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Vindictus
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WoW: The Resource Curve Simplified
Posted On: 02/17/2008 14:39:22

Magic lost my interest a few years ago. When I discovered the WoW based card game not too long ago, I decided to check it out. To be honest, I wasn't expecting much, as I've never found a game that lives up to what Magic was in it's prime. Until now, that is. I've been playing for around three months, and I'm having a great time.


One of my favorite parts of card games has always been deckbuilding, and I thought it'd be a perfect starting point for me to get a blog going. So, for starters I'll reveal a simple trick I like to use when building decks. I'm sure it's obvious to the pro's, but for those beginning deckbuilders out there, it's a simple and solid way to get you thinking in the right direction.


If you played magic, you may have heard about the 'mana curve' of a deck and how important it is to consider it when stacking up your sixty-card killing machine so that it runs at optimum efficiency. The same concept applies to WoW.


In a nutshell, you want your cards to vary in cost, so you end up with cards you can play on turn 1, turn 2, turn 3, etc. The goal is to be able to optimize your resources, and the best way to do that is to build your decks with a resource curve in mind. If you have no cards that cost 1, 2, or 3 resources to play, you won't be doing anything until turn 4, and by that it won't matter how many big bad allies you've got because Gorebelly and Morlug will have you bleeding all over the floor.


I'm not the uber spreadsheet data-mining guru, but my respect goes out to those of you who are. I used to think worrying about a resource curve was beyond the time and effort I was willing to invest into my creations, until I stumbled upon an amazingly simple way to design a deck with the resource curve in mind.


I throw together an inital 60 card deck that has a basic concept in mind (I try to stick to 4x of each card to start). Then I sort the deck into piles. First pile is quests, second pile is all cards that cost 1, third pile is cards that cost 2, and so on. No more charts needed, with those piles of cards sitting in front of you, you've got your own piled high resource curve bar graph.


With these piles in front of you, you'll be able to immediately see glaring weaknesses. Happen to have a tower of 4 drops, but nothing in the 2 spot? You might want to consider dropping some of those Axe of the Legions for a Perdition's Blade instead.


I find that doing this really makes the difference when trying to choose between those last few cards you need to answer the local meta. Give it a try next time you're building the next big original deck (Equipment Mage, anyone?) and it might just make the difference.


- Vindictus

Tags: Wow Deckbuilding Resource Curve



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Viewing 1 - 1 out of 1 Comments

02/19/2008 13:47:41

In the absence of articles lately, this site could do with a decently active blog community, so props on thinking to start one and I hope you keep it up.

 

You're absolutely right that WoW encourages players to think of card costs in terms of the turn that they can be played and to construct a 'resource curve' around that. I think this idea is an even more pertinent to the WoW TCG then to others (Magic, in particular) because of a couple different game mechanics - and these you didn't go into as much, but they're definitely present in the subtext.

 

One is the fact that any card can be played face down as a resource, meaning there's no way to get "mana screwed" like there is in Magic. Of course, you can run out of cards in your hand much more quickly with this kind of setup.

 

The other thing is the fact that allies in particular do not recover their health at the end of every turn. Whereas in Magic you'll often build up your side of the board in preparation for your win condition, in WoW the turn-by-turn board presence is extremely important for retaining momentum, and so you'll need a decent curve to maintain on-the-board card advantage in this game.

 

So what about equipment mage? :) Maybe that could be the focus of your next entry.

 

Cheers.

Ryan 




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