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First blog post. Tell me what you think about my writing skills.
Posted On 05/08/2008 13:51:05 by diabolic321 - Read 326 time(s)

Hello.

 

I wanted to write about Magic: the Gathering for some time. One day I noticed these nice blogs at TCGplayer.com and decided to give it a shot. I didn't want my first piece and all the other jewels of insight that are surely going to follow be bad, so I, understandably, held back until I could test some decks and write something constructive or even metagame breaking. That is going to take some time, because State exams are approaching and I must study, so no testing for me right now. Yes, I know how sad that is.

 

However, when the last exam is over, I am going to start seriously testing for Lithuanian Nationals 2008. At least i hope so. Sometimes procrastination rears it's ugly head upon me and nothing gets done. Yeah, that is really sad.

 

Anyways, today I wanted to talk about one deck.It is a well-known archetype called RG Big Mana a.k.a. Mana Ramp. I believe that everyone knows what it seeks to do, so I won't start explaining. Anyways, I think that this deck has great potential to remain one of the Tier 1 decks in today's Standard.

 

The list:

4x Highland Weald

4x Treetop Village

2x Fire-lit Thicket

2x Mouth of Ronom

6x Snow - Covered Forest

6x Snow - Covered Mountain

 

4x Wall of Roots

4x Tarmogoyf

4x Siege-Gang Commander

3x Cloudthresher

2x Murderous Redcap

 

4x Harmonize

4x Skred

3x Primal Command

4x Sulfurous Blast

4x Into the North

 

Sideboard:

4x Mwonvuli Acid Moss

3x Krosan Grip

2x Avalanche Riders

2x Vexing Shusher

2x Akroma, Angel of Fury

1x Primal Command

1x Cloudthresher

 

The list looks normal, there is nothing strange about it, cards explain themselves. I can see only a couple of problematic issues:

1. Cutting of Garruks. To explain myself, I can only say that I feel that they do almost nothing in a good number of matchups. They only die against RDW. you could say that it saves 3 life, but there definitely are better and efficient ways of gaining three life than a card with converted mana cost 4. Does Kitchen Finks ring any bells? :) Also it doesn't really do anything against Faeries. I may be wrong, but the nasty buggers jus fly over the tokens. Their clock is probably faster than Ramp's so racing is not an option. I may be wrong about this. Strangely, no one plays Faeries in my shop. In my scarce experience Reveillark doesn't care about Garruk too. He just bounces the tokens.

The card is one of the best in Standard, but not suited for this fast metagame.

 

2. Murderous Redcap. Some people dislike this card a lot. They say that it's place is in a recursion deck like Mannequin and nowhere else. I would have to dissagree. It is a removal spell against aggro. It can stop some RDW creatures before dying. That can't be said about Garruk though. If you have a Siege-Gang on the table and untap with both of them in play then you can deal 5 damage to the face or sweep opponent's board. Let's remember the 2 damage it dealt when it came into play. It is quite expensive mana-wise, but worth it in my opinion. That needs a lot of extensive testing that i can not manage yet.

 

Well, that is all i wanted to say this time. Please tell me if my writing is a torture to read or a blessing to your eyes and minds. I would really like to get some opinions about my most probably lacking writing skills. 

Tags: Introduction Writing

Related to: Magic: the Gathering



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Viewing 1 - 3 out of 3 Comments

05/11/2008 22:39:55
@ spiffy  You know a SGC can throw himself right, that's 8 damage for one card, sure it's a lot of mana but isn't that kind of what big mana is all about?  Also 4 blockers in the face of a swarm of elves is nothing to sneeze at.  Cutting SGC from a big mana deck seems like the worst thing you could do to it. 


05/09/2008 12:45:23

My suggestion is Mudbrawler Raiders and Manamorphose. They may seem a bit base, but they will both help a lot. Also, and I hate to say this, maybe getting rid of Siege Gang would help. This isn't a goblin deck and if you aren't making lots of gobbie tokens with say Mogg War Marshal then Siege Gang simply throws three gobbies and then sits there.

 

Another note- Stick Raking Canopy in your sideboard. Just say NO to faeries. ;) 



05/09/2008 11:17:12

I did some testing with this deck before Shadowmoor came out and I just felt like I could never win a single game with it, and when I did win I felt more like my opponents deck was just craping out than mine was doing anything.  Maybe I was playing it wrong, but I think this archetype is a little to slow for the current standard.

 

On the other hand this was a good read.  My personal dislike of this deck aside, I enjoyed reading this.  Keep it up.

 

Bob 





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