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RoninX
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So there IS a troll under that bridge
Posted On: 03/31/2008 23:59:37

Everyone knows the story of the three billy goats gruff, and their run in with a troll living under the bridge. Lorwyn a land of fairy tales had the bridge, but only a hint of the troll in the artwork.

 

Well, the twisted Grimm world of Shadowmoor finally shows us the troll:

 

 

In the process it also shows us where that mysterious +20/+20 came from. I've been right about several of the rumors swirling around shadowmoor, but I was dead wrong about this one. I was convinced that anything that said +20/+20 would be a variation on righteousness... umm... not so much. Instead it is tacked on to an incredibly flavorful rare that has the potential to turn casual tables from coast to coast on their collective ears.

 

While this Troll has to have alot of things go right for him to prove his chops in a competitive constucted format more than a few Timmys will be consumed with getting the troll out from under his bridge. I have to say that I would certainly hesitate to NOT leave at least one blocker back if my opponent had the means to activate their mosswort bridge.

 

Someone at a prerelease somewhere will end up popping an EOT Troll from under a bridge, followed by a pseudo hasty attack by a 25/25 troll for the win and become the stuff of legends among their play group. Will that person be you?

 

Oh yeah... and if you had some means to give him trample, just "fugedaboutit". But how would you do that???

 


 

 

Tags: Shadowmoor Troll Spoiler



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Viewing 1 - 5 out of 5 Comments

04/02/2008 05:43:09

Those are fair points NorrYtt but I did say, the very crowd you describe - the casual crowd - will lap this card up. It is a Battlecruiser.

 

Unfortunately, I guess I'm all about the 2 for 1s and the 'Genosides' and this card just isn't very good. That said, I am impressed that R&D were able to put a 'free' +20/+20 ability on a card and still managed to make it completely constructed unplayable (and I promise I'm not being sarcastic here - genuinely serious). 



04/02/2008 03:21:55

You actually do Mossbridge Troll justice, when no one else I've read so far does.

When I played StarCraft, it was 8-player Free-for-Alls in the dorm with friends. We played Big Game Hunters (infinite minerals) maps and I was Terran, and it was all about Siege Tanks, Nukes, and Battlecruisers. BATTLECRUISERS! We would turtle up with defense and build giant squadrons of Battlecruisers to fight each other. The memories of double-nuking my opponents base so _everything_ died or when he double-Recalled into my base.

Those were epic games, filled with fun.

Then a player calling himself 'Genocide' joined our game and crushed us. He could defeat all of us at the same time. He did absurd things like build FOUR Factories in the middle of the map and make mass Goliaths and just relentlessly send them in to die. But he always beat us.

I never made Goliaths. Those things go and fight and die because they are not as awesome as Battlecruisers.

Genocide soon taught us about efficiency, resource management, map control, tempo, macro, timing, hard-counters, and such. He taught us that a fast group of upgraded Hydralisks that only costs 500 minerals 'trading' with a squad of Zealots that cost 1000 minerals is always a good trade. I've recently watched hundreds of Korean Pro StarCraft commentaries on YouTube, and it's a totally different game from what I played.

I don't know about you, but most of the magical fun of StarCraft died the day Genocide joined our games. No more ignorant bliss, no more epic 200 food battles. Now it was about ruthless efficiency of resource management.

I hope you can remember the days when you thought Craw Wurm was the awesomest Magic card you owned. Maybe you also put Lure and Regeneration on it, making it a fully unstoppable upgraded Battlecruiser.

Nowadays, all you care about is repeatedly trading 500 minerals of Hydralisks for 1000 minerals of Zealots. In Magic, the lingo for that is 2-for-1ing your opponent over and over until they lose.

Mossbridge Troll is a Battlecruiser. At least, it is for those enviable players that haven't been forever robbed of the fun of Battlecruisers.

 



04/01/2008 15:44:54

It's a 5/5 for 7 in limited which is tricky to kill. Whilst that is decent and it will always be in your deck if you are in that colour, I'm not sure tha I'd go so far as to say house.

 

It is horrific in a 60 card deck though. But they were obv aiming for the casual crowd with this card anyway as you very successfully pointed out. 



04/01/2008 09:26:03
Read the first line. If nothing else it is a 5/5 for 7 that always regenerates itself. That means it is a house in limited (barring a prevalent "bury" effect in shadowmoor).


04/01/2008 07:33:15

I was bang out wrong on this one too. I def had the '+20/+20' card down as a crappy sorcery.

 

That said this card is terrible in pretty much every way. Sure it will see some casual play but that's it. If you have 10 power on the table plus this guy, 99 times out of 100, you will be better to just swing with your army.

 

Sure, you will get that miracle game with the Bridge or you will play a trampling instant to to do 25 damage in one turn but the long and the short of it is this card requires you to jump through way too many hoops to serious constructed play. I'm not even sure how goos this is in Limited...




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