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TMP: R/B Animaniacs
Posted On 03/22/2008 23:35:24 by reubs11

So this deck idea came about on two fronts.

 

First, I have been playing with two different types of big mana decks recently in local events. The first, a RGb big mana deck that is basically the deck that Chris Woltereck has play to success in, well... every standard tournament he's entered with it. The second is a bit of an experimental WGu thing my friend has been working on. It still runs Wall of Roots and Into the North to accelerate, but instead of Siege-Gang Commander or Bogardan Hellkite at the top of the curve it runs the white Akroma and Aeon Chronicler (though both run Cloudthresher). Another spicy bit of technology in the deck is running Weatherseed Totem over the dubs Search for Tomorrow. It's a ton of fun.

 

The second came about during a game of standard mental Magic I was watching. One player had just played a turn 5 Siege-Gang Commander and his opponent, after untapping, decided to Shock the Commander and playHarmonize, ltapping out and eaving just 3 1/1 tokens and at a stable 16 life.

 

The player with the tokens untaps and draws his card. Now, the 2 cards in his hand were casting cost 2R and R. How can he deal 16 damage this turn?

 

I told him: Raging Goblin and... Shared Animosity.

 

I imagined a deck that accelerates into either Siege-Gang or Marsh Flitter followed up by a Shared Animosity to deal absurd amounts of damage.  So I build one.

 

Animaniacs 

 

4 Marsh Flitter

4 Siege-Gang Commander 

 

4 Bitterblossom 

4 Coldsteel Heart

4 Mind Stone

3 Shared Animosity 


4 Incinerate

4 Skred 

2 Makeshift Mannequin 

2 Void

2 Sudden Spoiling 

 

7 Snow-Covered Mountain

5 Snow-Covered Swamp

4 Tresserhorn Sinks

3 Mouth of Ronom

2 Scrying Sheets

1 Sulfurous Springs

1 Urborg, Tomb of Yawgmoth 

 

Remember, rough draft. Let me know what you think.

 

Reubs

 

 

Tags: TMP The Main Phase Yes I'm Using Bitterblossom In A Deck You Don't Have To

Related to: Magic: the Gathering



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Viewing 1 - 7 out of 7 Comments

03/25/2008 06:44:14
cool deck, Not a big fan of Void. If you don't mind we would be willing to use it in Classroom X. Where searching for standard stuff to play with.


03/25/2008 00:21:14
haha i have this deck built in a mono goblin build and its nuts it wins on turn 5-6 consistantly


03/24/2008 09:18:04
Actually, a deck like this just went 5-0 winning my FNM on the 21st.  Frogtosser Banneret is needed here, as is Mogg War Marshal- otherwise you're accelerating into nothing if you don't have the creatures in hand.  Note:  We also ran Knucklebone Witch, simply because the deck was lacking a 1 drop and she has some synergy with the War Marshal.


03/23/2008 20:42:37

Nice tag

Actually, the Blossom fits really well here...

There's lots of interesting interactions, which is usually a sign of a decent deck.

What's the sideboard plan? Extirpate + 2 Sudden Spoiling + ?



03/23/2008 06:58:42
yea, it's supposed to be midrange


03/23/2008 01:54:53
Is this supposed to be a midrange-ish type deck reub?


03/23/2008 01:54:07
might be worth trying dread return, if you flash it back for seige gang you basically get a free commander, also good because people generally just kill the commander and leave the goblins to get blocked or wait for mass removal.




*** MyTCGplayer ***