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Title: The Six Samurai: Toolbox.
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Blog Entry: The Six Samurai: Toolbox. It has been a while since I wrote about a Six Samurai Deck. The reason was that the META was under the impression all SS decks looked the same and that Jon Moore’s deck was the only good build. But, for a player who has used Six Samurai for a very long time, I can say there are various versions. In an act to revitalize portions of the METAGAME that inspires versatility, innovation and fun I will be completing a few articles on The Six Samurai.   I want to look at various deck types of the Six Samurai theme, support and other aspects of the Six Samurai. This version I will look at today is an update on an old concept, toolbox. The Six Samurai: Toolbox- History. The toolbox was originally used with Card Trooper to mill into any card needed. Trooper was the idealistic perfect toolbox card because he milled into what you needed, it was self replacing with its draw one card when destroyed ability and Trooper was a beat stick. You smashed into anything with greater attack power than any Six Samurai you had. With that versatility Troopers place in a Six Samurai deck was obvious. But, that was over a Format ago and things change with time. The idea of a Six Samurai Toolbox was crushed with the limitation of Card Trooper. As a surprise to most, there is a new toolbox with much more precision than Card Trooper ever had.   The key to the Card Trooper Toolbox needs to be reciprocated in the new toolbox. Due to this many cards must be devoted to re-creating the most powerful Six Samurai engine ever used. Deck List – Spells. I decided to start first with spells for a few reasons. The key reason was that this is where my toolbox exists. With-out them the deck fails. So, without further adiue, the Spells. Spells: Foolish Burial x2 Six Samurai United x2 The Warrior Returning Alive x3 ROTA x2 Heavy Storm Premature Burial Monster Reborn Cunning of the Six Samurai x2 The key to the toolbox is Foolish Burial. Here, is sends the card you need to the grave and you either special summon it with Monster Reborn or Premature Burial or fish it back with The Warrior Returning Alive. Reasoning is excluded. This was the single hardest decision I was forced to make but decided the traditional toolbox had better synergy without it. When you see my monster line-up you will understand more. The deck is not built for reasoning, but to have the spells to get out the situational perfect Six Samurai. Three copies of The Warrior Returning Alive was another key component. I wanted to have the ability to always retrieve Great Shogun Shien instead of a Six Samurai so it was raised to three over Cunning of the Six Samurai. This allows me to have versatility that trumps the traditional Six Samurai swarm because they currently dont have the support that themes such as Dark currently have.   Deck List – Monsters. Grandmaster of the Six Samurai x3 Great Shogun Shien x3 Zanji x3 Irou x2 Yaichi x3 Spirit of the SS x2 Card Trooper Morphing Jar The monster line-up is not restricted by Reasoning so I have more flexibility all around. This enables me to run this more control based and tool-box oriented versus aggressive. Players of the toolbox have the ability for power and speed but also need to understand the problems with over-aggression especially in a build with no Reasoning. Deck List - Traps: Solemn Judgment x3 PWWB x2 Torrential Tribute Mirror Force The traps are standard. They were standard because I needed the classic support form Solemn, Anti-Swarm form Zombies with Torrential Tribute and BTH to clear the field form unwanted obstacles such as GB’s. Final Product: Grandmaster of the Six Samurai x3 Great Shogun Shien x3 Zanji x3 Irou x2 Yaichi x2 Spirit of the SS x2 Enishi Card Trooper Morphing Jar Foolish Burial x2 Six Samurai United x2 The Warrior Returning Alive x3 ROTA x2 Heavy Storm Premature Burial Monster Reborn Cunning of the Six Samurai x2 Solemn Judgment x3 PWWB x2 Torrential Tribute Mirror Force Synergy is a word I toss around a lot but it is essential in a Six Samurai deck. Each card needs to help one another to compete with Gladiator Beasts or DaD. In addition to them we now face Synchro’s and Tuner’s. They will be faster and have better effects. This puts the Six Samurai Deck at a disadvantage. The Tool-Box. The deck drops cards I dont need, for cards I can use. It searches for playable cards and gives me the tools to get them. This is what a Six Samurai toolbox must be. This toolbox also provides stability which normal Six Samurai decks do not. Being aggressive can dominate some decks but fail to stop others. This paradox forces amazing side-decking or a more innovative deck. Six Samurai allow you to make unusual choices and still win. I will admit the toolbox is slow but when stability and consistency matter, this deck is the winner. Contact Me. As always, I enjoy all comments and feedback. I write about what I can do and enjoy. If you want something different, feel something is missing or have any form of concern, contact me. This can be done with a comment on my user profile, via PM on the forum’s or by Email: echornoby@yahoo.com .