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Deck Scheme: Total Containment
Posted On 07/12/2008 11:59:57 by lightningsaphira94 - Read 3218 time(s)

The game of YGO has been completely dependent on Effect Monsters for an extensive amount of time now. With every deck that shows up at SJCs having only Effect Monsters in their monster lineup, we can easily infer that Effect Monsters are the center of everything. If we didn’t have Effect Monsters, every single deck that is currently top tier would disappear, and the number of playable decks would reduce to two or three.



The top decks at the moment are filled with cards that can work well together to control the duel, like the Gladiator Beasts, Six Samurai, and more. Every deck at the top right now uses Effect Monsters to work together; even if they’re not as specific as Gladiator Beasts or Six Samurai (Monarch decks use Treeborn Frog for Tribute Fodder). These are the reasons why, without Effect Monsters, every deck that’s doing well at the present will fall apart.


Through the years, UDE/Konami has released multiple cards that can negate Effect Monsters’ effects. Today I’ll be exploiting a deck that totally contains the opponent, controlling their every move, deciding which plays to let happen and which to prohibit.


Total Containment – Total: 41


Monsters: 17

3 Doomcaliber Knight

2 Harvest Angel of Wisdom

2 Bountiful Artemis

3 Chainsaw Insect

2 Goblin Attack Force

2 Mask of Darkness

2 Van’Dalgyon the Dark Dragon Lord

1 Marshmallon


Spells: 6

1 Smashing Ground

1 Fissure

2 Lightning Vortex

2 Soul Taker


Traps: 18

3 Solemn Judgment

3 Skill Drain

2 Forced Back

3 Divine Wrath

1 Mirror Force

1 Torrential Tribute

3 Dark Bribe

2 Magic Drain

To organize the article to make it easier to read, I’ll go through the cards that I’ve included in the deck by the Card Type (Monster, Spell, and Trap). I’ll start with the Monster Lineup.

Monsters

3 Doomcaliber Knight

2 Harvest Angel of Wisdom

2 Bountiful Artemis

3 Chainsaw Insect

2 Goblin Attack Force

2 Fusilier Dragon, the Dual-Mode Beast

2 Van’Dalgyon the Dark Dragon Lord

1 Marshmallon

There are only 3 cards in the monsters that can negate monsters’ effects, and those are 3 copies of Doomcaliber Knight. Doomcaliber Knight is a good beat stick that can run over most 4-star monsters, and its effect works very well even if the opponent knows it’s coming. I’ve decided to include all of the standard monsters that work well alongside Skill Drain. I didn’t include cards that would be extremely strong without their effects but just downright horrible with their effects because Skill Drain doesn’t always come up at the right times, and I wanted to reduce the number of dead draws.

Because of the large number of Counter Traps that I’ve included in the deck, I’ve decided to include a couple of the normal Counter Fairy monsters: Harvest Angel of Wisdom, Bountiful Artemis, and Van’Dalgyon the Dark Dragon Lord. Marshmallon is there for the sole purpose of stalling, which almost always guarantees that I’ll draw a card the next turn. Its second burn effect also comes in handy in many situations.

Spells

1 Smashing Ground

1 Fissure

2 Lightning Vortex

2 Soul Taker

I haven’t included too many Spell Cards, and I think you can guess why. We don’t need many of the staples traditionally included in the Spell Lineup. We have Counter Traps to take care of most of the opponent’s threats. The only important cards to include were Removal Agents. Because of the many monsters that will almost always be on my side of the field, it’s pretty likely that they can be used against me (Brain Control, Enemy Controller). Also, with Special Summoning going on left and right, it’s pretty easy for the opponent to pull out a big monster. These Spells give us an easy way to get rid of them.

Traps

3 Solemn Judgment

3 Skill Drain

2 Forced Back

3 Divine Wrath

1 Mirror Force
1 Torrential Tribute

3 Dark Bribe

2 Magic Drain

The Traps are a pretty big part of this deck, and that may seem a bit crazy to some of you. However, cards that would destroy the deck like Jinzo or Royal Decree can easily be stopped with cards like Divine Wrath and Dark Bribe. Something that might seem a little strange: Forced Back. After some testing, I’ve found that it’s extremely useful. You can stop anything that your opponent summons, even if it’s a Jinzo. Forced Back has come in very handy in multiple situations when I was testing this deck. I’ve included Traps that negate everything, from Summons to activating Traps, there’s an answer to anything in this Trap lineup.

That’s basically it; Give me all your feedback concerning this deck. It’s a bit rogue, I know, but after some testing, it may get a lot farther than we expect. Send all comments, feedback, deck fixes (remember, read my Submittal Guidelines for more information), questions, and Article Requests to me via email at lightningsaphira94@gmail.com!

Have Fun and Play Fair!

Ed

Tags: Deck Scheme Total Containment Skill Drain YGO Yu-gi-oh Article Ed On Tcgpla

Related to: Yu-Gi-Oh!



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Viewing 1 - 7 out of 7 Comments

07/25/2008 20:44:11
good luck top 2ing  3 SJCs, unless your hugo adam


07/15/2008 03:05:00
Ive tested this deck, its just condradicts itself too much. I reccomend CO Burn if you like this concept though.


07/14/2008 23:23:02
With a deck like this, built around stopping effect monsters, I'd expect to see a copy of Scapegoat and a copy of Destiny Hero - Plasma built into it. Practically nothing is as terrifying as seeing a Plasma hit the field, suck up your biggest monster, and make your monsters vanilla.


07/14/2008 19:31:24
Dude! You're going to have to either win 3 SJC's or wait until their's a reprint of DCK.


07/14/2008 19:30:01

nice



07/14/2008 10:32:48
Love the concept. With 3 doomcaliburs it has to be one of the most expensive decks ever built and not really something the average person will be able to play outside of decktesting. I'm a little concerned that a full 7 monsters in the 17 card line-up are dependent on drain, and a full 8 of them are actually hurt by drain. That doesn't make drain the most optimal choice for this deck I think. Granted, its a little less consistent at its goal to stop monster effects without it, but a lot more disruptive I think if you can really depend on the rest of your line-up to work.


07/14/2008 10:24:46
looks a little evil..... just a little...




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