Welcome Guest Login or Signup
The Collectible Game Player Community
MY ACCOUNT -:- BLOGS -:- USERS -:- GALLERY -:- FORUM -:- GROUPS -:- POLLS -:- QUIZZES
Falkor
PROFILE   GALLERY   BLOGS   GUESTBOOK   FRIENDS   FAVORITES  
 


Viewing 1 - 9 out of 36 Blogs.


Page:  1 | 2 | 3 | 4 | Next >  Last >>


Sealed in Shadow, Sealed Pool #2
Posted On 04/26/2008 13:17:56

Hello again, everyone!  For the uninitiated, this blog is a follow-up to Monday’s article, Sealed in Shadow, in which I recounted my prerelease experience and gave everyone some handy tips to perform well in Shadowmoor Sealed.  At the end of the article, I included a controversial list of the top 25 (can't fit the rest) commons and uncommons for Sealed.  After some healthy feedback from all of you in the forums, here is my updated list:

  Best Sealed Uncommons

1.       Incremental Blight

2.       Thoughtweft Gambit

3.       Prison Term

4.       Flame Javelin

5.       Tower Above

6.       Torrent of Souls

7.       Biting Tether

8.       Kulrath Knight

9.       Firespout

10.   Leech Bonder

11.   Boggart Ram-Gang

12.   Ashenmoor Gouger

13.   Trip Noose

14.   Kitchen Finks

15.   Murderous Redcap

16.   Wilt-Leaf Cavaliers

17.   Lurebound Scarecrow

18.   Drove of Elves

19.   Seedcradle Witch/Inkfathom Witch/Mistmeadow Witch

20.   Wasp Lancer

21.   Illuminated Folio

22.   Tattermunge Witch

23.   Mercy Killing

24.   Glamer Spinners

25.   Flourishing Defenses

Best Sealed Commons

1.       AEthertow

2.       Silkbind Faerie

3.       Burn Trail

4.       Scuttlemutt

5.       Gloomlance

6.       Consign to Dream

7.       Morselhoarder

8.       Ballynock Cohort

9.       Shield of the Oversoul

10.   Cultbrand Cinder

11.   Power of Fire

12.   Hungry Spriggan

13.   Rune-Cervin Rider

14.   Faerie Macabre

15.   Puncture Bolt

16.   Scar

17.   Cinderbones

18.   Barkshell Blessing

19.   Presence of Gond

20.   Curse of Chains

21.   Turn to Mist

22.   Pili-Pala

23.   Scarscale Ritual

24.   Runes of the Deus

25.   Steel of the Godhead

In addition, all of the Wisps, and all of the “can’t be blocked by color creatures” four-casting cost creatures are solid.

 

In addition to the list, I also posted my second Sealed pool of the prerelease before I signed off.  So far, in the response thread, no one took a stab at the pool.  Despite some of my failures building the first pool, I have a feeling this pool is much deeper.  The possibilities are absolutely endless here, and I look forward to your own creative feedback.


Sealed Pool #2: Double the Pleasure, Double the Mana Issues
White Niveous Wisps

Resplendent Mentor

2x Apothecary Initiate

Kithkin Shielddare

 WU Hybrid Silkbind Faerie

Thistledown Duo

AEthertow

Curse of Chains

Thoughtweft Gambit

Enchanted Evening (foil)

Steel of the Godhead

2x Zealous Guardian

 Blue Leech Bonder

Consign to Dream

Flow of Ideas

Merrow Wavebreakers

Deepchannel Mentor

Put Away

Moonring Island (Island)

UB Hybrid 2x Fate Transfer

Inkfathom Infiltrator

Gravelgill Axeshark

Helm of the Ghastlord

 Black Incremental Blight

Ashenmoor Cohort

Disturbing Plot

Cinderbones

Gloomlance

Faerie Macabre

Blowfly Infestation

Aphotic Wisps

2x Rite of Consumption

 BR Hybrid Soulstoke Kindler

Kulrath Knight

2x Spiteflame Witch

Cultbrand Cinder

Scar

Poison the Well

Red Intimidator Initiate

Power of Fire

Furystoke Giant

Crimson Wisps

Mudbrawler Cohort

2x Bloodshed Fever

Blistering Dieflyn

RG Hybrid Mudbrawler Raiders

Morselhoarder

2x Loamdragger Giant

 Green Drove of Elves

Juvenile Gloomwidow

Nurturer Initiate

Howl of the Night Pack

Gleeful Sabotage

 GW Hybrid Safehold Elite

Raven’s Run Dragoon

Shield of the Oversoul

Rhys the Redeemed

Barkshell Blessing

Oracle of Nectars

Dawnglow Infusion

 Artifacts Illuminated Folio

Elsewhere Flask

Chainbreaker

Wingrattle Scarecrow

Cauldron of Souls

Pili-Pala

Painter’s Servant

 Pool Breakdown

Using the method I wrote about in my article, here’s how I would break down the pool, given the time and hindsight of my own deck creations. 

 

Step 1: Eliminate the chaff

Bye-bye to Kithkin Shielddare, Apothecary Initiate, Resplendent Mentor, Enchanted Evening, Moonring Island, 2x Rite of Consumption, 2x Bloodshed Fever, and Blistering Dieflyn.

 

Step 2: Sort by color in a nice geometric shape.  Check!

 

Step 3: Locate Bombs!

UW Hybrid = Silkbind Faerie, AEthertow, and Thoughtweft Gambit

Black = Incremental Blight, Gloomlance

BR Hybrid = Kulrath Knight

Red = Furystoke Giant, Power of Fire

GW Hybrid = Rhys the Redeemed, Oracle of Nectars, and Dawnglow Infusion

 

Step 4: Find depth and playability

So far, my depth, and my bombs, tend to coalesce around BR and GwU.  White has a lot of playable cards since it contains a really deep GW and UW pool, and the removal in BR is pretty nuts.

 

Step 5: Eliminate the weak

I really don’t have a weak color, I just have two different decks, and I will probably wind up deciding what deck to play in a given matchup.  Do I want token generation, tricks, and life gain with a solid curve (GwU), or do I want removal, solid creatures, and a good curve with a Furystoke Giant to back everything up (BR)?

 

Step 6: Look for synergy to support the strong

Machine Gun:  Looking back over the Sealed pool, I do have the very nice Pili-Pala/Power of Fire machine gun.  After negative experiences with Pili-Pala in the first pool, however, I think the machine gun is a little too vulnerable to all of the removal floating around, and I decide not to run Pili-Pala, but just play Power of Fire.

 

Elsewhere Flask and Howl of the Night Pack = combo.  I can make lots of wolves with this, and I can still keep green as a main color.  Most of the quality blue cards are UW, not straight blue.

 

Painter’s Servant and Drove of Elves = one fat creature.  I admit, when I looked at the pool, I totally missed this interaction.  It would have made my deck much better to include Painter’s Servant, but I decided against it.  Huge mistake.

 

Fate Transfer + Counters: I have several cards that come into play with -1/-1 counters, and I also have 2x Fate Transfer available to make the drawback negligible.  Fate Transfer and Leech Bonder, along with my persist creatures, seem like a solid plan.

 

Step 7: Settle on your two main colors

I decide to build two decks: BR and GWu.

 

Step 8: Finalize the last few cards

In my GWu deck, I have a serious debate between Morselhoarder and Howl of the Night Pack.  Since I am trying to keep my curve low, I decide to cut Morselhoarder for Howl of the Night Pack.  In retrospect, I probably should have cut one of my early drops to keep Morselhoarder in the pile, but I just felt like I would rather play multiple creatures, Thoughtweft Gambit, or Howl.  I tried to keep my curve low and aggressive, but I should have kept it high and played defense with my tokens, tappers, and card advantage.  Morselhoarder is still just a creature, and I dreamed of a Howl of the Night Pack + Rhys the Redeemed/Elsewhere Flask win. 

 

In the BR deck, I think my list built itself, with cuts of early drops like Intimidator Initiate as the last few cards out of the pile.

 

Step 9: Build your mana base

Although I probably could have used an extra Swamp in the deck at times, I made a nice even split between 9 Swamps and 8 Mountains for the BR deck.

 

In the GWu build, I played blue more as a splash to access better color-fixing later on, and played more white cards.  This meant that some of the last cuts that I made to the deck were Steel of the Godhead.  It was a wrench to let the enchantment go, but I worried about 2 for 1’s, and I felt that between Oracle of Nectars and Dawnglow Infusion, I had enough life gain.  Final decision: 7 Forests, 6 Plains, and 4 Islands.

 

Step 10: Deck registration! No need, this is a prerelease!

  
Deck #1: Red/Black Removal

9x Swamp

8x Mountain

Scar

Aphotic Wisps

Mudbrawler Cohort

Blowfly Infestation

Faerie Macabre

Gloomlance

Cultbrand Cinder

Cinderbones

Disturbing Plot

2x Spiteflame Witch

Crimson Wisps

Gravelgill Axeshark

Ashenmoor Cohort

Wingrattle Scarecrow

Chainbreaker

Morselhoarder

Furystoke Giant

Power of Fire

Inkfathom Infiltrator

Incremental Blight

Kulrath Knight

Mudbrawler Raiders

 

As I look at the deck now, I am only upset that I did not include Pili-Pala for the machine gun.  I just saw too many problems with that card earlier in the day in other players’ decks, so I stayed away from it myself.

 

I regret that my curve is a little higher than I hoped, and I don’t have a ton of early removal.  As long as I can hit mana, I should have enough creatures to survive into the late game.  17 land should be enough, right?  Famous last words….

 Deck #2: Green/White/blue Token Generator

6x Plains

7x Forest

4x Island

Mudbrawler Raiders

Chainbreaker

Dawnglow Infusion

Howl of the Night Pack

Thoughtweft Gambit

Nurturer Initiate

Curse of Chains

Oracle of Nectars

Barkshell Blessing

AEthertow

Fate Transfer

Juvenile Gloomwidow

Thistledown Duo

Rhys the Redeemed

Shield of the Oversoul

Elsewhere Flask

Raven’s Run Dragoon

Niveous Wisps

Consign to Dream

Illuminated Folio

Drove of Elves

Safehold Elite

Silkbind Faerie

Leech Bonder

 

As I review the deck now, I think that I should have played Painter’s Servant over Chainbreaker.  I just saw too many positive plays with Chainbreaker over the course of the early prerelease, and I think that I overvalued the card.  Painter’s Servant makes Drove of Elves huge, and it is a solid early creature in a set with a lot of small dorks.


Small Tournament Report
 Round 1 vs. Dave Tosto with GW

I decide to run the Token Generation deck first, since I feel like it is more powerful, and I have a better opportunity to overwhelm my opponent.

 

Game 1: I opened with 5 lands and 2 cards, which I probably should mulligan, but I decide to keep, since I know that all I will need are a few creatures, and I should be fine.  I have a Dawnglow Infusion to keep me in the game until I can pull it out.  Unfortunately, Dave is playing an aggressive GW build, and I draw 6 lands in a row.  Seriously.

 

Problem is, I go on tilt, since I know that I have a good pool, and I can’t afford to lose games like that.  Second problem, I decide to switch decks, since I know that my heavy removal BR build should perform better against his GW aggressive deck.  I probably don’t have the time to waste tapping his creatures and gaining life with my GWu build.  I make the switch angrily.  Grrr…

 

Game 2:

I should have lost this game.  I mulligan 2x into a 5-card hand with 2 lands, 2 Spiteflame Witches, and little else.  I can’t race with the Witches since I am so far behind on card advantage, and I know he has an aggressive deck. 

 

I stall on 2 lands for what is probably 5-6 turns, but fortunately for me, Dave’s deck does not cooperate either, and he drops small beats with which I can make profitable trades.  Spiteflame Witch saves me a ton of life as we both stare at each other.

 

I finally start to draw land, and once I hit the 5 mana mark, Dave is somewhat played out with small beats, but I have Furystoke Giant, Gloomlance, Kulrath Knight…and an empty board.  I play out the Kulrath Knight to slow down his small beats even further.  Fortunately for me, Dave uses Mercy Killing to off the Knight, and I plop down 3 tokens with Furystoke Giant staring me in the face.  Next turn, I untap, play Furystoke Giant, and take down much of his board.  Nice card.

 

I continue to build up a creature and mana advantage, but I am down to about 4-6 life, and I can’t really afford to attack into his ground beats.  My Faerie Macabre holds off his Pili-Pala.  My Furystoke Giant is waiting for a chance to die again, since I have now committed about 3 other creatures to the board, not to mention my little tokens are still sitting back on defense as well.


Finally, Dave decides to attack with his vigilance and wither Scarecrow, and I throw a couple of creatures, including Furystoke Giant in front of the Scarecrow to kill it.  Unfortunately, we both forgot that wither hands out counters to Furystoke, so his persist should be turned off.  When I return the Giant (erroneously), I Wrath his board again.  Then, swing for the win two turns later.

Game 3:  Hello, karma.  I draw 2 lands again despite pile-shuffling twice since I had a ton of mana on the board, and can’t pull out of a much better draw by Dave.  I’m actually glad that I lost, since I can not continue to make misplays with persist like this, and attempt to call myself a decent Magic player.


Round 2: Jessie Jameson with RW

Jessie chose to go with an enemy color pair to gain more power and options, and boy, did it work.  I keep working with the BR deck.

 

Game 1:  Unfortunately, my deck does not smile upon me once again, as I believe I draw about 12 land.  The game stalls out with clear boards, but he topdecks much better than I do, and I lose the game.  I note that he has Mass Calcify and Furystoke Giant with a lot of dorks.  Also, Heartmender is a gigantic pain in the ass.  Huge.  Especially when you can’t draw any removal whatsoever, and your wither creatures look really insignificant.

 

Game 2: I decide to switch it up, since his deck seems to be a lot better than mine.  When you have 3 bomb rares with quality removal and solid creatures, I know that my deck is in trouble.  I can only hope to stall him out.

 

I have a really great opening hand, and he greets my third turn Oracle of Nectars with a “Dude, you are really going to hate me for this” line and an Everlasting Torment.  Not only is my life gain turned off, but all damage is dealt as wither, and I just put my damage dealing deck off to the side.  *sigh*

 

I make a great game of it, since he can’t be very aggressive with his superior creatures due to wither.  When he kills my Silkbind Faerie, I am pretty sure the game is over, but it keeps going as he waits for better cards in hand. 

I built up enough mana to play Elsewhere Flask and Howl of the Night Pack for 7 Wolves.  I have the game in hand if I can untap, but he rips the seventh land he needs to Mass Calcify my Wolves.  It is over a couple of turns later, as he finally draws into enough creatures to feel comfortable attacking into mine. 

 

Conclusion: 0-2 drop?

 

Although my pool was a lot better the second time around, I lost to mana screw, mana flood, better cards, and better play by my opponent.  Oh, well, better luck next prerelease!

 

Thanks for reading, and I hope that you will join me in the next couple of weeks as I update Doran Rock for Standard (with Shadowmoor of course),and follow up Riki Hayashi’s article, White, (HUH, YEAH), What is It Good For?  Absolutely Nothing!  *screams*

 

Ah, that Jackie Chan is a scamp…

 

Thomas M. Trovato

Falkor in the Forums


PTQ Richmond -- First Top 8 Finish Part II
Posted On 03/02/2008 23:24:21
I am afraid that I have been a little overzealous in my description of my first major Top 8, and I ran over the blog word limit.  Here is the...ahem...exciting conclusion!

Top 8 Quarter vs. Brian Schneider with TEPS
 

I have a ridiculous matchup against TEPS, so I am supremely confident of my ability to defeat Brian.  I just have to play smarter, and put the last match behind me.

 

I lose the die roll, and I worry karma is about to kick me in the head.


Game 1

I meet Brian’s Turn 1 tapped Sulfur Vents with a Turn 1 Birds of Paradise.  Instead of going for the Empty the Warrens’ Plan on turn 2, Brian calmly Burning Wishes for something, I really can’t remember since it simply did not matter.  My Turn 2 Vindicate on Sulfur Vents ended the game effectively when he could not find any more land, and I played a Doran on turn 3.  Three swings later, and we shuffled up for Game 2.

 

Sideboarding Plan: +4 Extirpate, +1 Duress, +1 Putrefy

-3 Loxodon Hierarch, -2 Profane Command, -1 Doran, the Siege Tower

 

I know that I am going to win at least Game 2 or 3, since my sideboard is simply so much better against his deck.  He really has very few ways to stop the disruption I pack in the deck.


Game 2

Turn 1 Brian suspends Lotus Bloom with no land in sight.  On my turn 1, Duress reveals an Empty the Warrens, Tendrils of Agony, 3x Cabal Ritual, and Desperate Ritual.  I steal the Empty the Warrens, and force him to try to combo off without land.  My turn 2 Goyf is relatively weak, but Goyf is powered up by my Putrefy on his Lotus Bloom off suspend.  Undaunted, Brian suspended a second Lotus Bloom with an Invasion sac land in play.   I ripped Tendrils of Agony from his hand with Cabal Therapy, played a Treetop Village and a Dark Confidant, and passed the turn with Extirpate in my hand and lethal on the board.  He attempted to go off with just a Tinder Farm since he was staring down lethal, but Extirpate on Cabal Ritual left him without sufficient mana to either find or play any gas. 

 

Results: 2-0 Win! On to the Semis!

 

I made it to the semifinals in about 20 minutes.  My hands are shaking, and I am thrilled to be in this position, where it looked so bleak such a short time ago.


Semifinals vs. Brad Taulbee with Goblins 

Ah, my nemesis rears its ugly head again.  Brad defeated Ken Adams’ UR Suspend deck in the quarters, and I was disappointed to not get a second crack at his interesting list.  Plus, I knew my deck’s weakness against Goblins, and I shuffled up a little resigned to my fate. 

 

Brad won the draw, and elected to kick off the semifinals with…


Game 1

…my old friend Mogg Fanatic.  Fortunately, I came out of the gates strong with Doran Turn 2 off Chrome Mox (imprinting Birds of Paradise, the irony), and turn 3 Loxodon Hierarch.  Unfortunately, Brad stalled the board with Goblins, and played a devastating Goblin Ringleader for 4! Goblins.  I could not come back from the Ringleader’s card advantage, and Brad used Sparksmith and Gempalm Incinerator to remove my fatties, and swing for the win.  He dealt most of his damage to himself with Sparksmith.

 

Sideboarding Plan: +3 Pernicious Deed, +2 Extirpate, +2 Umezawa’s Jitte, +1 Putrefy

-2 Duress, -4 Dark Confidant, -1 Cabal Therapy, -1 Eternal Witness

 

After a careful discussion with my playtesting team, we agreed that Mystic Enforcer still pretty much sucked in this matchup.  Extirpate on some of his key cards along with discard was my only real option to remove some of his threats.  I still don’t think that Extirpate helped, and I would probably put the Cabal Therapy and Eternal Witness back in play OR add the Mystic Enforcers for heavier fat if I had another chance to play it out.


Game 2

On the play, turn 2 Doran with Chrome Mox (imprinting Extirpate) went the distance, and I shredded his hand with Cabal Therapy.  It didn’t hurt that I was able to Cabal Therapy away double Blood Moon AND that he only had 2 mana in play on turn 5 with Goblin Warchief, Siege-Gang Commander, and the aforementioned Blood Moons in his hand. 

 

I began hoping I could pull it out, but it is much harder to win on the draw against Goblins.


Game 3

Brad led off with Turn 2 Blood Moon, Turn 3 Goblin Ringleader for double Goblin Warchief, but then he ran out of gas a little bit.  I had a great draw negated by the Blood Moon, and if I was on the play, I could easily have played a turn 2 Doran of my own.  Fortunately, a Chrome Mox (imprinting Doran) and double Tarmogoyf gave me a glimmer of hope.  Tarmogoyf only totaled a 1/2 due to my inability to put my lands into the ‘yard, which allowed his Ringleader and Warchiefs to come in unimpeded.  When Brad drew and played a Sparksmith, I knew it was over, since the Vindicate staring at me could not clear its removal off the board.  I did find a Forest to play a Loxodon Hierarch, and attempt to stem the bleeding, but my Swamp came too late to Vindicate the Sparksmith, and he cleared my board of creatures to swing for the win. 

 

Results: 1-2 Loss.  Overall Top 3-4 position. 

 

Analysis and Conclusion

 

n  My mana base worked all day long.  Aside from game 1 of the semifinals, Chrome Mox never once let me down (I had two in my opening hand, but I refused to pitch it due to turn 2 Doran).  I always had the correct mana available at the correct time.

n  Putrefy over Smother was HUGE!  The absolute best decision in the entire list.

n  My sideboard plan of Mystic Enforcer in the mirror won me the mirror match, and gave me a significant advantage against Death Cloud.  Definitely a solid addition, although I missed Armadillo Cloak against Goblins.

n  I need a better sideboard plan against Goblins.  Offalsnout is cute, and I like having it around, but I did not utilize it effectively. 

n  The 4th Putrefy in the board should either be Krosan Grip, Mortify, or Armadillo Cloak.  I don’t think it helped me appreciably.  3x Putrefy and 4x Vindicate is quite a lot of removal, plus I bring in Deed against the mirror.

n  I am supremely happy I played the best deck I could for the tournament, and did not give in to my fear of the mirror match, and make a poor deck choice.

n  I need to scout more between matches to see what other players are doing more frequently.

n  I still have a long way to go.

n  What else can I say about my first major Top 8?

 

Overall, an epic day of Magic ended in a personal best finish, a colossal misplay to almost deny me my first Top 8, a box of Morningtide, a Top 8 pin, and a wealth of memories good and bad. 

 

Although I did not “get there,” and qualify for the Pro Tour, I definitely hope this result launches me into a different level.  I am going to play my best (which is not always that great, admittedly) to get back to the Top 8 in my next PTQ, and finish the Dream.  Unfortunately, my dreams will not be met in California, since my PTQ season ended on Saturday. 

 

I can’t justify leaving my 16-month old son for two whole Saturdays in one month, so I will not be able to attend GP: Philadelphia either.  I know somewhere, Bennie Smith (and many of you!) understands. 

 

Thanks for reading, and sound off about my first Top 8 in the forums!  I know that I am going to receive some decidedly mixed reactions to these results, and I look forward to the discussion.

 

As always,

 

Thomas M. Trovato

 

Falkor in the Forums

 

Props and Slops:


Props

Williamsburg Crew for coming up to actually play in a Magic tournament (well, except you Kevin, but someone has to drive)

Ian Bennett, I can’t thank you enough

All of my opponents for being class acts throughout the entire tournament

Ken Adams, for creating interesting, competitive decks, and then playing them to solid finishes in big tournaments

Sandwiches and food packed for a long day of Magic


Slops

My horrific, horrific misplay

Being scooped into the Top 8, and not being able to play out the final game to determine a true winner (barring a second colossal mistake, I think the smart money was on me)

Joey for not showing up to promote his new store – epic fail

 

That’s all I’ve got, my word count is almost up to 6800, definitely large enough for Risky’s head to explode. 

 

PTQ Richmond -- First Time Top 8
Posted On 03/02/2008 23:15:20

As the morning dawned on March 1, 2008, I had no idea what to expect from my 4th Pro Tour qualifier experience.  I tend to think poorly about my own Magic skills, but thankfully this tournament took place in Richmond, VA, about 15-20 minutes from my house.  Key factors to help performance:

 
  1. A good night’s sleep.  Check.
  2. A good breakfast.  Totally skipped it as I got ready for the tournament.  Oops.

I was able to pack a big time lunch with a couple of sandwiches, plenty of fruit, and enough energy to last a full day (I hoped).

  1. Plenty of support.  At my last two PTQs in Roanoke, VA, I had exactly one friend travel with me to the tournament.  I am extremely pleased that my playtesting group traveled up from Williamsburg to both play in the tournament, and cheer me on.
 

Over 80+ players showed up at the Greater Richmond Convention Center.  A bit of a light showing, but somewhat expected considering the PTQ in New York City this past weekend, and the presence of GP: Philadelphia looming over the tournament scene. 

 

For those of you interested in a solid discussion of my list and card choices, here you go.  I highly recommend you read the pre-tournament report I put together before the tournament began.

 

Dream of Californication by Flea and Anthony Keidis

(might as well continue the theme)

Creatures

4x Birds of Paradise

4x Dark Confidant

4x Tarmogoyf

3x Eternal Witness

3x Loxodon Hierarch

4x Doran, the Siege Tower

 Spells

4x Cabal Therapy

2x Duress

4x Vindicate

3x Putrefy

2x Profane Command

2x Chrome Mox

 Land

4x Windswept Heath

1x Wooded Foothills

2x Polluted Delta

3x Treetop Village

1x Shizo, Death’s Storehouse

2x Overgrown Tomb

2x Godless Shrine

1x Temple Garden

2x Forest

2x Swamp

1x Plains

 Sideboard

4x Extirpate

2x Offalsnout

1x Duress

1x Putrefy

2x Umezawa’s Jitte

2x Mystic Enforcer

3x Pernicious Deed

 

Before the tournament began, my playtesting group showed up around 9:30 am to complete my deck, since I do not own Extirpates or Pernicious Deeds.  After loaning out my Burning Wishes and Solitary Confinements to the Ideal player in our group, and a set of Barbarian Rings, some Tormod’s Crypts and a couple of Spark Elementals to Mono-Red burn, I felt confident writing down my list.  A quick survey of the room revealed a tremendous amount of combo decks, and less aggro than I have seen in other PTQ formats.  To me, that meant I did not need to audible into the Treefolk Harbinger version of the deck that I posted in my pre-tournament report.  Of course, after the players’ meeting, and first pairings are posted, I sat down across from my first opponent for seven rounds of Swiss and a cut to the top 8.  Winning my first couple of matches would be key to overall success.


Round 1 vs. Jeffrey Lynch with Goblins 


Crap.

 

My worst matchup. 

 

I can’t lose, or I will pretty much have to win out the rest of the day.

 

He wins the die roll, even better.  Thankfully, Jeff seemed somewhat unsure of his plays throughout the day, and I benefited from his inexperience.  Playing against a skilled Goblins player = sure loss for my deck without some major Pernicious Deed help in Games 2-3.


Game 1

We both kick off the tournament without a mulligan, and my opener looks strong with 2x Birds of Paradise, Chrome Mox, Doran, the Siege Tower and one land.  Of course, his first turn Mogg Fanatic puts a definite change in my plans, and I start with a Windswept Heath à Overgrown Tomb à Birds of Paradise to clear out his Mogg Fanatic.  He makes the correct play, attacks for one with the Fanatic, and  burns out the Bird.  Fortunately, turn 2 Chrome Mox imprinting the second Birds of Paradise allows for Doran, the Beatstick to hit the table on turn 2.  I can’t ask for a better opening on turn 2.  Unfortunately, Doran can’t beat through a series of Goblin tokens made by double Mogg War Marshal and friends.  When he misses his third land drop, I name Goblin Warchief with Cabal Therapy, whiff, and see a hand full of 2x Goblin Ringleader, Goblin Matron, and Goblin Piledriver.  So, I decided to Vindicate his land to hopefully slow him down from hitting the Matron and Ringleaders. 

 

He finds land, plays out a ton of Goblins while I can’t find anything to beat through his wall of tokens.  He plays Goblin Ringleader, which finds him 3 more Goblins, and I can’t really keep up with the beats at that point.  My second Cabal Therapy takes out 2 more Ringleaders in his hand (thank God!), but I see a Siege-Gang Commander.  On my attack, a Tarmogoyf and Treetop Village take him down to 11 (finally, some damage).  I should have flashed back my Cabal Therapy to take the Siege-Gang Commander out of his hand, but failed to do so.  He plays Siege-Gang Commander, Skirk Prospector, and a bunch of Goblins.  Fortunately, he chose to burn out the Goyf in play rather than hit my meager life total when I Putrefy the Siege-Gang Commander during his turn.  I now have a couple of turns to find answers as his army of Goblins dwindled to find him mana and sacrificial victims to throw at the Goyf.  He beats me down to one life with tokens, but finally my two creatures equal his two creatures on the board. 

 

So, he decided to top deck Patriarch’s Bidding for the win.  Good game.

 

Sideboarding Plan: +3 Pernicious Deed, +1 Putrefy, +2 Umezawa’s Jitte, +2 Mystic Enforcer

-4 Dark Confidant, -2 Duress, -1 Cabal Therapy, -1 Profane Command


Game 2

After some serious slow play from both of us, we have about 13 minutes left in the round.  Maybe I should have conceded when he had a dominating board position, but I almost fought back to take the win.  Now, I needed to win quickly in order to preserve a draw.

 

Turn 1 Cabal Therapy naming Goblin Piledriver whiffs, but reveals 2x Ringleader, Skirk Prospector, Kiki-Jiki, Mirror Breaker (really?), Siege-Gang Commander, and a couple of lands.  Turn 2 Tarmogoyf, Turn 3 Doran, Turn 4 Umezawa’s Jitte + equip means that he needs to find answers quickly.  Unfortunately, he runs out an army of creatures again, and I have to clear away his blockers with Jitte to beat for the win.  He draws into a ton of Goblins with Ringleader, and as burns through his entire deck to kill Doran equipped with Jitte, a couple of key removal spells runs him out of gas.  I use Jitte to good effect, and clear his entire board, then beat for the win.  After the match finished, I heard from onlookers that he definitely had the win on the board, and just misplayed.  I am thankful for a relatively unearned tie.

 

Results: 1-1 Draw.  Overall: 0-0-1

 

While I am not thrilled with an opening draw, I understand that Goblins is by far my worst matchup.  I hope that I will not find too many more Goblins matchups in the draw bracket.  I know that I have to win out the next couple of matches to give myself a chance.


Match 2 vs. Nick Stevens with RG Aggro
 

I could not have asked for a better matchup in round 2.  When Nick mentioned that Tarmogoyf was overrated, so he decided not to include them in his deck, this matchup favored me.


Game 1

He mulliganed on the play, but his turn 1 opener of Mogg Fanatic made the Birds of Paradise in my opening hand look foolish once more.  Doh! (hey, what do you want, I am watching The Simpsons)

 

Fortunately, he stalled on one Karplusan Forest and 2x Mogg Fanatic for the first couple of turns, while I played out Tarmogoyf, Doran, the Beatstick, and best of all, double Loxodon Hierarch.  Although he Char’d Goyf, he chumped the rest of my creatures with small beats until he ran out of creatures.  I have no idea why he refused to equip any of those small creatures with the Sword of Fire and Ice he had in play since the early game.  Shrug.  I’ll take it.

 

Sideboarding Plan: I decided not to sideboard at all, since I was actually helping him to make decisions in the course of the match.  I probably shouldn’t do this at the PTQ level, but Nick was a really nice guy. 


Game 2

Hey, what do you know?  He kicked off the second game with a mulligan and a Mogg Fanatic.  An early Cabal Therapy naming Tarmogoyf earned me the quote mentioned in the intro, and I saw a Giant Solifuge and Char left in his hand.  I flashed back the Cabal Therapy after he finally got to 3 mana, and managed to nail not one, but two Giant Solifuges!  Although he used Char twice on my life total, my own double Treetop Village took the game in a few turns.   


Results
: 2-0 Win!  Overall 1-0-1.

 

I am happy for the win, and I wish Nick best of luck in his future matches.  He was a really nice guy, but he just needed a stronger deck to compete at the PTQ level.  I am actually happier to go eat a sandwich, and refuel for the next match.


Match 3 vs. Daniel Sampson with Doran Rock
 

Oh, great, the mirror.  I hate the mirror, but I know that I have a sideboard to win the mirror.  After I finished my sandwich, I had wandered over to Daniel’s previous match against Sean Vandover, where amazing Sensei’s Divining Tops  and Smothers allowed Sean to draw out a match he probably should have lost.  We both know that the loser of this match is going to have to win out to make top 8, so the stakes are pretty high.


Game 1

A combination of Thoughtseize, Cabal Therapy, and Duress shred both of our hands, but his Thoughtseize and Cabal Therapy is a lot more devastating than my Duress and Cabal Therapy.  For one, I had to lead with a blind Cabal Therapy, and my Tarmogoyf call whiffed.  After seeing his hand of double Birds of Paradise, Vindicate, Cabal Therapy, and Thoughtseize, I imprinted my own Doran under Chrome Mox, played a Birds of Paradise of my own, and flashed back Cabal Therapy to waste his Birds.  I probably should have called the Thoughtseize with the flashback, leaving him blind to my own cards for his follow-up Therapy, but I knew that I could then Vindicate a land (he would never call Vindicate), and leave him without a significant amount of mana to play on.  I should have been favored in the top deck war to come.  My plan works, and I take down his land, but he draws not only land, but Dark Confidant to find more land.  He also probably saw the freshly-drawn Putrefy from me flashing the card with my other card in hand, and his blind Cabal Therapy saves his Bob, and wins him the game.  I can’t recover from his card advantage, when my own Bob is Vindicated before it can draw me any extra cards.

 

Could I have played this game differently?  My gut tells me I made a wrong play in here somewhere to lose me the game, but I am not sure how I can get out from under his superior draw.  For the rest of the match, I stop shuffling the cards in my hand, and leave them face down on the table.

 

Sideboarding Plan: -3 Loxodon Hierarch, -2 Duress, -2 Cabal Therapy

+2 Mystic Enforcer, +2 Umezawa’s Jitte, +1 Putrefy, +2 Pernicious Deed

 

While I realize this sideboarding strategy differs from my previous plan I put together in my tournament report, I noticed that he definitely overextended into Sean Vandover’s Pernicious Deed in the previous match, and I decided that I could perhaps take advantage of his tendency to commit too many creatures to the board.


Game 2

Finally, I claim tempo advantage on the play, and I kick off game 2 with one of the two Cabal Therapies remaining in my deck on turn 1.  I hit a Tarmogoyf blind, and I am sitting pretty since he has a Therapy, Bob, Profane Command, and Doran of his own in his hand.  My Bob dies to Profane Command; his Bob and Doran die to removal, and I use a fat Tarmogoyf to clean up the mess before he can find removal to stop it.  After the game, he laments the early Profane Command on my Dark Confidant, but I still think it is the right play.


Game 3

A noticeable tension filled the air as we shuffle up for the next game, and a crowd gathers to watch the end of the match.  Fortunately, Bennie Smith is a couple of seats over about to go up 3-0 in his PTQ, so most of the crowd surrounds him.  I love talking with Bennie about anything and everything.  He truly is a great ambassador of the sport, and he loves Momentary Blink!  What else can anyone ask for in a Magic player?

 

Back to the action, neither of us have any significant discard effects in the third and deciding game, so it comes down to a battle of creature advantage.  Although I am able to kill his Turn 2 Dark Confidant, he drops not one, but two significant Tarmogoyfs on turn 4, and things do not look good at all.  I drop a Doran, which he kills with his own Doran, and both Tarmogoyfs knock me down to 9 life.  I can feel the game slipping out of reach, but I have a removal spell, Tarmogoyf, and…Mystic Enforcer with Threshold to keep his attackers at bay.  On successive turns, we both draw removal to rid ourselves of the opposing Goyfs, but he drops a second Doran, the Beatstick. 

On the next turn he drops a Loxodon Hierarch, while all I can find is land.  When the Hierarch enters play, it boosts his life total up to 15, and I am staring down a Doran, Loxodon Hierarch, and Treetop Village at 9 life (still). 

 

I peel my card, and a lovely Profane Command stares back at me to change my fortune in the match.  I kill the Hierarch, recur my own Doran to kill his Doran, and attack him down to 9 with Mystic Enforcer.  We trade attacks again on the next turn to put both players at 3 life.  He draws and plays a Birds of Paradise, who threatens to stall the match until I can find a removal spell, or he can find a creature.  My freshly-drawn Dark Confidant stares at me mockingly, since there is no chance I will play Bob to kill myself in my own upkeep.  He draws a card, and slowly plays…a land.  Whew!

 

Next turn, I draw and play a Birds of Paradise to hopefully deny his Treetop Village from going lethal, but I choose not to attack as a subsequent removal spell would deny me the game.  This is probably the wrong play, but I do not want to lose off of a top deck with my tournament dreams on the line.  He draws and plays a second land, and I breathe a second sigh of relief. 

 

Next turn, my second Doran shows up at the top of my library, and I hastily put him into play.  I attack with Mystic Enforcer, who takes down his Birds of Paradise to clear my way to victory next turn, as long as he doesn’t draw a removal spell or a blocker on his turn.  He draws his card, and coyly puts it into his hand.  I can’t get a read of the card, but I know that I have to send in Doran and Mystic Enforcer on my next turn.  When he flips up his remaining card, his third land in a row sealed his fate, and sent me through to a 2-0-1 record.  The dream is alive.

 

Results: 2-1 Win!  Overall: 2-0-1

 

I am absolutely drained after this win, and I know that a third win would put me in strong contention for a top 8 position.  It’s always nice to escape the first three rounds of a major tournament without a loss, but I just hope that my opening draw won’t kill my chances of making top 8.  Jeff is still going strong, and I think he opened on 1-1-1, so that definitely helps.


Match 4 vs. Ken Adams with UR Suspend 

I really wish that I had the opportunity to be paired up against the only other 2-0-1 player in the field, but an odd number of players put Ian Bennett and his Heartbeat deck paired up against a 3-0 player, and I was paired down against the 2-1 Ken Adams.  More to come about Ian Bennett later in this report.

 

I have a ton of respect for Ken Adams.  I met him briefly at the PT: Hollywood qualifier on January 5th, but I did not really get a chance to introduce myself.  At the tournament, he played a crazy Balancing Act/Greater Gargadon Balancing Tings build that just looked like a blast to play.  I put him on something similar for this tournament, although he told me the Tings build remained a little too inconsistent for regular tournament action.  If you know you can beat the player across from you with a basic stock list, but your deck fails to perform for you, it’s time to find a different deck.  Again, Ken plays really interesting, home-grown lists, and I definitely admire his deck-building skills and different card choices. 

 

Ken scouted the entire event in between matches, and as I watched him go from table to table, I realized that just chilling out with my friends between matches is probably the wrong thing to do at a major tournament.  I vowed right then and there to take better care of my ability to scout opponents before my own match began.  Calling Cabal Therapy with knowledge of your opponent’s deck is a lot better than calling it blind.  I was very tired of calling it blind. 

 

Ken won the die roll, and elected to play first.


Game 1

My notes have failed me a little bit from this game, since I am a little tired from the previous match, but I know that my deck is not very strong against UR Suspend.  Epochrasite, Sower of Temptation, Countryside Crusher, and Greater Gargadon are difficult enough to defeat without having to fight through a wall of Force Spike, Remand, and Venser, Shaper Savant.  I look forward to more discussion about his list when it is posted on magicthegathering.com (he top 8’d of course).

 

All told, he Force Spiked my turn 1 Birds of Paradise, then played out double Countryside Crusher with Gargadon backup.  As if that did not hurt enough, Sower of Temptation stole my Dark Confidant, and drew him extra gas.  My Doran hit him down to 11, and my Bob took him down to 8 (frown), but I lose in spectacular fashion.

 

Sideboarding Plan: No idea, but I think I put in +1 Putrefy, +1 Duress, +3 Pernicious Deed

I have no idea why I put in the Deeds, and I have no idea what I took out, because it didn’t really work.


Game 2

My opening hand consists of Birds of Paradise, 3x Vindicate and enough lands to use all 3 Vindicates.  I smash his lands, but his Mogg War Marshal Goblin tokens block my creatures until Treetop Village can reduce his life total to 0.  I played around 2x Threads of Disloyalty, Remand, and Epochrasite with Cabal Therapy.  He can’t recover from the early land loss to play the Threads. 


Game 3

Nothing goes right in game 3.  He comes out guns blazing with Epochrasite and double Greater Gargadon and plenty of lands.  I concede before it gets too ugly.  Despite 4 Putrefy and 4 Vindicate, there isn’t much you can do if you can’t draw into something to keep off of Greater Gargadon.  At least I subbed out Pernicious Deed in this matchup for Extirpate, on the off chance I could put Greater Gargadon into the graveyard, then Extirpate his remaining copies.

 

Meh.

 

Results: 1-2 Loss.  Overall: 2-1-1

 

Now, I know that I have to win out to make top 8.  Fortunately, if I do win out, I know that I am guaranteed to hit top 8, since I am in good position with good tiebreaks due to Ken Adams going 6-1 in the Swiss.


Match 5 vs. Justin Bartlett with UG Tron 

I have a very strong matchup against UG Tron, especially after board.  I simply have too much discard and graveyard hate for his recursion engine to come online after board. 


Game 1

My Dark Confidant on turn 2 is strong, but his turn 4 Gifts Ungiven and completed Tron allows him to play Sundering Titan, wreck my board, and go in for the kill.  He did manage to top deck the Gifts through my wall of discard, but he had too big a lead for my creature advantage to really make

 

Sideboarding Plan: +4 Extirpate, +2 Offalsnout, +1 Putrefy, +1 Duress

-3 Loxodon Hierarch, -2 Profane Command, -2  Doran, the Siege Tower, -1 Eternal Witness


Game 2

Justin’s deck did not cooperate with him in this game, since he mulliganed to 6, then produced one land.  Dark Confidant found me enough gas to win in short order.  Justin looked visibly frustrated at his deck’s lack of performance.  I shredded his entire hand, and Extirpated Mindslaver to prevent ‘Slaver lock. 


Game 3

Again, Justin was forced to mulligan, and he opened without any colored land sources.  Only Urza’s Mine and double Urza’s Power Plant threatened my deck.  I shredded some of his hand again, but I left him with a Sower of Temptation and Triskelion in his hand.  I made a horrible misplay with an Eternal Witness that would have allowed Justin to get back in the game.  He found 2 blue mana sources, and I neglected to remember that Duress could not take either Triskelion or Sower of Temptation against my double Tarmogoyfs.  I had a Putrefy in the graveyard that I stared at for a couple of seconds before I took Duress back to my hand.  What a mistake, since he can Sower one of my Tarmogoyfs, and block my second Tarmogoyf all day long.  Eternal Witness could continue to get in for two, but he was at 6 life, and 3 turns is an awful long period of time for the UG Tron player to find answers.

 

Fortunately for me, he decided to take Eternal Witness with Sower.  Why?  I have no clue, but I attacked two times for the win.  I simply think he became so frustrated with his deck that he made the wrong play. 

 

It would not be my last major mistake of the day.

 

Results: 2-1 Win!  Overall 3-1-1


Match 6 vs. Sean Vandover with Death Cloud 

After watching Daniel Sampson’s match against Sean in Round 2, I knew exactly what deck Sean played.  That is a huge advantage for me in this matchup, since my discard has to count.


Game 1

Sean won the die roll, and kicked things off with a turn 1 Sensei’s Divining Top.  I shredded his hand with Duress and Cabal Therapy.  I wondered in my head how he could pull Garruk Wildspeaker, then Death Cloud for 5 in subsequent turns, but hey, that’s exactly why the Top is the key to Death Cloud.  Doran only had a chance to hit him once before Smother took care of it, and that’s all she wrote.

 

Sideboarding Plan: +3 Extirpate, +1 Duress, +2 Mystic Enforcer

-3 Loxodon Hierarch, -2 Profane Command, -1 Doran, the Siege Tower

 

This is definitely not the best plan against Death Cloud, but I had to plan on the fly since I never tested against Death Cloud.  Oops.

 

Game 2

No turn 1 Sensei’s Divining Top for Sean, but he did draw triple Ravenous Baloth.  I desperately prayed for a Cabal Therapy off the top of my library, but to no avail.  Fortunately, I did have Tarmogoyf, Doran, and double Putrefy to hit him for 10 life a turn.  He played Baloth; I Putrefy Baloth and swing for 10.  Twice.  I activate a Treetop Village and swing for the win through the third Baloth.  Even the life gain doesn’t help. 


Game 3

Turn 1 Sensei’s Divining Top for Sean on the play is bad news once again, but sometimes, even the Top can’t help you find the right card.&nbs