Title: Synchro Monsters: Will they Change the Metagame?
Tags:
Blog Entry: August, the month of the Sneak Preview for a huge impact on the TCG: The Duelist Genesis. Basically, this pack will change Yu-gi-oh! in general, but how much? Firstly, I'd like to point out a new type of Monster will debut. It's called Psychic, which is completely cool. That just leaves another victim for Tribe-infecting Virus for those who play Traditionally. Anywho, Psychic-Type Monsters will have an interesting change. Maybe a Psychic deck will be made. Who knows? More importantly, I shall get to the topic of this blog, Synchro Monsters. These guys aren't Fusion Monsters, however they DO go in the Fusion Deck, which is now known as the "Extra Deck" in OCG. They also work like Fusion Monsters and return to the Fusion Deck (Extra Deck) when bounced to the hand or deck. How are these bad babies summoned? That's the tricky part. They need Tuner Monsters in order to be summoned. When the Monsters on the Synchro's description have equal level to the Synchro Monster, you can tribute them to Special Summon the Synchro Monster. Sounds difficult right? Well let's see if they're playable. The following should be considered when playing with Synchros. Should there be an entire deck made of Tuners and Synchros? That is a common question with these cards. Synchros are playable, but can they make a solid deck of just themselves? First, let's look at what you have to do in order to Synchro Summon. For example: Let's say you wanted to Synchro Summon "Stardust Dragon (TDGS-JP040)". The Monsters on the description are 1 Tuner Monster and 1 Non-Tuner Monster. That means that you have to have 2 Monsters on the field, with a combined LV of 8, which is Stardust Dragon's LV. This should mean that if you wanted to base your deck on simply Tuners and Synchros, you'd also have to run non-Tuners. This means that you don't want JUST Tuners or you'll never get what you need. So running other monsters is a priority. However, most monsters that would be ran in this deck would have nothing to do with the deck other than provide for the Synchro. This means you'd have half a Synchro and half random. So therefore they should not run in a deck based on only themselves. Are the Tuners splashable? Basically if they cannot be run in 1 deck by themselves, they're splashable. This is sorta like Destiny Heros. There are some incredible combos that you could pull off with Tuners and other Monsters. This would create a surprise attack on your opponent. It can create a totally different type of deck that doesn't JUST focus on itself. What cards should I consider as a warning in case i want to Synchro Summon? Any cards that negate or cease the ability to Special Summon. That's right, Synchros are Specials so that means that Royal Oppression, Vanity's Fiend, Black Horn of Heaven, etc. can stop Synchros. Another thing is that this would change the Lore on Success Probability 0% to "Send 2 Monsters from your opponent's Extra Deck to the Graveyard." So that's another biggy. The other thing is Bottomless Trap Hole. Those are only some of the cards you need to worry about.
VIEW FULL VERSION: Link