loxodon Warhammer from the Sideboard, for Runed Halos.  Those, plus Condemn and Kitchen Finks, give you a lot of game against the format-defining Monored decks.  Beyond that though, this deck is a ton of fun to play.  You don't miss the combo at all; your plan is to Ponder into the perfect manacurve and simply out-tempo your opponent.  Here are some ideas for playing certain matchups:

Monored
Use Kitchen Finks to gain life and drop a Runed Halo naming Demigod of Revenge.  Don't expect Sower of Temptation to live long the first time around, but you can use Momentary Blink and Reveillark to keep him useful. 
Sideboarding: -3 Pact of Negation, -1 Ponder, +1 Runed Halo, +3 Condemn
Pact is rarely useful; they have no permission or big spells you really need to counter.  In exchange, you get some tools to help handle Figure of Destiny and Demigod.

Elves/Doran
Use Kitchen Finks to buy turns against their fatties.  Sower is even better in this matchup since they have less removal than monored.  Runed Halo isn't quite as much of a beating, but it's still very good.
Sideboarding: -3 Pact of Negation, -1 Ponder, +1 Runed Halo, +3 Wrath of God
Condemn isn't as important because they have more manlands and 3/3's which you can easily trade your Kitchen Finks for, but there is a threat of them swarming you with Imperious Perfect and manlands, so Wrath of God helps.  Condemn would still be able to trade with a manland or Colossus, but there simply isn't room to bring them in as far as I can see, and Runed Halo answers all copies of a card anyway.  Be aware that your opponent is likely to bring in Faerie Macabre or Extirpate here, so play around those games 2 and 3 if you can. 

Faeries
This deck has not been as popular lately due to its miserable matchup against Skred Deck Wins, but some people still play it.  It's not the greatest matchup, but use Kitchen Finks to put them on a clock and Pact of Negation to defend your Reveillarks and it shouldn't be too bad.  The key here is to stay aggressive; in Block you could reasonably expect to outgun them in a long game, but since they have Ancestral Visions in Standard you need to keep them on the back foot.  Quite often you should refrain from casting spells and just hit them with a couple of Mutavaults, but be aware that a midcombat Mistbind Clique can blow you out.  Most players will always upkeep their Mistbind Cliques though, so you normally don't have to fear that.
Sideboarding: -2 Momentary Blink, -2 Runed Halo, +4 Wispmare
Runed Halo should name Mistbind Clique or Mutavault game 1, but it's exactly the type of reactive card that Faeries is designed to beat, so take them out.  4 Wispmares should go a long way toward controlling their Bitterblossoms.

Quick n Toast
This matchup is similar to Faeries in that you need to use Pact of Negation to defend your Reveillarks.  However, you can't be as aggressive since they have much greater control measures, such as Wall of Roots to block Kitchen Finks.  It's still quite possible for you to draw more cards than they can by Blinking Mulldrifters and such.  Watch out for Cloudthresher; he can put you on the back foot in a hurry, but as long as you have a Kitchen Finks, Sower, or Reveillark postcombat you can easily recover. 
Sideboarding: -2 Runed Halo, -2 Sower of Temptation, +4 Remove Soul
There's not a whole lot you can do with your sideboard; the matchup is somewhat miserable.  If they don't have a Wall you should be able to get pretty far with Finks and Mutavault beatdown, but you should generally be trying to draw a lot of cards and overpopulate the board without getting blown out too bad by Firespout or other sweepers.

Red Storm/Swans Combo
I lump these decks together because they have similar gameplans and are so annoying to play against since they can just kill you out of nowhere.  Obviously you just have to stay aggressive since you only have 3 Maindeck Pacts and 2 Vensers for permission, but Runed Halo is huge here.  It should name Grapeshot against Red Storm and Seismic Assault against Swans.  I have actually never lost to these decks, despite having completely dead Sowers in my deck game 1.
Sideboarding:
(Swans) -4 Sower, -1 Ponder, +1 Runed Halo, +4 Remove Soul
(Red Storm) -4 Sower, +1 Runed Halo, +3 Wrath of God (for Empty the Warrens)
Red Storm may bring in some combination of Magus of the Moon and/or Empty the Warrens.  If you know what they have of course you should tailor your sideboarding as such.  Swans probably has some Pacts of Negation, Krosan Grips, and Imp's Mischiefs.  Your countermagic becomes much worse, but if you can get two Runed Halos down on Seismic Assault you should feel a lot safer.  Generally, I think the Red Storm matchup is much better than the Swans matchup.

The Mirror/Combo Lark
This matchup is mostly all about whose Reveillarks resolve and whose don't.  There are a lot of flavors of Reveillark, so some will stunt your aggression with Walls and Firespouts while others will just have signets and Wraths.  Runed Halo is pretty terrible here and I wouldn't really even know what to name with it.  You could say Murderous Redcap but if they combo out they'll just take all your creatures with Sower and sacrifice them then make a bunch of Reveillarks or just bounce all your permanents with Venser.  Basically, you can't stop the combo with Halo no matter what you name.  It could be useful if you somehow get into a race, but that practically never happens. 
Sideboarding: -2 Runed Halo, -2 Sower of Temptation, +4 Remove Soul
Remove Soul is just what you need to keep their Reveillarks and Body Doubles off the table.  If they happen to run a Reveillark out there without a Gargadon suspended Sower could potentially be amazing for you, but it's most often going to take a Mulldrifter or do nothing.  It's worse than Momentary Blink, which can be a huge tempo tool with Venser in play, or at least draw two cards with Mulldrifter.

Feel free to experiment with the deck, but I have one word of caution: don't play Teferi's Moat.  It's alright against Green decks since they normally just have a couple of Primal Commands to deal with it, but even they have Profane Commands, Mutavaults, and maybe Squall Lines to kill you with.  And you'll feel really dumb if you cast Moat against a red deck only to have them kill you with Demigods and burn spells.

In conclusion, Non-Combo Reveillark is a great choice for FNM: consistent, fun, and great against the ever-present aggro decks.  Feel free to experiment with this list and let me know if you decide to pick it up.  I'll check for feedback and try to respond to all comments.

Thanks for reading,
Ben

Tags: Magic Standard Type 2



Bookmark:



Viewing 1 - 3 out of 3 Comments

08/27/2008 15:48:14
@Arathomir: I also fell prey to the allure of 5-color Reveillark at Nats.  Don't feel bad.


08/27/2008 13:11:15
I like your blog! Short, concise and very helpful! I also like how you don't bother with virtually useless win percentages. The inclusion of Runed Halo seems great and I know from experience that it will give breathing room to set up for the win. Great job! 


08/25/2008 15:18:23
This is what I should have played at Regionals this year, and I even tested with a similar build, but I decided pretty much at the last minute to run the version that ended up destroying me as I had mana issues all day.



*** MyTCGplayer ***