The Prospect of Control
Hand Control
What if you could control your opponents options? What if you got to decide what cards they got to keep and which ones they didn't? This is the prospect of control. Your opponent's options rapidly decrease while you capitilize on total control. Without their hand or field, you opponent obviously has nothing.
These three cards are the ones that will give your opponent the most pain. They allow certain flexibility (especially Drastic Drop-Off and Dark Red Enchanter) that win games.
Supporting cards are also important. Like how Appretive Magician can give spell counters to DRE, and Drop-Off might compliment Drastic Drop-Off.
With the immese base of hand destruction avalible, it isn't particularly hard to burn your opponents hand in one turn. Unfortunatly, this takes alot of cards. But, as I said, you shouldn't just being trying to destroy your opponents hand. You should also be progressing. Thestalos and DRE do this for you. They create field pressence while continually disrupting the game. That brings us to...
Field Control
Just controlling your opponent's hand isn't good enough. What if they drop a Darklord Zerato or Dark Magician of Chaos? Then, is dosen't matter what you can take out of their hand; they have all they need on the field.
Cards like Soul Taker and Smashing Ground will get the job done. Book of Moon and Enemy Controller are also things to consider.
Creature Swap and Soul Exchange will also come into play.
The graveyard is also something to fear. Kycoo the Ghost Destroyer, D.D. Crow, and The Transmigration Prophecy aid this cause.
The Deck
Jerome McHale posted this deck on Metagame.com
I thought it embraced what I'm talking about and futhured the concepts of hand control.
Monsters: 19
3 Dark Red Enchanter
3 Thestalos the Firestorm Monarch
3 Apprentice Magician
3 Crystal Seer
3 Kycoo the Ghost Destroyer
2 Cyber Dragon
1 Sangan
1 Treeborn Frog
Traps: 8
3
Drastic Drop Off2
Dust Tornado1
Torrential Tribute2
Threatening RoarConclusion
Controling your opponent's effect on you will radify your effect on your opponent. One of the hardest things, however, is controlling the urge to go overboard and leave you opponent temporarally defenseless.
Try control out, it's actually pretty fun.
Tags: Control
Related to:
Yu-Gi-Oh!