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SJC Nashville. A BIG Surprise.
Posted On 05/11/2008 20:12:58 by LIGHTNINGBLITZ - Read 19160 time(s)

Finally, DaD decks have been hurt with a swift mid-format ban change.  By that I mean nothing, it was sarcasm. Dark Armed Return was slowed down but the SJC regulars simply played DDR and Escape from the different dimension. 14 out of 16 decks were DaD variants. This proves the efficacy or effectiveness of DaD. The top players used innovation to whip versions up which ranged from Ladd builds to just as powerful builds with a single copy of Cyber Valley.

Who won?


Jason Holloway. His DaD version featured Ladd and two copies of DD Crow. Two interesting tech cards and even more so when played together. His Magic line-up was interesting at my first glance, it had 1x Trade in. Interesting due to the fact is seems a little random, although I use it he only three targets. I got from this; his build was a little rushed. With time, I am positive he could produce a stronger build. Future competition will see more DaD builds.

His deck also removed emphasis on the removed cards onto the power of a dark deck. He only ran three RFG return cards, while main decking no DDR’s, which I for one expected to find in day two. Two additional interesting Trap cards were Mind Crush and Trap Dustshoot. These two were in a couple top 16 deck lists.

There were some interesting cards utilized this weekend.


Two cards stood out to me. One was a personal surprise, Caius. He is a good card; I was just surprised to see he built into a deck in such a short time frame. I was equally surprised by some decks using PWWB. This format can allow cards to be removed from play or added back to the deck, but when players would like a card in the grave for DaD, PWWB was a good solution.

A few other notable cards include Solemn Judgment being used in any deck except Six Samurai and Gladiator Beasts and the combo of Mind Crush and Trap Dustshoot. They are good cards and together can make some great combos but were underused in this DaD format.

What was underused?


The top 16 had no Zombie decks, no Six Samurai decks or no Gladiator Beast decks. Given, I think that to perfect six samurai to my playing style took months; I just assumed that some players would have these decks built. Future SJC’s will feature these decks for sure. This SJC proved that DaD is not going away, but this SJC did prove that the DaD return was hurt and now would require more set-up and skill to pull off.

Underused cards?

 I for one expected to see more DDR's. It is an excellent RFG card that is just as effective as other RFG support cards. Also, the speed lost by Allure could have been picked up by Trade-in due to the high level monsters such as DMoC and Darklord Zerato.

What does this mean for the metagame?

It means little. DaD can and will be played but due to the deck lists and that most were DaD returns, the dark return will not go away. But, Ligh of Destruction does have a couple powerful deck types inside of it and other decks like Six Samurai, Zombie and Gladiator Beasts should be anticipated.

Related to: Yu-Gi-Oh!



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Viewing 1 - 3 out of 3 Comments

07/12/2008 14:04:27
Look out boys and girls cause the DG deck is coming to clean house in the Shonen Jump Championship in Seattle, Washington no DaD will stop my DG deck


05/13/2008 21:51:31
DDR has it's draw backs but it can be set-up for a OTK, hence I thought it could somewhat replace what DaD had lost.


05/13/2008 08:40:25

PWWB was never really gone, it just took a back seat during the DAD era, because as useful as not sending a monster to the graveyard was, it was also what killed the card. because you'd want to use it on a threat like DAD itself, but what good would that do, if they would draw it again, with still exactly 3 Darks in the graveyard ? That's why people experimented with raigeki break, and then just gave up on the whole reactive discard stuff. And solemn has seen a steady increase in play for nearly 6 months. Your exclusions weren't correct either. Solemn has been a staple choice for samurai decks since fall of 2007, and the better gladiator beast build doesn't shy away from protecting its on the field investments with some solid negation either.


 


DDR on the other hand sees less play because it has a discard cost. If the opponent has a set dust or MST, you just dug yourself into a huge hole.


 


The Crushshoot combo on the other hand has been solid, taking the place of perennial favourites like Mirror Force. Where these days Mirror Force is more likely to get blown up, crush and shoot tend to play into the tendency that while decks are fast and strong, you generally have more information about your opponents hand and can use that to your advantage to limit the damage before it hits the field, or to keep the pressure at bay while you get in some damage.





*** MyTCGplayer ***