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Triple M Draft at Evolution Games
Posted On 02/01/2008 09:40:02 by sengirautocrat - Read 597 time(s)

    Last night i made my way out for the release event to play in some triple morningtide draft. First pack i see an Auntie's Snitch and not much else so i take it and start thinking about rogues. Second pack i see a foily frogtosser along with a prickly boggart that i hope will make it back to me. Next we get a latchkey faerie and seem pretty set in U/B rogues. I finish out the draft with close to the following deck

 

1 Auntie's Snitch

2 Frogtosser Bannerets

2 Prickly Boggart

2 Violet Pall

2 Morsel Theft

2 Pack's Disdain

4 Dewdrop Spy

1 Latchkey Faerie

3 Fencer Clique

1 Thieves Fortune

2 Mothdust Changeling

1 Distant Melody

7 Swamps

10 Islands

 

 

    Rd 1 Opponent is David, who is a cordial player who I have only played in maybe 3 or 4 matches though we have been in the same pod 14 or 15 times. 1st pack he ripped a mutavault, (something opened first pack of every pod last night. He is playing a G/W deck thats got 4 on color rares (including the vault).

   

    1st game he leads with vault and a banneret on turn 2. i get mothdust turn 1 and frogtosser turn 2. Since im on the play i prowl out a latchkey and theives fortune turn 3 and by turn 6 the game is over.

   

    2nd game i proceed to not draw a swamp til turn 10 and he gets his green which he uses for cream of the crop and game trail changeling, as well as the bane of rogues everywhere battletide alchemest which was around unil i drew that swamp. so i write this game off to a little bad luck and move on to game 3.

 

    3rd game i see an opening grip with 2 islands and a swamp as well as prickly boggart, morsel theft, latchkey, and thieves fortune. Turn 5 comes around and all i have drawn are islands and swamps save a dewdrop but i get him down to 5 before little miss cleric (yes its a may ability and yes its per source...) shows up. His board is a couple could be serras, a couple changelings, a vault and cream of the crop. I have about 2 turns to draw a pall or packs disdain which im thinking should happen because after seeing almost half of my cards not one has shown its face. two turns later im dead with about 5 lands in hand.

 

    Second pod I am on rogues again and this time even better ones with cheaper removal. 5 of the six games i play i draw no or mostly land. bad beats i know...

 

Tags: Morningtide Mana Flood Manascrew

Related to: Magic: the Gathering



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Viewing 1 - 3 out of 3 Comments

02/01/2008 14:43:09
i had removal for big things, plus i figured even taking 12 from the game trail id be able to fly over and morsel theft to finish. Oh i did use brand new sleeves and they were those one's that are like card backs and i've never had so many mana problems before with other cheaper sleeves. Ill be trying again on monday and i will be sure to write it up. How do you think this write-up came out? thanks again for reading.


02/01/2008 11:03:44
Trips fencer Clique! Yeah, that does seem like you got pretty unlucky - but did you have any big bodies to side in to face down the game trails? Even that terrible blue 6/6 may have been a good card to side in for 1-2 of the dew drops.


02/01/2008 10:01:55
That first deck is amazing. You were very unlucky to lose with it.




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