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Meet Lionar's Shaman Brother
Posted On 05/07/2008 00:28:48 by madjinn

Nevermind genetics. Lionar has a brother and he's a troll shaman. Why do I say he's Lionar's little brother? Because the Blood Cursed control deck was the inspiration for this shaman counterpart. Especially in the ally base. But this traitor-flavor, Kil'zin shaman deck has a bit more of the aggro to its name and has a better early answer to Myriam Starcaller. It packs redundancy like the Lionar version does, but of a different kind. So what am I talking about? Take a look:

 

HERO(1)

 

Kil'zin of the Bloodscalp

 

ALLIES (25)

3x Voss Treebender

4x Xanata the Lightsworn

3x Vexmaster Nar'jo

3x Sha'kar

4x Tatulla the Reclaimer

2x Doshura Risestrider

4x Ras'fari Bloodfrenzy

2x Ishanah, High Priestess of the Aldor

 

ABILITIES (23)

4x Storm Shock

3x Purge

3x Death Shock

4x Element's Fury

3x Mana Spring Totem

3x Earth Shock

3x Totem of Decay

 

QUESTS (13)

3x Thwarting Kolkar Aggression

3x Finkle Einhorn, At Your Service

4x Chasing A-Me 01

3x Forces of Jaedenar

 

SIDEBOARD (10)

4x Chill

3x Healing Wave

2x Shadala

1x Doshura Risestrider

 

 

First things, first. The obvious question. Why Kil'zin over Lionar? To that, I'd say: bad question. Kil'zin isn't necessarily significantly better than its warrior counterpart. What he is, is a viable alternative, one who offers different tech and strategy for a perhaps different meta environment than the warrior version. It's all in the cards, so to speak.

 

Though they're sideboarded, Chill beats out Intercept in any context except synergy with Doshura (it makes up for this in synergy Sha'kar) and Healing Wave turns the tables in a close/mirror match where often the winner's decided by who went first. Element's Fury puts extra damage onto the hero while taking out a plethora of 3 health allies, including common protectors like Xanata, and Death Shock does the targeted ally destruction job of Sudden Death at instant speed in the later game without the drawback of being interruptable by a single point of damage. Plus going troll allows you to run Thwarting Kolkar Aggression, which has surprising effectiveness in the longer match-ups that this deck tends to bring.

 

 

Card for card, how does this build work specifically?

 

Voss Treebender gets around Xanata and other troublesome protectors in the early turns to start putting on damage until you can play an Element's Fury or Doshura to brush their allies out of the way. He's especially useful against Xanatas who the Vexmaster just can't deal with.

 

Sha'kar is the prize anti-Myriam tech. If you've played your cards right, come turn 4 or 5 a Starcaller deck will only have the 4-cost untargetable out along with a protector to keep her alive. Flip Kil'zin on the protector and, having dealt nature damage, send in Sha'kar to eat up the troublesome untargetable. He also synergizes with Storm Shock, Element's Fury, Death Shock, Chill and Earth Shock for 3-cost ferocity, but his inclusion is practically contingent upon having nature damage through Kil'zin's flip.

 

 

Storm Shock is all about putting on damage. Originally, I had it sideboarded with Chill in its place, but Chill only seemed to play better in match-ups where the hero was doing a part of the attacking, like a Serpent deck, solo Rogue or Warrior, or Feral Druid. Like Chill, rarely will you take out an ally with it, but it deals 4 times the damage onto their hero for the same bargain-rate cost.

 

Death Shock is almost worth playing just to have your opponent scratch his head in wonderment when you run your hero into an opposing ally just to get the damage on to Death Shock the little bugger away. This will take out bigger protectors like Kulvo when Element's Fury just won't win the day, plus it's one of the better techs a shaman has against big control drops late in the game. Which is also why I included...

 

 

Totem of Decay. I went back and forth on this one for a while. Generally, you'll only see it out for one turn. Or two at most while you opponent holds back his hand until he draws an answer for it. But for a shaman class with no direct ally destruction, it's often at least the 4 cost Vanquish you would have included anyway. Plus it has the added utility of being able to destroy abilities and equipment as well, though it's opponent's choice. Totem of Decay is always an EoT play.

 

 

Mana Spring Totem is an always EoT as well. It's this deck's Bloodrage. A little cheaper and easier to destroy but as close as shammies can get. At worst it's pay three to and draw one. But if it stays out it's supreme card advantage without the bloody drawback.

 

Earth Shock is removal and interruption, plus its a hefty four to the dome when the match is running close. Granting that no Lionar's I've seen run shields, Earth Shock's a better card all-around then Shield Bash, despite it's additional cost of one more resource.

 

***

 

Ras'fari is one of the roads to victory (not quite a win-condition, but close). The real win-condition is attrition, so you play aggro when you can and control when you need to do make sure you have answers to whatever they might be playing. Chasing A-Me 01 brings your Ras'faris back when you need them.

 

Shadalas are boarded in for ability heavy match-ups, like Feral Druid or Combat Rogue, or situations where dangerous abilities get placed directly on your hero, like Shadow Weaving.

 

Mirror matches with Lionar are just that, mirror matches, with the exception that Smash is a dead card and you have Purges to turn their Bloodrages into an damaging Gahz'ridian. Watch out for Felsteel Reapers, Deafening Shouts and big health control allies, but the answers are pretty much all there for all of these kind of cards if you prepare yourself in advance to handle them. Serpent decks may be a bit of the luck of the draw pre-sideboard, but post-boarding you should be able to shut one down.

 

So as we wind toward Realm Championships in a matter of a week, take a second to test out Kil'zin against the meta that you think you might face. And regardless, get a couple wins for me while I sit home grumbling that Qualifiers were on the same day as graduation...

Tags: Warcraft

Related to: World of Warcraft TCG



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Viewing 1 - 10 out of 13 Comments


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05/09/2008 09:55:57

The warlock decks I tested against was a very updated version of Matt Markoff's Orlando DMF deck.  If they can get a drain mana out without you holding a purge (EoK can even take care of that if they are planning) and have a few protectors to allow it to sit for a few turns, then it is GG for me.

 

Keep in mind that was when I was playing more shaman control style (like alliance shaman traitor tends to be).  I found the red version (and yours should) fair much better against warlock control since they weren't allowed to sit back with drain mana for multiple turns due to additional threats you could bring to bear on them.



05/08/2008 13:02:31

Your points about Storm Shock are fair. I was trying to avoid equipment altogether because gray-hate is in every deck these days in spades especially that one Lionar deck, but I'll give Perdition's a try and see how it works. Thanks for the comments and the congrats. It's a relief to be finally done with school.

 

-Ryan 



05/08/2008 11:00:19

I gave that Shakar is an ok answer to Myriam, but only really ok in my book and not great. I dont think Voss is a good use of deck space unless your concern is racing the opponent, or you think he is likely to trade with a quality drop. I don't think most control decks want to initiate a race on turn one, but I guess maybe these cards work. Obviously, my points are absed on impressions and not extensive experience with the deck.

Again, I think those cards would be pretty good choices if you went a slightly more dedicated aggro route and cut Totem and Ishanah. That, imo, would be a solid mid-range deck.

Your comments on Storm Shock are really confusing. It's aggro "after control," yet you find it a feasible turn one play? It's a full-on aggro card in a control deck. One card that deals four damage once, even for one resource, is not doing any of the things you seem to want your deck to do. You want to be a control deck, you need cards to stabilize. You want to be an aggro deck, you need to present resilient threats. A card like Perdition's Blade would do both of these. Storm Shock's applications are pretty strictly useful in the all-out burn deck, perhaps useful in a more aggressive deck, and not really anywhere else. Including it merely for curve reasons doesn't work for me.

Have fun at graduation, and congrats.



05/07/2008 21:36:08

Alright, I'll start from the top and work my way down here with replies. Ultimately, I'm not arguing - as I tried to say in my article - that these shaman cards work better in any way then their relative counterparts and equivalents in different decks but that they fulfill similar functions with different utilities, which I want to make clear from the onset.

 

@MagWeasel

Sha'kar is not as you said control, but in this deck that's how you play him. He's a meta choice, like Voss Treebender who gets around Xanata's until turn three when you can Element's Fury him away.  If the board's not clear of protectors or if  there's not a good four-health target for him to trade with, he generally gets faced down. I definitely think you're misevaluating him as an good answer to Myriam Starcaller. Combined with Kil'zin's flip, you can consistently burn through whatever protector (unless it's Kulvo Jadefist) your opponent has out and Myriam Starcaller directly after. Ras'fari is obviously the fundamentally better "answer" but you can't play him until turn 6.

 

Storm Shock is not control. Storm Shock is aggro after control. You play it turn 1 if you couldn't find that Voss, and you play it after momentarily clearing their board of threats for a quick four damage for a single cost. As I said in my article and in my replies, Storm Shock rarely takes out an ally, but its four points of damage for a bargain cost.

 

While the cards in the decklist may look confused, the strategy behind the deck is not. You play the deck in the mindset of control. The cards are used in aggro decks but the point here is not to try and out-race, it's to hold your hand and answer the threats that come out and then use those same 'answer' cards to damage them in the late game. Earth Shock's a great example of this kind of card. It's an interrupt and damage on their hero, or the damage you need to take out a Doshura or Kulvo. The latter case is not the 'optimal' use of the card but that's not the point. Regardless, it's not productive arguing that the deck is fatally flawed, confused, etc., because frankly it's not. It's tested, has evolved and has a very specific gameplan behind it's design. Whether it's best, better, etc. is a different story, but for what it is, it is such successfully and well.

 

Your synergy point was correct. What I meant was one card was part of
the reason for the other's inclusion and that together, yes, they
enable Sha'kars ferocious attack.

 

Rather than belabor the point on this last one, I want to say it's simply incorrect to call this deck confused or flawed in its application. You can call it psuedo-control or aggro-based control or even mid-range - however you wish. Played as a control deck it works and it deals damage and can put on an aggressive face just as well in mid-game as needed. Voss and Sha'kar belong in this deck as meta-choices. They're functional against the type of cards you'd expect to see played from your opponent's hand (most notably Myriam and Xanata).

 

@HarrisonFisk

While I've not put this up extensively against paladin, I've not personally had a marked problem against the warlock, but we could've been playing against vastly different decks, I could've been lucky, etc. Out of curiousity, what were the cards or combos that gave you problems against the lock? I grant you this deck has bad match-ups, but I hadn't seen warlock yet as being one that was overly slanted in the warlock player's favor.

 

@Wade

Correct, Chill does falter in stopping an attack if the
point of damage is prevented. It's advantage, though, is if the damage
gets through a Rak Skyfury won't put them back on the offensive, which
is the case after an Intercept.


05/07/2008 17:48:58

Certain cards like Shakar and Storm Shock are not control at all, which is why I think the deck is flawed. Storm Shock is a horrendous control card, because it gives your opponent all the decision-making power. And Sha'kar is just a subpar Myriam answer as far as control goes.

I am aware that direct damage can be used for control purposes: Storm Shock is not such a card. This deck is a pseudo-control deck that has some aggro cards to pound on people, but it won't efficiently race an aggro deck and its lower threats are fragile and a bit weak. It is possible I underestimate the strength of the deck's aggro engine, and some control decks actually have difficulty beating the little guys you have. But if that's the case, why not just bite the bullet and play a straight rush deck that tops out at Rasfari and ignores Mana Spring Totem? That would be a better deck, I think.

Also, you said Shakar has "synergy" with the damage cards: this is a
misapplication of theory. Shakar is enabled by these cards; without
them he is terrible. Synergy is when good cards work together to be better. Enabling is when one card allows another to function.

Wade, a mid-range deck is not one that is "confused" about how it will win. It is one that is designed with versatility in mind, to be able to pressure early and late as the pilot sees fit. This means cards must be more flexible, not less. Certain cards like Elements' Fury are good examples of such cards. Several of the other cards in this deck, like Voss and Storm Shock (and Shakar), simply do not belong in such a strategy.



05/07/2008 16:24:25

I agree with Madjinn that the Alliance deck wasn't as good, even though it seems good on paper.  As he said, it is much slower and very reactive, so you end up with a control deck, instead of an effective mid-range deck.  The problem with that is that I don't think Shaman is as good at control as warlock or paladin, and lost to them pretty constantly in my brief testing.  It also had some problems consistently stabilizing the board against some of the newer rush decks.

 

To clarify my earlier post, I was using lightning bolt instead of Earths' Fury, not storm shock, so it didn't change the curve too much.  I didn't play too much with storm shock, it just didn't seem to work for me.  I'll do some testing with Earths' fury instead of lightning bolt to see if the added life pressure will help make storm shock a bit better.



05/07/2008 15:58:20

Just a couple minor points of clarification - Chill has the drawback that if the damage is prevented, they can attack/protect still, whereas Intercept still does its thing.

 Also, MagWeasel - often a deck that can't decide if it's Aggro or Control is a Mid-range deck.



05/07/2008 14:44:27
I tried this deck with Alliance first, for precisely those reasons. It ended up having very, very little aggressive power, was entirely reactive and opponent's were usually able to play around Porto and take out the totems with little problem. It's win-condition was Myriam Starcaller + Inspire, but I didn't like the way it played, nor did it do too that well in the testing that I did.


05/07/2008 14:26:29
I think Totem of Decay is one of the most underrated cards out of SotB - imo it works much better in a blue deck with guys like Porto, Rysa the Earthcaller, Xanatha etc... around


05/07/2008 13:34:11

Storm Shock isn't in there to change tempo, because nearly always the hero's going to take the damage themselves rather than assign it to an ally. It's in there, in one regard to switch out with Chill, which works much better in match-ups where the hero attacks directly, and because Storm Shock doesn't target and does 4 damage. It enables Sha'kar, which is a boon, and triggers Forces of Jaedenar (with all the things that trigger Sha'kar, I might try taking out a Storm Shock for an extra Sha'kar).

 

I like it because it just seemed to fit. The deck had enough anti-ally utlity where the rare-possibility of a tempo shift from Storm Shock didn't seem to slow me down. To be honest, though, I hadn't tested out Lightning Bolt too extensively because I was trying not to overflow the mid-range slots of the deck. I may just give it a test though, see how she runs.

 

Anyway, thanks for the feedback and glad you picked up some ideas. 




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