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Classroom X - NOT Ordealing with Goblins
Posted On: 03/14/2008 11:35:26

Classroom X – NOT Ordeal with Goblins

 

This is the third installment of Classroom X. These articles are the product of the extreme casual environment of Dan Eckstein’s classroom. Dan (or Mr. X) is a math teacher in a small town in Southwest Missouri. Between location and family Dan rarely gets to play other than across the desk after school with his students. As a result he has no real pressure to win and he gets to play with any weird deck he comes up with.

 

We have been looking at a Deck that was designed around Bitter Ordeal. The concept was pretty simple use the Invasion sac lands and some other sacable’s to play a Bitter Ordeal with a high Gravestorm count. Use that removal to hit key valuable cards out of the opponents decks. Mixing in a little Balancing Act to empty an opponent’s field and using our higher mana base to reestablish quicker than our opponent.

 

Here is the list. Sideboard is constantly changing.

 

Deal Or Bitter Ordeal

 

4 Tinder Farm

4 Sulfur Vent

4 Irrigation Ditch

4 Geothermal Crevice

4 Ancient Spring

4 Archaeological Dig

 

4 Wild Cantor

 

4 Chromatic Sphere

4 Chromatic Star

 

3 Cabal Ritual

4 Rite of Flame

4 Burning Wish

4 Death Wish

3 Balancing Act

3 Bitter Ordeal

3 Thoughtseize

 

Wishboard

1 Balancing Act

1 Bitter Ordeal

1 Thoughtseize

  

In past installments we showed how easy it was to play through the counters and hit a control deck in the jewels leaving it helpless and worthless. At that time RoninX commented about our game against agro which is the toughest match for this deck. After a dominating show against a top 8 Zoo deck we were concerned that some of the readers might actually carry this deck into a PTQ or something. To be just and fair we are now going to post our hardest pairing. Goblins.

 

For our opposing deck list we once again went to the Top 8 list. In this case we used Carlos Camilon lists. He took Second at Nashville’s PTQ. Here is the list in case you need it.

 

1 Swamp

3 Mountain

1 Blood Crypt

2 Mutavault

3 Wooded Foothills

4 Bloodstained Mire

1 Overgrown Tomb

4 Aunties Hovel

 

3 Gempalm Incinerator

4 Goblin Matron

4 Goblin Piledriver

4 Goblin Ringleader

1 Goblin Sharpshooter

4 Goblin Warchief

4 Mogg Fanatic

4 Mogg War Marshal

1 Siege-gang Commander

4 Skirk Prospector

 

3 Chrome Mox

 

2 Blood Moon

 

3 Patriarch’s Bidding

 

Deal or Bitter Ordeals problems with this deck are three fold. First it has plenty of threats. Second it’s really fast. Third its mana base isn’t as fragile as many of the other typical decks.

 

As normal we don’t just say what happens. We show you. Two of Eckstein’s students will pilot the decks and Eckstein will do the play by play.


Hand 1
Bitter on the play
Bitter – Wild Cantor (2), Tinder Farm, Cabal Ritual, Chromatic Star, Archaeological Dig, Balancing Act

Goblins – Goblin Warchief, Wooded Foothills, Goblin Matron, Bloodstained Mire, Auntie’s Hovel, Mogg Fanatic, Chrome Mox

 

Turn 1 – Bitter – play Tinder Farm

            Goblins – Draw Goblin Piledriver, Play Auntie’s Hovel showing Mogg Fanatic, play Fanatic

 

Turn 2 – Bitter – Draw Sulfur Vent, play Vent, play Wild Cantor

            Goblins – Draw Patriarch’s Bidding, Play Foothills (19) to fetch a mountain, play Mox imprinting Bidding, play Warchief, attack (17)

 

Turn 3 – Bitter – Draw Burning Wish, Play Dig, Play Cantor, play Star

            Goblins – Draw Goblin Matron, play Mire fetching Mountain (18), Play Matron fetching Mogg War Marshall, Play Piledriver, Play Marshall, attack (note the Piledriver is an 11/2 – Bitter goes to 0)

 

Eckstein notes to his Bitter player that he could have played Act the turn before. While the Act / Bitter combo potential is tempting any chance to get rid of a Warchief is a good idea.


Hand 2
Goblins on the play
Goblins – Chrome Mox, Patriarch’s Bidding, Goblin Piledriver, Mutavault, Wooded Foothills, Goblin Warchief, Goblin Ringleader Bitter – Ancient Spring, Tinder Farm, Rite of Flame (2), Wild Cantor, Geothermal Crevice, Chromatic Sphere – Plenty of mana but no action – mulliganIrrigation Ditch, Balancing Act, Geothermal Crevice, Burning Wish, Archaeological Dig, Tinder Farm  

Turn 1 – Goblins – play Foothills fetching Blood Crypt (19)

            Bitter – Draw Balancing Act, Play Tinder Farm

 

Turn 2 – Goblins – Draw Mogg Fanatic, Play Mox using Fanatic, play Mutavault, play Warchief, attack (18)

            Bitter – Draw Rite of Flame, Play Crevice

 

Turn 3 – Goblins – Draw Mogg War Marshall, play Marshall, play Piledriver, attack (7)

            Bitter – Draw Sulfur Vent, Play Dig, Sac Farm, Crevice and Dig (WRGBW), Play Rite of Flame (WWRRGB), Play Wish for Bitter Ordeal, Play Act discarding Ditch and Vent,

 

Turn 4 – Goblins – Draw Mutavault, Play Mutavault

            Bitter – Draw Chromatic Star

 

Turn 5 – Goblins – Draw Bidding

            Bitter – Draw Sulfur Vent play Vent

 

Turn 6 – Goblins – Draw Blood Moon

            Bitter – Draw Wild Cantor, Play Star

 

Turn 7 – Goblins – Draw Goblin Warchief

            Bitter – Draw Burning Wish

 

Turn 8 – Goblins – Draw Goblin Piledriver

            Bitter – Draw Ancient Spring, play Spring

 

Turn 9 – Goblins – Draw Bloodstained Mire, play Mire fetching Mountain (18), activate and attack with Mutavault (5).

            Bitter – Draw Wild Cantor, debates with himself for a long time, decides to pass.

 

Turn 10 – Goblins – Draw Auntie’s Hovel, Attack with Mutavault (3)

            Bitter – Draw Bitter Ordeal, Sac Lands (RUBW), sac Star (WWRB) drawing Thoughtseize, Play Balancing Act, (Goblins discard Bidding)

 

Turn 11 – Goblins- Draw Matron, play Aunties Hovel showing Ringleader.

            Bitter – Draw Tinder Farm, play Farm

 

Turn 12 – Goblins – Draw Auntie’s Hovel, Play Aunties Hovel revealing Piledriver, Play Piledriver

            Bitter – Draw Irrigation Ditch, Play Ditch, play Cantor

 

Turn 13 – Goblins – Draw Wooded Foothills, Play Foothills fetch Mountain (17), play Warchief, attack (Bitter blocks Piledriver – 1)

            Bitter – Draw Tinder Farm – Sac land (RWGU), Use G to play Cantor, Sac Cantor for R (RRWU), Play Wish for Pyroclasm, Play Pyroclasm. Play Farm

 

Turn 14- Goblins – draw Skirk Prospector, play Matron fetching Warchief.

            Bitter- Draw Star – Scoop

 

That was a long one. Eckstein points out that the Goblin play could have play Blood Moon on turn 10 with more success.


Hand 3
Bitter on the play
Bitter – Death Wish(2), Rite of Flame, Cabal Ritual (2), Tinder Farm, Geothermal Crevice

Goblins – Goblin Piledriver, Bloodstained Mire, Gempalm Incinerator, Skirk Prospector(2), Goblin Ringleader, Auntie’s Hovel

 

Turn 1 – Bitter – Play Tinder Farm

            Goblins – Draw Aunties Hovel, play Hovel revealing and playing Skirk Prospector

 

Turn 2 – Bitter – Draw Cabal Ritual, play Crevice

            Goblins – Draw Goblin Warchief, play Hovel revealing Warchief, sac Prospector, play Warchief, attack (18)

 

Turn 3 – Bitter – Draw Bitter Ordeal

            Goblins – Draw Goblin Matron, play Piledriver, play Skirk Prospector, attack (10)

 

Turn 4 – Bitter – Draw Chromatic Sphere, “This is insane. I hope you are aware of the fact that Instants and sorceries with threshold check if seven or more cards are in your graveyard when they resolve, not when they're played or put on the stack.” Sac Farm (WR), play Rite of Flame (WRR), Sac Crevice (WRRBG), Use G to play Chromatic Sphere, Sac Sphere Changing R to W drawing Wild Cantor (WWRB), play Cantor (WWB), sac Cantor for B (WWBB), Play Cabal Ritual (WWBBB), play cabal “It counts as the 7th card in yard (WWBBBBBB), Play third cabal (WWBBBBBBBBB), play Death Wish for Balancing Act (life –5), play Balancing Act, play Bitter Ordeal for 10 – (pull out - 3 Mountain, 1 Blood Crypt, 1 Mutavault, 2 Aunties Hovel, 3 Chrome Mox) “I’ll leave you with G B and Colorless mana”

            Goblins – Draw Mogg War Marshall, play Mire fetching Overgrown Tomb (19). “I still have Mutavault”

 

Eckstein stops his notes here. About 5 or 6 turns later Bitter hits with another Ordeal for 4. Enough to remove Mutavault. Eckstein does tell the Goblin player that he could have sac’d his goblins for RR in response to Act and cycled Gempalm Incinerator. Maybe draw a land before the Bitter resolved.


Hand 4
Goblins on the play
Goblins – Marshall, Bidding, Fanatic, Prospector, Tomb, Warchief, Ringleader “You goofed my mana all up.” Mulligan, shuffling A LOT. Mogg Fanatic (2), Bloodstained Mire (2), Patriarch’s Bidding, Mogg War MarshallBitter – Tinder Farm, Chromatic Star (2), Chromatic Sphere, Geothermal Crevice (2), Balancing Act 

Turn 1 – Goblins – play Mire fetching Blood Crypt (17) play Mogg Fanatic.

            Bitter- draw Tinder Farm, play Farm

 

Turn 2 – Goblins – draw Mutavault, play Mutavault, play Marshall, Attack (19)

            Bitter – Draw Balancing Act, play Farm, play Star

 

Turn 3 – Goblins – draw Blood Moon, play Mire fetching Mountain (16), play Blood Moon. Bitter scoops. “I really have no way to play against Blood Moon. Sideboard suggestions?”


Hand 5
Bitter on the play
Bitter – Irrigation Ditch(2), Bitter Ordeal, Geothermal Crevice, Ancient Spring, Sulfur Vent, Death Wish

Goblins – Mogg Fanatic, Overgrown Tomb, Auntie’s Hovel(2), Goblin Ringleader, Gempalm Incinerator, Skirk Prospector

 

Turn 1 – Bitter – play Crevice

            Goblins – draw Goblin Ringleader, Play Auntie’s showing Fanatic, play Fanatic

 

Turn 2 – Bitter – draw Thoughtseize, Play Sulfur Vent

            Goblins – draw Goblin Matron, play Tomb tapped, play Prospector, attack (19)

 

Turn 3 – Bitter – Draw Chromatic Sphere, play Spring, play Sphere, play Thoughtseize (Matron – 17)

            Goblins – Draw Swamp, Play Hovel showing Incinerator, cycle Incinerator (15) draw Bloodstained Mire. Attack (13)

 

Turn 4 – Bitter – Draw Sulfur Vent, Play Irrigation Ditch

            Goblins – Draw Mogg Fanatic, play Swamp, play Ringleader (Warchief to hand, Bidding, Mire, Mox to bottom of Library) attach (11)

 

Turn 5 – Bitter – draw Wild Cantor “I think I have 1 more turn”, Play Vent, play Cantor

            Goblins – draw Wooded Foothills, Play Warchief, play Fanatic, attack (4), sac Fanatic, Ringleader, and prospector to play Ringleader (Mogg Fanatic to hand, Bidding, Mountain, Mire to bottom) “two fizzled Ringleaders…..go figure”

 

Turn 6 – Bitter – draw Ancient Spring, sac lands (BGURBWGUUR), sac Cantor for W, sac Sphere to change U to B drawing Cantor (BBBWWGGUURR), Play Death Wish for Balancing Act (2), play Balancing Act (Goblin sacs fanatic to put Bitter at 1), Play Bitter Ordeal (G) for 15 (all mana producing lands, all chrome Mox, 2 Blood Moons and 2 Warchief), play Cantor, Play Cantor, play Ancient Spring.

            Goblins – Scoops “I’m not going to take a Cantor Beatdown”.

 

Eckstein points out that the Goblins over committed and could have won if he hadn’t sac’d a Fanatic for mana.

 

These 5 games came out 40% for Bitter but I feel it’s important to point out that the wins were either very lucky (triple cabal Rituals) or because of play errors (over play in game 5). I don’t think there is any way to make this decks have winning points over Goblins.

 

For sure, this deck isn’t a PTQ’r. I’m not the type to hype a deck just because I like it. Even if you think no one is going to play goblins the match up against Dredge is even worse and EVERY tournament will have a good share of Dredge.

 

We do appreciate any posting of comments and we always attempt to post a response. Or you can email the class at Daneckstein@hotmail.com.

   

           

Tags: Combo Fun Goblins Bitter



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Viewing 1 - 5 out of 5 Comments

03/18/2008 07:51:20

OOps. Thanks for the notice of that Scion. We did allow that to happen at the table. It's amazing how body english and confidance can carry a misplay. The Bitter play didn't even notice either. Probably because he new he had the Balance and Bitter combo which is VERY potent.



03/17/2008 16:44:45

I have a question. Hand 5, turn 3: "Goblins – Draw Swamp, Play Hovel showing Incinerator, cycle Incinerator (15) draw Bloodstained Mire. Attack (13)." Does this mean the goblins player targeted the bitter player with a cycled gempalm incinerator? As good as the incinerator is, he only hits creatures. I really like this blog, keep it up.



03/17/2008 15:10:57
Ya, I thought so cool. It's weird how putting the frankenstein with decks comes out with my login at work...Maybe I should have slipped that in when I was the Doctor. If you like the work please contact TCGPlayer and let them know. Hopefullly I'll get my spot back.


03/14/2008 16:16:49
Also, I somehow never relalized that your name is D.Eckstein... your previous persona as the good Dr. is much more amusing in that light :)


03/14/2008 16:15:21
The "fair warning" post is much appreciated - and frankly refreshing to see. I'd love to see what other ideas are bubbling up in the doctor's classroom.



*** MyTCGplayer ***