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The Quest for Worlds-Balance
Posted On 09/12/2007 20:45:17 by BLyons - Read 651 time(s)
The early results are starting to trickle in and right now it looks like Fires of Outland has made a huge impact on the metagame.  There are so many seemingly viable decks popping up not only in foreign Nationals, but also from the first weekend of FoO Regionals right here in the U.S.  

A format this balanced does a few things to our potential deck choices.  First, there doesn't really appear to be a deck to beat like this game has had since its inception.  If there is one, it's probably solo Gorebelly, but there have been events where no Gorebelly decks made top 8, so while it's probably the top dog for now, the gap isn't as wide between first and second as it has been in the past. 

One of the importnant thing from a deck choice perspective is having a deck as balanced as the metagame itself.  In this new diverse metagame, a deck needs to be versatile enough to play against ally-based rush, ferocity based aggro, Alliance control, Horde control, solo control,and even solo rush (Telrander).  Specific matchups will be de-valued and I don't think there's a deck where having a bad matchup against it means you simply can't play like we had with Phadalus before. 

In addition to being versatile enough to handle a multitude of different decks, being comfortable with the deck you are playing will be more important. Knowing what your deck wants to do in any given situation will be critical to success.  During the first round of Regionals, there were only about 5 truly viable decks, Grennan, Dizzy, Elendril, Sen'Zir, and Gorebelly.  Of those 5, Grennan, Dizzy, and Elendril were easily the most popular.  It was possible (and probably also beneficial) to simply test the main decks vs. each other over and over until you understood all the matchups inside and out.  Since there were so few decks, this wasn't difficult.  But with the amount of potentially viable decks out there today, knowing matchups will only be important for a select few matchups while knowing how to react with the deck you're playing to certain situations will be far more important.  Knowing how your deck plays and what all of its capabilities are in any given situation will lead to more wins now than ever before.  I think FoO will see an even bigger emphasis on play skill and the best players will win even more matches based on their superior play skill now. 

Having said all that, we don't have a Regional within six hours this weekend so we'll have a serious playtesting session as we try to narrow down our deck choices for the tournament in Oklahoma City next weekend.  I will be looking for a versatile deck that an handle a diverse field.  Some of my initial ideas regarding both deck construction and deck choice are now in need of some slight revisions based on the apparent balance of the metagame. 

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Viewing 1 - 10 out of 14 Comments


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09/17/2007 12:32:23

"I agree on a exactly what you just stated, BUT is the same true when on a table with equal players? isn't the random luck"



At same skill level, this will always be true, whatever discipline you look at. If everyone run at exactly the same speed, who will win the race...



Draft are popular because you can't win based on the power of a deck only, you have to be at least better then everyone else at reading card, and be good at playing them after that.... I for one like the idea of draft only tournement, if only to remove the burden of high price deck.



In draft, money can't buy you a win.



09/17/2007 09:23:49

"Only women are allowed to change their minds within the same discussion."


Agreed. However, I didn't change my mind: my first response was facetious.



09/16/2007 14:15:23

I feel I am not getting through. I agree on a exactly what you just stated, BUT is the same true when on a table with equal players? isn't the random luck, (I Dared say it! "Luck") not what tips the scale when a draft occurs among peers? Shouldn't playing the game be more important than the ability to pick the good cards out of some boosters. I may have high hopes but teamplay is what I have hopes that could be a part of the WoW experience, if Draft is so highly considered maybe some suport could go towards adding said teamplay to the possibilities a World chapionship presents. And one more thing... Jookie you a woman? Only women are allowed to change their minds within the same discussion ')


 


Quote "i agree with peter, draft is for teh n00bs"


 


Quote "I'm going to say that draft is more skill intensive. "



09/16/2007 13:44:04

"Then why don't we skip constructed alltogether and just draft?"


I would be fine with this.


Peter, one thing I've notied is that good players win MUCH more consistently in draft than in constructed. For example, a good player can sit at a table with mediocre players, play a bunch of constructed games, and will probably win about 3/4 of the games. But if they sit down and do a few drafts, he'll win about 90-95% of the games (from my own experience). Just from that alone, seeing the better player win far more consistently in draft than in constructed, I'm going to say that draft is more skill intensive.



09/16/2007 11:16:17

Then why don't we skip constructed alltogether and just draft?


Let's say you are with me on some points like this one. If all people are around the same skill level when knowing the cardpool and they also have the same experience in drafting!


Add to that there is a random placement on the people aroud the table? They all open up booster packs with a random assortment of cards? They all have had different days so far regarding chemical balance in the breakfast and what their GF/Mum argued with them before they left for the game? They are also random personalities?


They then start by drafting 1 Card out of 15 cards not knowing at all anything about the enviroment, what class the others are drafting (Probably wise to choose something not class based like an ally, but then again if all are equally good at this they too must make that decision, unless random luck might forbid they get a no brain draft card) at the second pick they can get the chance to deuct some information about what 1 person before them has choosen and also under time  pressure draft 1 card that havnt get picked, at some point the booster go full circle in wich case you had a tough choice you can have a luck enough to see the other card come back to you. A) Because noone else used it and if it is a class based card you get a hint on what class is NOT played by anyone else or B) it was a super booster with goldcards all 12 and the one able to pick had to let go because he drafted for a slot he was in dire need hoping to see it again when he had a full round on the pack. After all cards are dealt and now it is counter clockwise same same but different. Also sneak in a rare drafter that had a bad steak on winnings at first day OR even the random noob who picks cards that could have been yours.


So when all cards are drafted you get to build a deck with much luck there are even cards with synergies in there but compare to a constructed deck where you have 4 copies of the cards that makes your deck you have 1 or 2 and if you are randomly unlucky you wont see any of the good picks during the whole draftgame. Would that be a game based on skill as a major factor? I do agree many peole have skills and therefor prevail many a times in major events. What I was trying to state was that a wonderful game as WoW is a teambased 2 on 2 or 3 on 3 would be such a more skillbased than randomed event and more fun to watch.



09/16/2007 08:39:52
The best players win in draft a lot more often than in Constructed.  In Constructed for example, a very average player can pick up an Omedus rush deck and do very well on the power of the deck.  Draft is easily the most skill-intensive format in a game.  I think the reason you saw so many people fall from the top of the standings after good Day 1's was because they were simply wretched at draft.   There is very little luck in draft. 


09/16/2007 04:15:36

Random!


From Wikipedia : "The word random is used to express lack of order, purpose, cause, or predictability in non-scientific parlance. A random process is a repeating process whose outcomes follow no describable deterministic pattern, but follow a probability distribution."


But if you say the winner in constructed do not need the same knowledge about the cardpool as the person sitting at a draft table I am lost. Only difference, and sure is a big one, is that you work on building a deck under time pressure. And you have absolutley no idea what the persons half of the oponents are building. You can if lucky derive some from the information you are given by the missing cards in the booster you get sent to you. But when I say random i mean you get 15 cards aprox. and the first booster you get to choose one and then send the package on to the next person. Then you get another random booster from wich you are suposed to build a 40 card deck or 30 depending on format. and when you choose your first, second and third card you still have 50% unknown cardpool. How much consistency and planning you think that is?


I didn't want to be disparagin towards the people fond of reliving christmas whenever they draft. But playing this game ought to be more about sportsmanship than who is more lucky. So many fell through in Nationals after excellent standings the first day that you would have a hard time to tell me there is not a VERY random process going on in draft!



09/15/2007 19:30:20
Draft isn't random. You pick every card. Sealed is random. Draft probably requires more skill than constructed, because you have to have a much broader knowledge than just the current metagame.


09/15/2007 18:32:12

i agree with peter, draft is for teh n00bs



09/15/2007 14:01:39

We are a group of players here in my hometown in Sweden that let our cards be lend to whomever is in a serious competition. Maybe I'm just lucky. But as BLyons point out we all play different decks because we like to have some fun when playing so there is enough cards in our common cardpool. Our gaminggroup only took 2 places for Worlds but the rest had fun in the Nationals and I hope we as a group will keep playing this fun and intresting game for years to come. If you do not have the cards needed, E-bay and other card sellers can sell just the specific cards one need for a high price. It beats open 10 boxes of boosters and not finding what you need. Also scarsness is the mother of all inventive decks!


The thought of a deck able to play well against many decks are not an easy task but having your local gaming comunity play with "Proxies" at small non regional tournaments will help your overall knowledge of the game and also make people aware of the strengths and weaknessess of certain decks without spending a fortune on cards. I have been Mr Suitcase ever since I started playing TCG's back in -94 and I know it is fun to have all the cards but it is a turn off for most people to see that some can afford all cards when some can't. I realized that myself when my computercompany went bancrupt and suddenly I didn't have the money to spend as I used too. But friends help eachother out.


Back to the discussion about the metagame. It would be great if the Metagame would be balanced all the way to Worlds so that player strength would prevail instead of owning the "right" deck. But not trying to comendeer this Blog I must ask! Isn't the draft something that should be cut out? To have a true World championship where teamspirit and olympic ideal would be the beacon to shine upon the gaming comunity by having teamplay as a factor on whom is the true WoWTCG champion of the world instead of a random process where you can end up choosing wrong because you lack the insight and mental awarness of what the other players was dealt and what they pick?




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