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Magic Sanatorium: FNM Fun
Posted On 03/15/2008 00:44:47 by Nantuko_Shade21 - Read 279 time(s)

Hey folks, NS21 here again with a little tournament report.  We played a little 8 man 3 round type 2 constructed tournament tonight for FNM.  My deck of choice:

 

U/B Faeries

 

7x Island

4x Swamp

4x River of Tears

4x Secluded Glen

4x Mutavault

 

4x Cryptic Command

3x Nameless Inversion

4x Thoughtseize

3x Bitterblossom

 

3x Scion of Oona

4x Oona's Prowler

3x Cloud Sprite

4x Spellstutter Sprite

2x Pestermite

3x Sower of Temptation

4x Mistbind Clique

 

The deck ran really smooth, here is a quick rundown of the three matches

 

Match 1 - Mono Blue Merfolk Mill/agro

 

Game 1 was simple.  He drops tons of Merfolk out but focuses on trying to mill my deck instead of agroing.  I sneak in turn after turn with fliers, namely Prowler, Cloud Sprites, Pestermite, and blossom tokens.  I thoughtseized twice, the first being a two drop banneret, and the second being a merrow rejeery.  My fliers are too plentiful before he realizes he needed to switch to agro.  

 

Game 2.  Much less simple and probably the only time my deck disappoints me.  I get stuck on three mana, 2 mutavaults and an island.  I am unable to play my creature kill and he eventually overruns me with a ton of merfolk.  He is able to draw lots of cards each turn, dropping multiple merfolk each turn.  

 

Game 3.  Too simple.  2 early Prowlers followed by Bitterblossom Sprites, and mutavaults run past his creatures with covering fire from Thoughtseize, Cryptic Command, and Spellstutters. 

 

Match 2 - Mono-Black Control

 

Game 1.  I'm nervous because i know he did very well his first round.  I knew the key was to wait until 3rd turn to thoughtseize out any possible Damnations.  Lo, and behold, first game i get a few faeries out first, second and third turn.  With one Black left open, i thoughtseize and he reveals a Damnation.  I take it.  He plays Korlash eventually, eating large chunks out of my life (mainly cause i know at that point i can afford not to block for now).  When i get down two 10, i'm a little nervous, waiting for that other Damnation to drop.  But he never finds it.  I nameless inversion his Graveborn muses at the ends of his turns to stop him drawing extra cards.  He had three and i managed to find all 3 of my Inversions before any of them let him draw cards.  I Cryptic Command a huge Profane Command and drew into Misbind Clique.  At this point he's down to seven and the few faeries on the board finish the task.  

 

Game 2.  Nothing much to tell.  Cloud Sprite number one hits the board first turn.  Knocks him down to 17 before i find another creature....another Cloudsprite.  I had lots of disruption in my hand and Thoughtseize out another Damnation and lay the second Sprite.  Turn after turn they munch him for two.  Mutavault hits play eventually, knocking him down a bit faster.  Biggest play was Mistbind during his upkeep while he is at seven health again.  I have 2 Cloudsprites and Misbind on the board (it had championed a Spellstutter sprite i had played to counter a Stupor).  He ends his turn and i look at how much damage i can do...6.  He would be at 1...unless i draw, and i did end up topdecking, a Scion of Oona to hit him for 9.  

 

Game 3 - B/U Faerie/Rogue

 

Game 1.  This guy is playing a ton of 3/1's and it quickly becomes a Prowler race.  I chump block with some Blossom tokens, tap a few snitches with Pestermite and finally out run him late game.  

 

Game 2.  He just gets an amazing start.  He drops 3 Auntie's Snitch and 2 Oona's Prowler.  Nothing much i can do except pray for one of the four Cryptic Command to tap his creatures and draw me some cards.  It never comes and he completely mauls me.  Mutavault did play a huge role in this match though.  Taking out a snitch when i had another in my hand, which also blocked another snitch.  I had plenty of land to spare, but i couldn't keep up with the fliers. 

 

Game 3.  He gets mana screwed.  Plain and simple.  I open up with 2 Oona's Prowlers, Mistbind him once, Pestermite some lands, and drop bitterblossom to out agro him.  I think it was about a 7th turn victory.  Mutavault again playing a huge role, taking chunks out of his life as a 3/3 due to Scion of Oona that hit the board early game.  

 

All in all, tons of fun and ended up taking first and the 8 packs of Morningtide up for grabs.  

 

Sideboard really didnt make much of an impact.  I had some eyeblights endings, extirpate, ornithoptor, shriekmaws, and Flashfreeze.  I expected to play against doran at least once, and rogues at least once, and possibly a Reviellark.  But the one doran player when down second round to a Turbo-fog like deck.  I just wish more people had shown up so i could have played a bit more.  But there was some kind of hocky game going on so a few guys chose that over magic...those sinners will pay!

 

Anyway, figured i'd post this while it's still sort of fresh.  I'm extremely tired after a long day at work so i'm off to bed now.  Thanx for reading....

 

 

NS21 

 

  

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