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Something's Fishy: Monoblue Merfolk in Standard (Pt. 1)
Posted On 05/18/2008 15:43:18 by Slaughlin - Read 1266 time(s)
With Pro-Tour Hollywood just 7 Days away and regionals looming right around the corner, many of you are probably still looking for a deck to play for Standard, or trying to figure out which decks to include in your testing gauntlet. There are so many viable decks this season...from Faeries and Rogues, R/G variants including Big Mana and the Aggro builds, and Revelark Combo, just to name a few. Im here to tell you about my favorite deck this season, Merfolk. This is the build that I'm currently running on Magic Workstation.

// Lands
4 [MOR] Mutavault
18 [BD] Island (3)

// Creatures
4 [SHM] Cursecatcher
4 [U] Lord of Atlantis
4 [LRW] Merrow Reejerey
4 [LRW] Silvergill Adept
4 [MOR] Stonybrook Banneret

// Spells
4 [LRW] Ponder
2 [SHM] Mirrorweave
4 [CS] Rune Snag
4 [TSB] Psionic Blast
4 [LRW] Aquitect's Will

// Sideboard
SB: 4 [CS] Flashfreeze
SB: 4 [5E] Remove Soul
SB: 4 [LRW] Cryptic Command
SB: 3 [TSB] Prodigal Sorcerer

I've had alot of success testing this deck against many of the top tier decks, and definately feel its a strong contender for one of the top decks in standard. Its very versatile, very fast, and has great staying power for an aggro deck. For the first part of this 2 part article I'm going to give you a card for card analysis, letting you know why I choose to play the cards I do.

Cursecatcher- Pseudo-Force Spike that can attack...ok. Spiketail Hatchling was good for fish and this guy is great for this deck. He's amazing against faeries, allowing you to play past their Rune Snags on your turn 2 Bannerets, and with 8 Lord in the deck, he's never really that bad late game, unless you're already losing.

Lord of Atlantis- Makes your guys bigger and gives the Islandwalk, which is key to the decks success. Plus he allows for some crazy fun tricks with Mirrorweave..I'll explain those more in depth later.

Merrow Reejery- Also makes your guys bigger. His ability to tap or untap any permanent you wish is very helpful, breaking late-game stalls and allowing for explosive draws out of the gate with Banneret.

Silvergill Adept- Drawing cards is good. This guy makes Ponder so much more effective. I keep way to many explosive 1 land ponder adept hands because I really never have to worry about not drawing atleast 1 extra land in the 3+ cards that ponder lets me see.

Stonybrook Banneret
- Makes all Merfolk and Wizards cost 1 less to play...'Nuff said.

Ponder- Alot of people ask why I use ponder instead of Ancestral Visions. Visions is just to slow in this format, plain and simple. With all of the aggro running around, you are usually dead before it has a chance to go off.

Mirrorweave
- My favorite card in the deck. This card is gamebreaking nearly every time I play it. Opponent have 8 Creatures and you have 2, one of which being a Lord of Atlantis...NO PROBLEM! Just Mirrorweave the Lord of Atlantis and you have 16 power of Island walking goodness. Upkeep Mistbind Clique? Ok..just target one of your merfolk...no champion=no tapped lands. Also stops terror effects providing your opponent has an artifact or black creature.

Rune Snag- Just a counter, helps protect your key spells late game, played in alot of decks, so the cost to pay gets fast quick, which can be a disadvantage.

Psionic Blast- Great card. Kills large Faeries, Wilt-Leaf Lieges and Cavaliers, lots of large creatures that are commonly played, and are in the way of your fish, until you can establish Islandwalk. I haven't seen many builds run this card, and I just don't get it. It surprises alot of people, and helps steal games in which your opponent has stabalized.

Well...thats the main deck. Join me tommorow as I discuss matchups and sideboarding strategies, as well as the other variants of the deck. I hope everyone who reads this gets some good information out of it...until next time..thanks for reading!



Tags: Magic Merfolk The Gathering Swamp Island Mountain Plains Forest Type 2 Stan

Related to: Magic: the Gathering



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Viewing 1 - 10 out of 11 Comments


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05/20/2008 21:21:39


TMs-Rock wrote:
No sages no Cryptic, ouch. Cryptic is like 99% of the time game winning for this deck, and sages dousing in this deck is like one of the most OP counters, the point of the deck is to always play 1 card draw for another so you can constantly drop creatures and cantrip creatures on the board. I would really recommend u retesting the deck.

Hi TMs, my original version ran both sages and cryptic, but I dropped them for Aquitect's and the Psionic Blast.  I've tested this deck alot, and found this version fits my particular playstyle the best.  I've had alot of success with this deck, which is the reason I decided to write the article in the first place.  Thanks for reading ;) 



05/20/2008 17:46:08
No sages no Cryptic, ouch. Cryptic is like 99% of the time game winning for this deck, and sages dousing in this deck is like one of the most OP counters, the point of the deck is to always play 1 card draw for another so you can constantly drop creatures and cantrip creatures on the board. I would really recommend u retesting the deck.


05/20/2008 17:03:53
I'd also like to add that the second part of my article will be up later today, I had a problem with the site yesterday, which I assume most of you had, and it would not load. 


05/20/2008 17:02:11


rpitcher wrote:
Interesting list and nice explanations. There's seems to be a lot of options available for Merfolk in Standard right now.

No main deck Commands surprised me. Can you explain that some? I'm not arguing, just curious.

 My first build of this deck ran command maindeck, but I removed them during testing because I felt it was too slow for me.  Cryptic Command is a great card, but I found I'd rather be casting guys and/or mirrorweave on the turns that Cryptic Command was relevant.



05/20/2008 14:37:27
Interesting list and nice explanations.   There's seems to be a lot of options available for Merfolk in Standard right now. 

No main deck Commands surprised me.  Can you explain that some?  I'm not arguing, just curious. 



05/19/2008 17:45:10
I am playing this deck with a different build. I think negate is better than rune snag. You can board it in a faires-heavy meta, but most of the time you want to stop sulforous blast or wrath from wiping you out and don't care if they resolve creatures since yours islandwalk. Negate is better than snag in that case as it is always a hard counter no matter how much mana they have.


05/19/2008 15:42:29


snowden wrote:
You really do need the white for SB Forgers. They're so, so, so very
good it's practically insane not to include them when doing so is so
simple for the mana base. I was playing a different deck last week, but
it was white with Forge Tenders. They litterally just blanked his
entire deck, and almost no one has caught on by bringing in Sulfur
Elementals yet.

 After my testing on MWS yesterday, and seeing the meta-game breakdown of Magic-league.com's standard trial, I will definately be switching to the white SB plan.  13 red decks with 8 merfolk and 7 Fae decks. I agree that w/o dousing banneret loses a little bit of his shine, but he still lets the deck just do stupid stuff sometimes.  With Meerow Reejery and all the 1 drop/Pseudo One-drops that the banneret allows, I can dump my hand on turn 4 and have counterspell back up.  



05/19/2008 11:41:34
Additional thought: Banneret loses a lot of luster when you're not playing with Sage's Dousing or Sowers.


05/19/2008 11:39:35

You can play Ponder AND Visions, you know...most GT approved Fish decks did, pre-cursecatcher. Quite frankly I don't like Rune Snag in this deck...Visions could easily go there.

 

You really do need the white for SB Forgers. They're so, so, so very good it's practically insane not to include them when doing so is so simple for the mana base. I was playing a different deck last week, but it was white with Forge Tenders. They litterally just blanked his entire deck, and almost no one has caught on by bringing in Sulfur Elementals yet. 



05/18/2008 21:38:50


Charlesovery wrote:
Like the Psiinic Blast tech, however do you sideboard it out against RDW?

Yes.  I take out the blasts and bring in Flashfreeze.  Doing damage to yourself against a deck that can just randomly burn you out outta nowhere is bad times.  RDWs is definately one of, if not THE worst matchups the deck has,  which is why I'm considering the white splash for a more versatile sideboard.

 

Thanks again for reading! 




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