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The Cure For the Common DAD
Posted On 05/04/2008 22:48:28 by Neptheys - Read 22709 time(s)
Our Format...

    
...needs help. DAD is trampling uncontested through hobby shops and SJCs from coast to coast. Some call the the new chaos, others call it a fad untill September.
     But, September is a long way away. We need to stop DAD soon.

I'll Show You

    
How do we stop DAD? That has been the question since Dark Armed Dragon was first heavily played. Some say the key is in the tempo. If you slow the tempo, DAD will be forced to slow down with you. But, as you look into this strategy's entirety, you will see what I saw; even when DAD is slow, it is incredibly fast.
We are then left with one more option:

Being Faster Than DAD
    
    
Yes. I mean being faster than DAD. It dosen't matter how fast your opponent is if your'e faster.
    As I was pondering what could possibly be faster than DAD, one card slowly crept into my mind:

The Dark Creator

[Thunder/Effect] Dark, 8 stars

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn, you can remove from play 1 DARK monster from your Graveyard to Special Summon 1 DARK monster from your Graveyard.

How can...?

    
The Dark Creator could be the solution to all of our problems. Used effectively, Dark Creator Return (DCT) can 'outrun' DAD. From my first hand experience, DCT is faster than DAD in many respects.
     One example lies in draw power. DAD uses 3 Allure of Darkness' and 3 Destiny Draw. DCT can proficienly utilize not only 3 Allure of Darkness' and 3 Destiny Draw, but also 3 Trade-In.
     Although DCT seems properous, many people still doubt it because of The Dark Creator's summoning requirements and the overll luggishness of the deck. But, none-the-less, a good DCT deck can get 5 darks in the graveyard and have no monsters on the field in 5 turns. A great DCT deck can get it done in 1.

Key Cards

     Once again, DCT can be fueled with 9 draw spells. Thats 33 cards from your deck (excluding the deck thining from Armageddon Knight and Dark Grepher). 
     But, your deck will revolve around your heavy monsters. These include Darklord Zerato, Dark Nepthys, Dark Magician of Chaos, D-Hero-Dasher, and Jinzo.
     One more monster is needed, though.

Phantom of Chaos     

     I really can't emphisize how great this card is. The prospect of copying anything in the graveyard is staggering. Think about it. Discard The Dark Creator to Trade-In and summon Phantom of Chaos. Theres The Dark Creator, and fast. If nothing else, it adds to the attack thrust and speed of the deck.

The Supporting Cast 

     All great movies have good supporting protaganists. Not the supporting actors, but the supporting staff. The make-up people, the filming crew, the director and producer are all essential to the movie's production. Without them, nothing happens.
     Now put that into Yu-Gi-Oh! terms. DCT is all about the supporting monsters. Armageddon Knight and Dark Grepher set The Dark Creator up to shine like the supporting staff sets the main character up to look and be good.
     Destiny Heros are who set the stage, however. Destiny Hero-Dasher, Disk Commaner, and Malicious where music to my ears a week after play-testing DCT. Destiny Draw makes them even better. Destiny Heros would be good in DCT without Destiny Draw. Remember that when playing this build:

The Deck

Monster:20
3 The Dark Creator
1 Dark Magician of Chaos
1 Darklord Zerato
2 Dark Nepthys
1 Jinzo
2 Destiny Hero-Dasher
1 Destiny Hero-Disk Commander
2 Destiny Hero-Malicious
2 Phantom of Darkness
2 Dark Grepher
2 Armageddon Knight
1 Elemental Hero-Stratos

Spells:15
1 Reinforcement of the Army
3 Trade-In
3 Destiny Draw
3 Allure of Darkness
3 D.D.R.-Different Dimension Reincarnation
1 Heavy Storm
1 Monster Reborn

Traps:5
3 Threatening Roar
1 Trap Dustshoot
1 Crush Card Virus

Note: If you don't have a CCV, remove 1 D.D.R. and add 2 Dark Bribe

How The Deck Works

     I wish I could make one of those plastic 'How To Play This Deck' pamplets that come in the starter decks, but I guess words will do.
     Everything is kind of self-explanitory. Use Destiny Draw, Trade-In, Armageddon Knight, and Dark Grepher to send your biggest darks the the graveyard.
     But for the advanced play mechanics, hold on the the Threatening Roars untill your opponent springs a DAD return combo. Then explode with a giant surge of field pressence in one turn. 
     I wont go into every card's explanation, but if you would like to know why something is included/excluded just PM me.
     Alot of the cards in here are preferance oriented (if you would rather add another Armageddon Knight and Grepher insted of a Stratos and Reinforcement of the Army, I wouldn't advise otherwise). Kycoo originally had a spot in here, but he didn't make the final cut.
Also, Waboku could be added to increase the DAD protection. 
     D.D.R. may seem a little weird, but with Allure and The Dark Creator removing stuff right and left It starts to make more sense.

Overall...

     This deck is extremly different. The hardest part is keeping your field empty for The Dark Creator. This means that if your the kind of duelist who is easily paranoid about lifepoints (or you would use a Threatening Roar to ward a Stratos off of your Armageddon Knight) then this deck isn't for you. Part of the deck mechanic is having no field pressence alot of the time, so you must get used to that before success will follow.
     But, don't forget that my build is only one such strategy. You could make one focused around lower level monsters like Blue Thunder T-35 and Kycoo, The Ghost Destoyer. I would like to point out, though, that my build has performed quite well and was proven it can contend with DAD.

A New Hope (Closing)

     I've been play-testing DCT for awile, and I am confident to say that DCT could be the chance we've been waiting for to break DAD's chains. The Dark Creator presents a new hope in the form of something completely different and fast. Alot of people have been showing recent interest in The Dark Creator. I hope this means DCT is becoming less of an archtype and more of a mainstream strategy. Honestly, I wouldn't be suprised if DCT won an SJC in the near future.


    

Tags: Dark Creator DAD DaD



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Viewing 1 - 5 out of 5 Comments

05/06/2008 23:22:48
"I agree. But, CCV is needed to compete in most decks these days anyway.
Even though it's expensive, at least you dont have to pay for DADs. lol."

 

I
wont disagree with you there. This deck does cost $750 less then DAD.
But still way more then I'd ever pay for cards. But like I said, very
solid. 



05/06/2008 19:01:17

Pike16 wrote:
This deck syill needs a 300 draw engine and ccv to compete. I still believe that the problem is not JUST beating DAD but being able to afford most of the cards. this is just a DAD varient with DC. But it looks solid. Overall as a deck I say it can compete with DAD.

I agree. But, CCV is needed to compete in most decks these days anyway.
Even though it's expensive, at least you dont have to pay for DADs. lol.



05/06/2008 05:44:55
it may be somewhat of a risk butmaybe u could take out 1 DDR and put in another reinforcements of army.


05/05/2008 21:43:11
This deck syill needs a 300 draw engine and ccv to compete. I still believe that the problem is not JUST beating DAD but being able to afford most of the cards. this is just a DAD varient with DC. But it looks solid. Overall as a deck I say it can compete with DAD.


05/05/2008 16:40:34
looks good don't know about 3 DDRs but it could work if it is revised




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