So I've recently hit this dilemma- Goblins or Husk/ Gargadon?
My RB Goblin deck is fast, for sure, but the Husk/ Gargadon combo deck is more efficient. I'm just not sure what to run...
Turn one on the goblin deck usually consist of a land (obviously) and A) a knucklebone witch or B) Mogg Fanatic. Turn two is usually followed up by war marshal or magus of the scroll. three is Mad Auntie and hopefully by turn five or six, Wort.
Turn one on the Husk/Gargadon deck, I'll call it Husk to keep the name short and easy to type, is usually just a land with a Mogg Fanatic. It's possible to have a Gargadon suspended turn one, but it's usually better to drop the fodder before the big guy in this case. Turn two, hopefully, is a War Marshal or an Epochrasite. Three is most of the time a Husk, War Marshal isn't bad if you chose to suspend the Gargadon on turn one, or even on turn two. and then turn four MUST be Grave Pact, and it MUST stick. IT HAS TO, or it is virtually game over till one is dropped. Kher Keep is an amazing combo piece with this enchantment too. But I'm not one to talk, before I played this deck, I thought Kher Keep was "Kher Krap."
Anyways, I'm sure you've seen deck lists for both decks. Which deck do you think is the better of the two? I need to know, cause at this point, I'm shooting blanks and I'll probably just end up running Husk so I don't have to think about it anymore. Aggro players aren't supposed to have to think... Just Kidding! 