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Batteryman: One Batteryman at a time
Posted On 05/15/2008 12:00:45 by dragon0466 - Read 896 time(s)

Ever Since Light of Destruction was out in japan, i want to since to one deck for at lest a few months without quiting it. i pick lightlords (or Lightsworn in English). after i found out that almost all of them were super rare and higher, i knew i got to pick a different deck to use. then i remember the batteryman deck. so i look if anyone made any good deck list for them and didnt find one i liked untill i found called Batteryman Boom by AD_Taylor. i liked it but it drew bad time later in the duels and D.D. Crow kills the deck so i fix it up to this:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 

Monsters: 17 

2xBatteryman Industrial Strength

2xBatteryman Charger

3xBatteryman AA

3xBatteryman D

3xBatteryman Mirco-Cell

3xCyber Valley

1xD-hero Disk Commander

 

Spells: 15

1xMonster Reborn

1xMachine Duplication

1xHeary Storm

1xPremature Burial

3xInfreno Reckless Summon

3x Short Sircuit

2xBattery Charger

2xHand Destruction

1xLighting Vortex 

Trap: 8

1xTorrential Tribute

1xMirror Force

2xLimit Reverse

1xReturn from the Different Dimenison

2xThreateng Roar

1xGravtiy Bind

 

I find the Deck has less bad hands now and even if they crow you. you just return for game

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

heres the  differences:

-2 Guardian of Order out: i find them kinna too slow.

-1 Battery Charger: i find that i draw too much of them and i remove alot

-2 Card of Safe Return: same as top

-1 Threatening Roar: replaced for a Mirror Force

............................................................................. 

+1 Cyber Valley: For some reson, i cant play valleys unless i use 3 and dup

+1 Machine Duplication: i will just say 1 thing: Valley Dup

+2 Hand Destruction: the deck nees more draw power and good to toss AA

+1 Mirror Force: replaced for a Threatening Roar

+1 Return from the Different Dimenison: remove 2 AA for the Steath and 1 for his  ..........................................................effect and return for game?

when i enter a toureny, i will a report.

 

If u have any tips or good batteryman decks tell me

 

later

 

Related to: Yu-Gi-Oh!



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Viewing 1 - 2 out of 2 Comments

05/15/2008 18:18:29
Strength can be a dead draw early but hand destion fixs that up and strenght can be use with shot cirurt but i m trying to add order in the deck too.


05/15/2008 12:16:43

"-2 Guardian of Order out: i find them kinna too slow."

WHAT? GoO is one of the most powerful additions this deck can have. After pulling off some nice Special Summoning, wouldn't you like to get that extra shot of attack power to get over Jinzo or Monarchs? Industrial Strength can be even slower and more dead early game, yet you run that (and for good reason, too.) 





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