Title: GP Indianapolis Report Part 2
Tags: Magic Sealed Limited
Blog Entry: Yesterday I posted up my card pool and today I’ll go over my deck, a few other possibilities, and my matches. For those of you who didn’t see the pool yet you can find it HERE , for the rest of you here is the deck I played. 1 Elvish Heexhunter 2 Devoted Druid 1 Somnomancer 1 Mistmeadow Skulk 1 Silkbind Faerie 1 Thistledown Duo 1 Plumeveil 1 Farhaven Elf 1 Scuttlemutt 1 Raven’s Run Dragoon 1 Safehold Duo 1 Scrapbasket 1 Godhead of Awe 1 Scuzzback Marauders 1 Wicker Warcrawler 1 Aether Tow 1 Curse of Chains 1 Manamorphose 1 Tower Above 1 Presence of Gond 1 Howl of the Night Pack 1 Elsewhere Flask 9 Plains 7 Forest 1 Sapseep Forest I chose this build for a few reasons. First off it let me play only 17 lands. The general rule of thumb in sealed is to play 18 lands because the games are slower and you want to be able to cast your big spells. With three mana producing dooders, and another that fetches them I was able to cut it down to 17. For awhile I considered to play only 16, but in the end I didn’t have the courage. Secondly it let me only play two kinds of lands. When you have to win 7-8 rounds on day one making yourself immune to mana screw is good. While I didn’t go the whole day without mana issues I certainly did a lot better than average. I heard a mana screw story almost every round. The only mana problems I ever run into was getting to the fifth white source for a Godhead of Awe, and that only happened a few times. Lastly I really wanted to play Howl of the Night Pack. That card is just bonkers and because of it I think I may have mis-built and played Green when I didn’t really need to. With an Elsewhere Flask I think I can safely play it without having any Forests in my deck. I know that makes the card dead without the Flask, but I only lost one game all day in which I cast this spell and I was too far behind at that point for it to matter. Which leads me into the deck I think is correct for this pool, though I still could be off a little. 1 Oona’s Gatewarden 1 Somnomancer 1 Wasp Lancer 1 Plumeveil 1 Silkbind Faerie 1 Scuttlemutte 1 Corrosive Mentor 1 Faerie Macabre 1 Scrapbasket 1 Wanderbrine Rootcutters 1 Loch Korrigan 1 Godhead of Awe 1 Cultbrand Cinder 1 Isleback Spawn 1 Midnight Banshee 1 Elsewhere Flask 1 Howl of the Night Pack 1 Corrupt 1 Aethertow 1 Torrent of Souls 1 Curse of Chains 1 Consign to Dreams 10 Islands 8 Swamps This deck is very slow, but chock full of bomb cards. Godhead, Banshe, Howl, and can threaten huge life swings with big Corrupts. It also packs a pile of super annoying creatures and some removal to hopefully get you to the late game where your bombs will take over. This deck is a bit more greedy than the other one, but also a good deal more powerful I think. Let me know what you guys think. I was going to write about my games, but I ran out of time tonight so I’ll try and get it to tomorrow. I have the day off work so chances are good that I will have all the time I need. For now I’m just beat and I have to a lot of work to do. Until next time. Bob
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