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Mono Balck Rogues?
Posted On 02/07/2008 12:25:32 by Srose2k7 - Read 169 time(s)

So, Ive been doing alot of play testing with the newest set: Morningtide, and Ive noticed something that is a little disturbing.

It started out with Prowl. Nice Idea right? Ok, The Frogtosser Banneret was next.
I then put Morsel Theft, Noggin Whack and the previously mentioned all next to each other.

Banneret makes Morsel a lightning bolt on player with a cantrip and life gain because it cost 1 less to play if you swung with your prickly boggart this turn. Almost can be spoken in the same breathe as lightning helix. Then I get to the part where thoughtseize just looks like shit. Dont get me wrong, Thoughtseize is AMAZING. But when your opponet has 3 cards in hand, and you noggin whack them for 2, OWCH.

They pitch their good crap, yoou leave them their land. Or you pitch their land, and leave them manaless.
Earwig squad is good at murdering off martyr/turbo fog real quick by the way. And he is a rogue...Grab the beacons, and its only a matter of time.
Of course, I splash in green for the sideboard against retarded things like story circle. I HATE THAT CARD!
Anyways, here is my list:

3 Thoughtseize
4 Nightshade Stinger
4 Prickly Boggart
3 Stinkdrinker Bandit (pushed through REAL damage, not the 1 dmg pings)
3 Earwig Squad
4 Morsel Theft
4 Oona's Blackguard
2 Shreikmaw
4 Noggin Whack
4 Oona's Prowler
4 Frogtosser Banneret

2 Mutavault
2 Pendelhaven
17 Swamp

Sideboard:

3 Llanowar Waste
3 Gilt-Leaf Palace
3 Naturalize
4 Extirpate
2 Bitterblossom ( Mirror Match-ups or vs. Control)



Related to: Magic: the Gathering



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Viewing 1 - 2 out of 2 Comments

02/08/2008 03:27:15
I too have feel in love with the "PROWLing" But i went in a similar but yet different direction. Umm well first off U/B rogues is my choice for several different reasons.. One is Notorious Throng, Two is Looter il-Kor and i believe that bitterblossom is pretty strong in most matchups. Cause if you turn 1 nightshade stinger.. Turn 2 Oona's Blackguard.. Turn 3 you can do whatever earwig squad... Noggin Whack.. or banneret then whack! several other things.. Turn 4 if you played the banneret you have a small hand most likely at this point so holding onto a RUNE SNAG or NEGATE for the damnation, wrath or Garruk in elf decks .. then turn 5 if you have the throng its too much damage for them to deal with cause you play the notorious throng and get most likely 3-5 more black faerie rogues that get +1/+1 from the black guard not to mention a free turn.. To much damage to deal with especially since they have been discarding the majority of their remaining cards in hand.. the only real issues is the early burn spells but you can main deck cloak and dagger or side it.. and you mentioned that in your build that you were splashing green in the sideboard for story circle. You don't have to you just have to put pithing needle in the board and when you play it name story circle.. no splash needed. i hope this wasn't tooo wordy or drawn out but i love "rogue" deckbuilding and now there actually is rogues!!!!


02/07/2008 15:27:28

list looks alright. the spelling error reminded me of one of my favorite things in baseball.

 

Balk



From Wikipedia, the free encyclopedia



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This article is about the illegal actions in baseball. For other uses, see Balk (disambiguation).

In baseball, a pitcher may commit a number of illegal motions or actions which constitute a balk. If a balk occurs, the current play is allowed to continue. If each baserunner
advances one base safely, the infraction is ignored. Otherwise, the
balk is called "no pitch" and each runner is awarded one base (in
contrast to a walk, in which runners only advance if forced, and in which the hitter is also awarded first base).


There are two motivations behind the balk rule. A pitcher is
constrained to a certain set of motions prior to and during a pitch; if
these are violated, a procedural balk will be called (see also pitching positions). Pitcher's actions that illegally deceive baserunners are called punitive balks.


The first balk rule in Major League Baseball was introduced in 1898.[1]

 





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