Introduction
The Doom Patrol is the only team to come out of DC Legends that hasn’t already been seen in Vs System. Even though they are only a partial team, consisting of only 6 characters, they excited many and are very fun to play. They’re only theme is centered around +1/+1 counters, both generating them and transferring them.
Because I didn’t believe that Doom Patrol would fair well on their own, I decided to mix them with Teen Titans for extra +1/+1 counter manipulation.
- Doom Patrol/Titans: Modern Age, DC Legends
4 Elasti-Girl, Rita Farr 1 Roy Harper Speedy, Mercurial Speedster 4 Argent, Toni Monetti 3 The Chief, Niles Caulder 4 Beast Boy, Garfield Logan 1 Mento, Steve Dayton 4 Zatara, Teen Magician 1 Negative Man, Larry Trainor 4 Robotman, Cliff Steele 1 Koriand’r Starfire, Fiery Temper 3 Beast Boy, Freak of Nature 1 Koriand’r Starfire, X’Hal’s Fury 3 Dayton Manor 4 Total Recall, Team-Up 4 Misfits 4 Call of the Wild 4 Heroic Effort 4 Teen Titans Go! 3 Mobilize 3 Freak Out
Analysis
This deck is simple to play, with the exception of the back-up 2-drop: The Chief. His effect benefits with an extra card, but because it requires the removal of a +1/+1 counter, it is very hard to use properly. Usually, because Elasti-Girl loses her counters whenever she stuns, I remove a counter from her on turns 2 and 3.
Elasti-Girl is easily one of the best 1-drops ever. She enters play as a 3/3, huge for a 1-drop. She never stuns on turn 1 and rarely does on turn 2. However, once her +1/+1 counters are off, she is of little use. Even if you want to use Argent to raise her stats up, she drops them back down on her next stun.
Argent is excellent in this deck, as she is the best +1/+1 counter generator. She never attacks however, giving her the essence of stall.
Beast Boy as a 3-drop is great. His effect is as good today as it was back in the Marvel and DC Origins days. The only problem is managing to draw into Beast Boy. The Teen Titans didn’t get a real search card this set (I don’t like Opitron), which makes it tough to use a search card to find Beast Boy in a team-up deck. With Call of the Wild this Beast Boy has no problems taking down 5-drops in the later game.
Zatara as the main 4-drop is cool. You can intentionally place character cards into your resource row, and as you would usually power-up, instead you get a +1/+1 counter. Beast Boy can get extra counters because there are 7 Beast Boys in this deck!
Robotman is an interesting character. He activate begs to be used, even during your attack step. Rather, I often recruit Koriand’r, just for a nice 10 ATK and flight. Robotman helps to generate counters, but Koriand’r’s free stuns aren’t easily topped.
The 6-drop Beast Boy is the most insane character yet. With 4 Teen Titans Go! his stats get very big very fast. With the initiative, I’d team attack with Beast Boy and another character like Robotman on a lower drop, then use numerous Teen Titans Go! and re-use Robotman’s activate and to allow Beast Boy to clear an opponent’s board.
The 7-drop Koriand’r is the best high drop for this deck. She needs to remain non-stunned for her excellent effect to trigger, and with +1/+1 counter generation from Dayton Manor, Argent and Freak Out she rarely becomes stunned.
Conclusion
Doom Patrol as a single team is pointless. They can only curve up until turn 6 and have no back-up drops. When they are mixed with Teen Titans for obvious synergy, the ability to generate counters becomes much easier. Doom Patrol will most likely never be seen as a competitive deck, but rather the kind meant for play at a Hobby League. The crazy high stats become hilarious at times, at even when a 25/25 Beast Boy gets exhausted by a Chilly Reception, both players can’t help but laugh.
Watch for the rest of the series,
wiiman
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Related to:
Vs System