Before I start, I just want to say something completely irrelevant. Colons are the hottest thing right now. How many movies have a colon to mark a series, and even some movies that are not a series have a colon. Colons are great. When in doubt, use a colon. But keep in mind, like all things Spanish, it is dangerous. End digression.
What a time for Yugioh article writing! Quality articles are pumped out daily. Just awesome. Awesome indeed. A while ago, we have Jerome McHale writing about a deck with an interaction that just doesn't work. For those who didn't catch it, Giant Orc's effect is a continuous effect and Shadow-Imprisoning Mirror does not negate continuous effects. But that's an understandable mistake since few people even know Giant Orc's effect is a continuous effect, and Jerome usually writes good stuff. Then we have Matt Murphy who publicly states that Light and Darkness Dragon works well with Card of Safe Return. At least the deck garage's name sounds good. This is my personal pet peeve, but doesn't Bryan Camareno write about the same thing every time? Ok, I get it. Play with respect, persistence and other good stuff in life. But I guess all good writers need to word the same thing in different manners to take up room. Oh well, he seems like a nice guy, and his picture has a happy face. No, not the cartoon one but literally a happy face.
And of course, we can't forget this site's own feature writer, who continues his ramblings, or analyses as he calls them, on various decks. He's also the only featured article writer which really doesn't help in conveying any other opinions or writing styles to those who are too lazy to search for them elsewhere. Mr. C deserves his own paragraph -- that's how great he is. Don't get upset yet, please. Try not to read the following with the thought of countering me, but rather read it with an open mind. If you can't, I suggest you stop reading. As well, any sarcasm is simply to make the blog an easier read. The disclaimer ends here!
So how should we playtest an aggressive deck? The answer is obvious: don't! Nicely written Mr. C. Apparently, aggressive decks just win regardless of what is put in to try to stop them. Another brilliant observation! I guess everyone should play aggressie decks then. Did you also know Volcanic Rocket is very important in the PC match up? I sure didn't, but I do recall it being important in pretty much every match up known to Yugioh players. He then gives a tournament report about him utilizing a deck that was last minute made. I don't know about you people but in my days, if I were writing an article about a children's card game that I get reimbursed for, I would make sure that my deck would at least have a decent amount of playtesting. I would also write down my side deck seeing as how it'll be in a featured article. I guess Mr. C is just too modern for me.
I said he would get a single paragraph. I lied. I just didn't think there would be so much to talk about. There's really no logical disconnection between this paragraph and the last, but it's easier on the eyes. Mr. C's plan against Macro is to do everything in one big turn. Brilliant plan, except how the deuce does one get around Macro's permission? I guess it worked in his round 1, but the fact that Mr. C mentions no permission in that round makes me assume his opponent didn't run any, and that's obviously a suboptimal build. If his opponent did run them, his lack of mention of them would imply the report lacks detail. That's bad for a featured article.
As an exercise, try looking for the stuff I mentioned and while you're at it, read the articles again and then think about it. All the "analyses" are just so obvious, at least those that are actually correct. Remember, just because some one says so doesn't make it true. First, here's something blatantly obvious that was written: "While the side deck is going to be important, it's best to get a feel for how your deck does in game 1 and worry about side deck games when it comes to that". Now did anyone of you not know that before already? Here's a likely answer: no. Now how about this: "Demise is focused mainly on luck". Is that true? First, a deck can't really focus on luck, well, unless it's a deck based around Second Coin Toss or something, but other than that, no. Any deck benefits from luck, but Demise just seems more so because it's focus on speed amplifies the effects of luck.
That's all I got for that topic. Bring on the flames! Althought it would be nice to keep them intelligent and nonoffensive, or thou shall be ignored, nor am I in anyway encouraging flames. Rather, I hope that aspiring article or tip writers can take this as a what not to do tip. But it's unsatisfying to talk about nothing about Yugioh gameplay in a blog about Yugioh, so let's just talk about why the Exodia Turbo deck sucks. I hope I can use "sucks", but I'm not a featured so writer so I don't really care about using slang, run on sentences, seplling mistaks or even proper grammar.
For those who don't know, Exodia Turbo is the deck where a plethora of cards that replaces themselves through card draw, like Jar of Greed, are used in conjuction with Accumulated Fortune to thin the deck out in a few turns by which time Exodia is already in hand for the win. Sadly, the idea will never fly. Why? Because each drawn piece of Exodia gives less card to actually form chains and thins out the deck. For example, with 3 Exodia piece in hand and let's say 3 other cards, because there's limited amount of advantage gaining in the deck outside of Accumulated Fortune. There's only 3 cards to for a chain, and once another Exodia piece is drawn, there are 2 cards left. Each part of the win condition weakens the deck. That's horrible, but that's not the only reason why the deck sucks. It's susceptile to just about every piece of hate thrown at it. Royal Decree means game over for the deck, and although Twister helps, a 1 for 1 trade puts the game in opponent's favour because Exodia Turbo needs a large amount of in hand cards to win. Simplification means dealing damage is easier and drawing Exodia is harder. If the deck for some reason ever becomes popular, and I doubt that's ever going to happen, D.D. Designator, Mind Crush and a jumbo jet number of disruption is waiting in the side lines.
In conclusion, don't play Exodia Turbo for consecutive purposes unless you have a brilliant tech that makes the deck tick and no one sees it coming and so are powerless to stop it. The stuff I wrote on the deck is hypocritically obvious, but hey, this is more of a blog than an article so anything goes. Have a nice day and may the heart of the cards be with you.
Tags: Yugioh Articles Rant Exodia Turbo